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Old 11-10-06, 03:16 PM   #1
robj250
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Default Almost 1 hr to sink a ship

I'm on my second patrol using TGW1.1a. Never saw a ship on the first patrol. A ship is spotted and I get the choices (you know the screen) so I dive to periscope depth (this is at 0400 hrs). Up periscope and after looking for quite a while I finally get locked onto the ship (using 10x).

While I'm on the subject of the periscope, in the normal SH3 in using the periscope and press the tab key, it brings the ship much closer; but when I press Tab key in TGW I get what looks like a "wall of something" . What is happening here?

Anyway, back to the ship. It's a SMALL merchant. Fire 1, impact; Fire 2, impact, (now it's only a small merchant - how many torpedoes do I have to put into it) anyway, Fire 3; impact. Still the ship doesn't sink and get the credit. So I surface and approach with the intension of using the deck gun. At about 800 m I start the deck gun. I must have fired over 100 rounds.

I took a look at how many shells I had left, and went to external camers 'cause I wanted a picture of the burning ship and as I'm switching back to deck gun. I just happen to see the words "She's going down".

How come it's so different to sink a ship using TGW? If I have to wait for a half hour for my ship to sink so I get the credit in my diary for it, it doesn't make sense.

Edit: Looked at my notes. 0457 went to periscope depth. 0554 "she's going down"

Last edited by robj250; 11-10-06 at 03:46 PM.
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Old 11-10-06, 03:23 PM   #2
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Quote:
Originally Posted by robj250
I'm on my second patrol using TGW1.1a. Never saw a ship on the first patrol. A ship is spotted and I get the choices (you know the screen) so I dive to periscope depth (this is at 0400 hrs). Up periscope and after looking for quite a while I finally get locked onto the ship (using 10x).

While I'm on the subject of the periscope, in the normal SH3 in using the periscope and press the tab key, it brings the ship much closer; but when I press Tab key in TGW I get what looks like a "wall of something" at 15x. What is happening here?

Anyway, back to the ship. It's a SMALL merchant. Fire 1, impact; Fire 2, impact, (now it's only a small merchant - how many torpedoes do I have to put into it) anyway, Fire 3; impact. Still the ship doesn't sink and get the credit. So I surface and approach with the intension of using the deck gun. At about 800 m I start the deck gun. I must have fired over 100 rounds.

I took a look at how many shells I had left, and went to external camers 'cause I wanted a picture of the burning ship and as I'm switching back to deck gun. I just happen to see the words "She's going down".

How come it's so different to sink a ship using TGW? If I have to wait for a half hour for my ship to sink so I get the credit in my diary for it, it doesn't make sense.
In TGW, usually I can down a small merchant in one shot. It really depends on where you hit it. The deck guns in GW are more realistic and therefore can take many more shots to down, so basically don't depend on the deck gun too much and be very selective what you shoot at. And in GW as has been mentioned on these forums many times b4, it does sometimes take much longer to sink than in the unmodded version which is more realistic. Again, it depends on where you hit it. (Learn to hit the sweet spots)
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Old 11-10-06, 03:24 PM   #3
mr chris
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Hey Rob GW1.1a uses the NYGM damage model which makes ships sink as if they are flooding. You need to fire your torps at different sections of the ship and when useing the deck gun you should fire below the water line. For a small merch you should be using no more than 2 torps aimed at different sections. Thn wait for a while say 20 mins game time then deside if you are going to need the deck gun.
When using the deck gun i useualy fire 10 or so shots and then wait for a while to see what effect that has.
Hope this helps
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Old 11-10-06, 03:31 PM   #4
robj250
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Hi CHris

But, what if I'm attacking a convoy, I'll be taken out by the destroyers before my first ship sinks, to get the credit for it.
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Old 11-10-06, 03:34 PM   #5
mr chris
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Hi Rob if you hit a ship that is in a convoy and it does not sink it should at least slow down or put on a list or even be dead in the water. This gives you the chance to get in postion to finsh it off or just wait till the convoy moves on and mop up what is dead in the water in front of you.
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Old 11-10-06, 03:38 PM   #6
robj250
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Okay, but what about this periscope zoom thing?
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Old 11-10-06, 03:42 PM   #7
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My periscope only zooms out to x10. Never to x15:hmm: :hmm:
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Old 11-10-06, 03:32 PM   #8
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If you are using weapons officer assistance and use auto lock on to target, then many times you'll discover that each shot hits at the same location and Like Chris said, your shots need to be in different locations, then normally she'll go down without too much of a wait.
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Old 11-11-06, 05:13 AM   #9
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Quote:
Originally Posted by robj250
Anyway, back to the ship. It's a SMALL merchant. Fire 1, impact; Fire 2, impact, (now it's only a small merchant - how many torpedoes do I have to put into it) anyway, Fire 3; impact. Still the ship doesn't sink and get the credit. So I surface and approach with the intension of using the deck gun. At about 800 m I start the deck gun. I must have fired over 100 rounds.
In RL a small merchant would sink in minutes even after two torpedo hits, not to mention three.
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Old 11-11-06, 05:54 AM   #10
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bob has so much to learn about TGW,

the damage model is a bit tricky though.

but dont worry about convoys.

first of all, dont wait for the confirmation that it is sunk.
just fire a torpedo or 2 at it or maybe 3 but I mainly shoot 2 torpedos at Medium or large merchants. so you damage at least 2 compartments an create floodings in them. now, focus urself on an other target after you have the 2 torpedo's hitting the other ship. at the other target you do exact the same 2 torpedo's.

now what I do is mostly lower my Periscope and dive a bit deeper. and I,m going to rearm my torpedo tubes.

and now 3 things can happen:
1. the ship will listen to one of its side, and sink of the damages you done.
2. the ship you shot will be crippled in the water, eather very slow moving and he will be left behind. or he will be dead in the water stationary.
3. the torpedo didnt do severe damages and he will continue the trip.

Now, I sink the cripled that are left behind with my deck gun. I just wait for the rest of the convoy to be far away. now when the 2 ships are sunk I rearm my torpedo tubes and go full speed and go on the chase, I intercept and do more damages.


sometimes when I didn know it. I had shot 3 different ships, the escorts where having a hang on me and forced me to dive deep. now without seeing or knowing it because I was busy repairing and evading the Escorts , the 3 ships I shot resulted to be 2 confirmed sinkings, and 1 left stationary in the water. now the 2 ships that where sunk could manage to travel some extra kilometers from where I shot them. the other one I finished of when the escorts where heading back to the convoy.
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Old 11-11-06, 10:27 AM   #11
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So you don't actually have to confirm the sinking anymore to get the credit if it sinks later, then.
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Old 11-11-06, 10:44 AM   #12
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I believe you still have to be in range when she goes down to get credit.
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Old 11-11-06, 10:58 AM   #13
robj250
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Quote:
Originally Posted by fredbass
I believe you still have to be in range when she goes down to get credit.
What is considered "to be in range". Submerged, taking a beating by the destroyers?

To be in range is how many metres?
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