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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Chief of the Boat
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#32 | |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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#33 | ||
Chief of the Boat
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#34 |
Sailor man
![]() Join Date: Mar 2006
Location: Georgetown, Texas, USA
Posts: 50
Downloads: 81
Uploads: 0
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Which mod is this and where can I get it - "FullVolnMod."
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#35 | |||
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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#36 |
Stowaway
Posts: n/a
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Vinceor - the FullVoll mod is a mod that changes/adds the recognition manual pages with a color presentation of the volnurable zones of a specific ship.. aka where the engine room is, the fuel bunker, the ammo store etc. etc. - This worked like a charm in the stock game and NYGM. GWX has an improved damage system and will not work with these Zones. BUT....from testing with manual TDC i find my torpedos to be quite effective when shot at those zones anyway. So i thought what the "#% and changed that mod to be installable with GWX - mind it only adds VISUAL zones in the recognitions manual and will not alter any damage zones or whatnot.
Someone els pointed to a much much better pdf file including these zones as well. ![]() I have that printed out here now and does not use the mod anymore...how's that for wasted work.. ![]() |
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#37 | ||||
Chief of the Boat
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#38 |
Ace of the Deep
![]() Join Date: Jul 2006
Location: Deepest Dumbria
Posts: 1,243
Downloads: 2
Uploads: 0
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Okay, got it running and this how.
Unzip the Mav's Mod folder then click new folder, delete all the stuff next to the Data folder [but not the Data one !]. Delete the Bkgr1.tga file and here is the path to it .. Mav's Mod_data_Menu_Gui_Layout_Bkgr1.tga Next, move the folder to Mods folder in Silent Hunter III Next, click and open JSGME [two cogs icon] then transfer it over to activate it. Incidentally, I also have 16km Atmosphere and Main Movie activated. A great Mod especially if you like the larger Dials ![]() BUT .. the Officer icons at the bottom left of the screen are still there ! ![]() next question is how to get them to scroll down with the rest so you end up with a full screen ? [Grrrr .. please do not tell me it's part of the Bkgr1.tga file !] Silly me ! Re-read your description and the Officer icons are unaffected with this Mod .. OOPS. Would now like Santa to come down the chimney, negotiate thru the stove and hand me the 'recipe' on how to banish those dam Officer icons. Last edited by The Munster; 12-24-06 at 04:43 AM. |
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#39 |
Chief of the Boat
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Okay...thanks Kpt. (PM received)
![]() I believe the 'Bkgr1.tga file' will only be the background colour. Here's hoping you have a happy hogmanay (excuse the spelling) lol ![]() |
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#40 |
Chief of the Boat
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Hmm...slight prob...I have a small 'hatched' box (approx 10mm x 100mm) just above where the original dials were... anyone else experienced this ? :hmm:
Other than that it's working fine ![]() |
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#42 |
Chief of the Boat
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#44 | |
Chief of the Boat
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#45 | |
Chief of the Boat
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