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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
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Thanks for letting me reply. Frank ![]() |
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#32 | |
Watch Officer
![]() Join Date: Jan 2005
Location: OH
Posts: 332
Downloads: 88
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Never placed Aces but I like the way that sounds. A blueprint is what you should have and then as damage accumulates the graphic looks like somebody with a pencil in handwriting circles the area and writes what the damage is. As it is fixed the writing gets erased. |
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#33 | |
Ace of the Deep
![]() Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
Downloads: 3
Uploads: 3
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#34 | ||
Lieutenant
![]() Join Date: Mar 2006
Location: Deep River, CT
Posts: 255
Downloads: 1
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True, "simplified" is the word, however damage control is not simple. I could deal with out the cutaway as long as they dont simplify what is damaged by giving the damage a % or worse yet, generalizing anything that could get damaged into a compartment group %. SH3 had it about as simple as it should ever be as it didnt really say what was wrong with something, IE: an engine, but gave a time to repair what was wrong. Simplifying the damage control teams to mirror the US navy's system of a Watch Quarter and station bill (still used today), would definitly feel simplified compared to SH3's method (or lack of). So I get a tad bit nervous because I have seen what "simplified" damage control results in. Should it be simplified because the dev team figured that a Commanding Officer didnt need to be bothered with certain details, may want to reconsider that. The Officer Submarine qualification program of the 30's contained many of the same elements as todays in that the there was a pipeline of training and duties that every CO went through. Basically, one was to understand submarines, submarine construction, and engineering thoroughly and know many, many details. So in combat, when the CO hears that an inner torpedo tube gasket has failed, he understands the priority that needs over a leaking periscope packing, a few cracked battery cells, or blown trimp pump fuses. Sorry if I seem overly anal I just think that while how things look does deserve attention, so does the mechanics of the submarine and her crew in order to continue giving a greater feel for the complexities of submarine warfare and how interlaced a crew becomes with their boat. Frank ![]() |
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#35 |
Sea Lord
![]() Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
Posts: 1,857
Downloads: 204
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I hope that they only simplified the visual eye candy , the essential and detailed information must be there. :hmm:
i can live without a cutaway of the boat with animated effects and i will use the cuts from sh1 at least for a bit eye candy but i think that is a step back.
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
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#36 |
Eternal Patrol
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I really liked the SHI animated fires and flooding, but in fact AOD's blueprint with the damaged areas circled was much more realistic. As long as I get reports telling me what's going on I'll be satisfied.
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“Never do anything you can't take back.” —Rocky Russo |
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#37 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
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Last edited by flintlock; 02-04-07 at 05:55 PM. |
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#38 |
Swabbie
![]() Join Date: Jul 2004
Location: Chicago
Posts: 10
Downloads: 33
Uploads: 0
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Hmm.. UBI rushes again?
I'd rather have the so-called "eye-candy". If they, Ubi or the Devs, are not going to do it in the retail version (Which is what is going to happen according to the interviews and posts).... PLEASE do an expansion that includes ALL the interiors and revamped Damage control screen!!! If they do a SH5 and do NOT have the interiors then I am NOT buying SH5 at all. I may not buy SH4 either. I am still waiting to decide. BTW... I've bought the SH games before this. SH1 through SH3. So you'd be loosing a long time customer of the franchise. ![]() [Sorry if I sound passionate, I love the work that the Devs have done in the past and now, but whenever I hear about a "accelerated schedule" I can't help but thinking of some CEO only looking at some rushed profit and not really caring about the game or the potential of what the Devs could truly do if given a non-rushed schedule.]
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Skywolf |
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#39 | |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
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#40 | |
Engineer
![]() Join Date: Nov 2003
Location: Portland, OR
Posts: 210
Downloads: 10
Uploads: 0
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SH4 has been in development for less than year. Ubi put a tight timetable since it uses SH3 as base to build off of, and this is the only reason why we are seeing SH4 so soon after the release of SH3. Modeling compartments takes time, then on top of that you have to code crew behavior in those compartments. Can you imagine this forms reaction if you didn’t actually see the crew reloading those torpedo tubes? Again that takes a lot of time, time which could be put else where on game play improvements (like not being stuck at playing the game at 1024x768 resolution). Completely OT gripe: I’m super excited about the release of SH4 and can’t wait for it to get here, but I’m increasingly starting to dread it at the same time. I fear the forms are going to be nothing but complaining and disappointment from people who had high (unrealistic) expectations. Sh4 is nothing more than Sh3 in the Pacific with some graphical and game play fixes/additions that had roughly a year development cycle. |
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#41 | |
Eternal Patrol
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Of course there will be complaints, and a lot of them will be of the "I didn't get exactly what I wanted" variety. That's the way it goes. If the game can make me forget SHI and immerse myself in the feel of it, I won't complain at all. Well, maybe a little... ![]()
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“Never do anything you can't take back.” —Rocky Russo |
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#42 | |
Chief
![]() Join Date: Mar 2004
Location: Peoples Republic of West Yorkshire
Posts: 326
Downloads: 70
Uploads: 0
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Running subs aground since SH1 and Silent Service Running SH5 @ 100% difficulty + TWoS 2.2.19(RealNav + BDU + port smoke + food) + Carotio_IntercontinentalRadioPack tweaked + The Little Ships of SH5 - Coaster Pack |
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#43 | |
Watch Officer
![]() Join Date: Aug 2006
Location: Abu Dhabi
Posts: 338
Downloads: 46
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Some men are born great, some achieve greatness, and some will always be total gits. |
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#44 |
Ace of the Deep
![]() Join Date: Oct 2006
Posts: 1,177
Downloads: 0
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Why are so many hard on Skywolf?
Everyone has their own opinion and though it may differ from yours, that doesn't make it any less valid. Different things hold different importance to different people for different reasons. This is subsim.com, full of sub simming enthusiasts! Spirited conversation with unique opinions makes for interesting reading. ![]() |
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#45 |
Watch Officer
![]() Join Date: Apr 2005
Location: Near U-995 (Kiel, Germany)
Posts: 337
Downloads: 5
Uploads: 0
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well said flintlock!
I very much like to take my time in SH3. Get out of habour... Watch the seagulls... admire the scene... plan the course... spend time at captains bunk and listening to songs of Rina Ketty... all not realy vital action parts of modern games but I like the way SH3 gameplay flows until the prey is sighted and the hunt finally begins... love it! I hope SH4 brings more of that SH3 immersion and does not have "killed 80 planes in 5 minutes, yeah" focus in gameplay...
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Gute Jagd und fette Beute! |
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