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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
Posts: 2,387
Downloads: 21
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I was just fartin around with SH3 yesterday and loaded the training convoy mission. I took out the lead Hunt DD and the C2. I surfaced to go head-to-head with the armed trawler. That wasn't such a good idea. GWX turns off the Hull Integrity stat, but I turned it back on. I lost three sailors and two were wounded. I had a whopping 3% health left after that encouter. I just used my deck gun on the armed trawler. After taking him out, I gunned down the remaining merchants. After that I made a beeline towards Kiel. Here are a few shots of the aftermath.
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#2 |
Sea Lord
![]() Join Date: Dec 2006
Location: Texas
Posts: 1,778
Downloads: 32
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"You will take on England wherever you find her ships, and you will break her power at sea." --Iron Coffins, Herbert A. Werner http://kennethmarkhoover.com |
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#3 |
Lucky Jack
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You got some issues there bud
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#4 |
Chief of the Boat
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You certainly didn't do anything by 'halfs'
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#5 |
Chief
![]() Join Date: Jan 2007
Location: U-33. Depth Charges...sinking..
Posts: 325
Downloads: 0
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pffft...to make things really challenging, I usually HEAD OUT on patrol with 3% hull integrity...
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The new-moon night is black as ink. Off Hatteras the tankers sink. While sadly Roosevelt counts the score-- Some fifty thousand tons--by MOHR |
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#6 |
Navy Seal
![]() Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
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You do look like a holy mackerel.
I had an encounter with an armed tug West of Scotland. It killed two of my men before we cleared the decks and dived. Had 17% hull integrety on return to Willi. Those armed tugs are bastards!
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#7 |
Stowaway
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While it is very realistic for light hull damage, let's face it a skipper is going to know without a doubt when his hull is toast after it falls below 50% unless he was a tard. In order for the hull to fall to 3% every seal would have had to have failed - water should have been up to their hips several times and the metal would be grinding and groaning. There is simply no way a real sub could reach 3% hull stat without the whole crew knowing. I leave the hull stat on because I assume my crew is very well trained and not a bunch of dolts. About a third of those so-called REALISM settings in SH3 are not very realistic. They could be if they were designed to be more varriable.
SH2 was more realisitic in hull damage. If you were attacked on the surface you could get your hull punctured. In which case YOU COULD NOT DIVE without uncontrolled flooding. The SH2 U-boat could also list so badly that your sub was over on its side. Really a MOD should not mess with settings that anyone can choose to alter from within the SH3 choice screens. Too many mods try to become bossy GODS. |
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#8 |
Grey Wolf
![]() Join Date: Mar 2007
Location: Scotland
Posts: 879
Downloads: 0
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Yup there were deffinatly thinhs in 2 they should have carried over to 3 but well ya know what ubi's like and you can only do so much with a game with out totally rewriting it from start to finish.
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![]() “There are only two kinds of naval vessels - submarines, and targets.” Uber-Boot Dev Team ![]() |
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