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Old 12-23-06, 11:04 AM   #1
Kpt. Lehmann
GWX Project Director
 
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Join Date: Jul 2005
Location: The Republic of Texas
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Default GWX Fixes Released Here: December 23rd Update

GWX Fixes Released:

Special thanks to Rubini, Bigboywooly and Ref for manning the stations behind these fixes. These guys are real troopers!

Corrections are made via JGSME installable mod located at the download sites below.

Prior to installation you will need to be "in-base" NOT ON PATROL.
If you are using SH3 Commander USE THE ROLL BACK FUNCTION PRIOR TO INSTALLATION of the December 23rd GWX hotfix patch.

You do not need to delete any file anywhere (including the Integrated Orders Mod) to have correct keyboard function in any language... this patch includes the German Keyboard Language Fix.

We will be releasing a cumulative update that will include these fixes on January 31 (give or take a day or two depending on real life etc.)

Following release of this patch... I'm ordering all Grey Wolves to sea to enjoy themselves for a few days.

Questions and PM's may go unanswered throughout the holidays. Please read the above instructions carefully.


http://files.filefront.com/GWX___Dec_23rd_Corrections7z/;6411173;;/fileinfo.html

http://rapidshare.com/files/8734870/GWX_-_Dec_23rd_Corrections.7z.html

http://s2.quicksharing.com/v/7089894/GWX_Dec_23rd_Corrections.7z.html

http://hosted.filefront.com/bigboywooly/1891035



Changelog:

Deleted three erroneous playable Type VIIC in the Mediterranean that were causing problems.

Adjusted a bit the distances between ships on Cerberus German main group

Removed barricade ship blocking player egress at Penang as well as a burning hospital ship in Alexandria

Swapped the ME109's in the Op Cerberus fictional single mission for more appropriate Stukas

Also reduced minefield in densities close to the original Cerberus CTD point.
Adjusted a convoy that was showing as a TF

Moved Lerwick so town no longer sits in the water

Gun file correction made by Ref- this Solved a CTD issue.

LCMAL.cfg for the US and Britain now only shows after 43 to prevent appearance as a generic patrol boat entry

Player submarine configurations altered so that now selecting silent running drops speed to 2 kt - should reduce some of the erroneous player statements that "silent running doesn't work" posts at SS

Included also are Refs texture fix on the AI uboats which was causing missing textures on the player boats

Included corrected cam files for AI U-boats causing other player boat problems.

Also the German keyboard hotfix is included to prevent confusion... File is harmless/inactive to players using other keyboard configurations.

Plus the correct textures for some of AG ships which weren't included in the release
Adjusted light harbor traffic optional mod.

Voorpostenboot texture updated per Boris
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Last edited by Kpt. Lehmann; 12-24-06 at 03:52 PM.
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