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Old 02-01-07, 07:57 AM   #31
codmander
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dudes in the raft and lifeboats too i would think
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Old 02-01-07, 08:14 AM   #32
Boris
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I'm a little dissappointed about the repair screen and radio room...

but as for all the other features, Frak Yeah!

It has many of the features I've been dreaming of, just a shame they had to take those small steps backward.
The stock SH3 world was dead, it looks as though they've managed to make it come alive. I love the fact that there are lifeboats and downed pilots etc. Does this mean there are men on deck too?

With the AI subs and wolfpacks, another one of those features that really needed to be done, but unfortunately wasn't. But I'm sure they can be modded to at least the level of GWX.

@ Neal, was there any more mention of the rumoured increased modability of the game?

EDIT: A couple more questions

I noticed that the music is still the music from SH3. Was there mention of it being changed? Also, why was the game run windowed? I hope this isn't because it doesn't have widescreen support. Was there any talk of the game resolutions?

Last edited by Boris; 02-01-07 at 08:25 AM.
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Old 02-01-07, 08:22 AM   #33
fredbass
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Good stuff Neal. I'm getting a bit excited now.

Quote:
Originally Posted by Boris
@ Neal, was there any more mention of the rumoured increased modability of the game?
I was wondering the same thing.
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Old 02-01-07, 08:26 AM   #34
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Default Aces? Nah..Silent Service

Whats this in your article about "cutting your teeth on Aces of the Deep"????

Silent Service 1985 Baby..On my Commodore 64. Had to load it with a casette tape!

Played that sucker for hours on end, and Sid Meirs "Pirates"


OMG I'm ooooold!!!!!!

Hey, does it have Fremantle Port in the game? Largest Southern Hemisphere allied sub base in WW2. British, Australian, Dutch and US subs.

Sidenote. (The Dutch had to change their hat bands to English.. The Gothic writing meant some local idiots confused them for Germans..As if a U Boat crew would pull up for a cold one at the 'Sail and Anchor' But thats Freo for you. Been yobbos there since the 30's.)
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Old 02-01-07, 08:26 AM   #35
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"Bernard was here" :rotfl: Guess he had to go before the man a few times, eh?

I too am a bit bummed about loosing the radioroom. I've spent many a night in the captains bed staring at the radioroom to stay sane, while attempting to read a book in real life. This is my x1 get-a-way spot.

Looking forward to all the radio broadcasts as well.

Last edited by Cage; 02-01-07 at 08:49 AM.
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Old 02-01-07, 08:30 AM   #36
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Quote:
I thought they were going to throw me out on the street when I asked to see the multiplayer section of the game. I didn't really ask, of course. In true Subsim fashion, I simply ended the mission I was playing and went to the game menu and hit Multiplayer. Well, I saw it, I played it, and I'll tell you all about it in the next Subsim SH4 report.
:rotfl:

Holy ****. That made my day indeed:rotfl: .
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Old 02-01-07, 08:36 AM   #37
Abraham
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Default **** First Look! Silent Hunter 4 ****

Great info, Neal.
Graphics look terrific, but yeah, sorry about that radio room.
And eh, life boats with survivors!
Let's see who turns into a virtual war criminal...

Can't wait too much longer!
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Old 02-01-07, 08:40 AM   #38
hyperion2206
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Quote:
Originally Posted by Safe-Keeper


After reading the preview and watching the screenshots:
  1. What's with the guy lying there on the deck in the command room? Is he dead, asleep, drunk, or hypnotized? I notice a leak in the back of the picture, so I assume it has to do with battle damage.

I was wondering as well what's wrong with the officer (?), I guess he's either dead, wounded or lost consciousness because they ran out off breathable air.:hmm:
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Old 02-01-07, 08:48 AM   #39
TDK1044
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The DEVS have listened to many thoughts expressed on this Forum and have made significant improvements over SH3. The visual look of the game is considerably enhanced, as is the game play.

Many thanks to Dan and his team!
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Old 02-01-07, 08:54 AM   #40
bart
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Great review Neal..............

Personally I'm a bit dissapointed at the lack of radio room, not to mention other parts of the boat not modeled. I was kinda looking forward to exploring other compartments, as Neal said it adds to the immersion thing.

Other than that it looks great. Looking forward to getting my mits on it.
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Old 02-01-07, 08:56 AM   #41
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I noticed on one screenshot, that the ship farthest away is blurred. Neal, is this one of the new features? Things far away are blurry?

This´ what I´m talking about:
http://www.subsim.com/sh4/images/sh4asset1.jpg
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Old 02-01-07, 08:56 AM   #42
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Interesting preview, but comparisons seem to be with stock SHIII version. How does it compare to GWX?
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Old 02-01-07, 09:13 AM   #43
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Lookin' forward to this!
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Old 02-01-07, 09:17 AM   #44
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Yep, looks quite nice.

Thanks for that Neil, though in this case I have the distinct impression that the pleasure was very much yours!:p

EDIT - ARGH - It was this post that gave me the cursed "bonnet" avatar! Had to happen sooner or later I guess.
________
2BESTPUSSY4U

Last edited by IRONxMortlock; 08-14-11 at 02:43 PM.
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Old 02-01-07, 09:26 AM   #45
hyperion2206
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Quote:
Originally Posted by Dowly
I noticed on one screenshot, that the ship farthest away is blurred. Neal, is this one of the new features? Things far away are blurry?

This´ what I´m talking about:
http://www.subsim.com/sh4/images/sh4asset1.jpg

Compared to SH III SH IV screenshots allways give me the feeling of black and white photos that have been recoloured. You know what I mean?:hmm:
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