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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
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I think it's best off to leave the hard coding alone. You would be setting yourself up for a knock on the door from the suits from Ubi, holding a legal summons in their hands.
<Mod edit Not to metion a permanent ban from Subsim.com JCC>
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. Last edited by John Channing; 01-05-07 at 08:09 PM. |
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#32 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
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Hello elite_hunter_sh3,
Do you really want to find out how much UBI cares about their product? I wouldn't want to. ![]() You want to know how they would find out? Remember, they have a contact here in the forum. At some point they would know and if you (or your neighbor) changed something that could not be changed, it would be a dead give away.
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Specter ![]() Last edited by GSpector; 01-03-07 at 01:43 PM. |
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#33 |
The Old Man
![]() Join Date: Nov 2005
Posts: 1,376
Downloads: 6
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well i guess i can forget about this part of modding
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#34 |
Seasoned Skipper
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Location: Colorado Springs
Posts: 676
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Hello elite_hunter_sh3,
Yea, I know bummer. It would be great but the risk is just to high. <Mod Edit Geeze have ANY of you read the Subsim terms of usage?>
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Specter ![]() Last edited by John Channing; 01-05-07 at 08:10 PM. |
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#35 |
Sonar Guy
![]() Join Date: Oct 2006
Location: USA/Norway
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Topic starter, easy for you to say. The release of SH3 was already delayed for several months because the community wanted to include a career mode. It's good that Ubisoft decided to listen, I wouldn't buy SH3 without a career mode. If they had to include much of the GWX stuff as well we would have seen further delays and the whole project would be a loss for Ubisoft.
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#36 |
The Old Man
![]() Join Date: Nov 2005
Posts: 1,376
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wat if i asked ubu if i cud make a mod they didnt have to do anything to supply me jus giv eme permission then when i finish mod i give the mod to them and they sell it at a very VERY cheap price with my consent? will that work?
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#37 |
The Old Man
![]() Join Date: Nov 2005
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cuz i have good exp with hard coding and software development kits and ive even done modding without the sdk's i
will start to plan an expansion that includes (a.i subs, wolfpacks, real milkows, better dynamic campaign or maybe a destroyer command(which will take a few months ) meanwhile right now i need all the software pple know about that make mods or that the modders here use to mod the game thnx. |
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#38 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Gettysburg PA
Posts: 845
Downloads: 38
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The worst they could say is no and the best is yes. Though typically there would be licensing fees and other costs you would have to pay for the use of their code etc. So to be a free mod would really not be worth it in the long run.And even if it would be a payware add-on that did add some of the missing parts like AI subs that actually work correctly etc. etc. you would need to sell quite a few copies just to recover the cost of the fees paid to Ubi. |
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#39 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
Downloads: 11
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elite_hunter_sh3, I see nothing wrong if you ask them 1st. Then your safe.
Best advice I could give is if/when you ask, don't just ask but let them know what you are planning and the benifits of why they should give permissions. Company's like to know what's in it for them and how they can benifit, not just what you can do or how you or anyone else can benifit. Good Luck.
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#40 |
The Old Man
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how much $$$ u talking about??
thnx for tips i will be asking soon XD |
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#41 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
Posts: 676
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Hello elite_hunter_sh3
I think cost (fees) is something you would have to ask UBI. Remember, what YOU have to sell is yourself and your skills.
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#42 |
The Old Man
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<Mod Edit>
Last edited by John Channing; 01-05-07 at 08:12 PM. |
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#43 |
Seasoned Skipper
![]() Join Date: Dec 2006
Location: Colorado Springs
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I don't see how you could get in trouble for pics. Only if you distribute especially for the purpose of profit.
Just so you know, it is possible that when you're done, you could still present it to them AFTER you see if they could pay you if they like what they saw.
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#44 |
The Old Man
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ok ill go start on it but now i need all or most of the programs pple use to mod?? anyone have them or recommed some good 1's
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#45 |
Admiral
![]() Join Date: May 2005
Location: Berlin
Posts: 2,015
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Hello elite_hunter_sh3.
My advice: forget it. This will be a dissapointment, both financially and from the fact that you probably underestimate the complexity of the source code. If I look at the size of SH3.exe you should realize it's quite a monster - I have alot of experience with C++ and many other programming languages but I would never touch something like that! I'd rather look at Danger From the Deep, which is opensource or even start a new program from scratch. Setting up a scene in 3D with some nice looking ships in OpenGL or DirectX is pretty easy, it is from there that the real problems begin .. and you will need at least 2-3 really committed people to achieve anything. http://dangerdeep.sourceforge.net/gallery.php
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