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02-03-13, 02:05 PM | #31 | |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
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Quote:
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Contritium praecedit superbia. |
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02-03-13, 02:36 PM | #32 |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
Posts: 1,058
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I don't want this to come bad about Frozen Synapse - which I absolutely love and have played a lot and gifted to a lot of friends
I think their maps make a lot of sense in their SF lore and with their chosen visual style. Also because a big part of their game is about quasi-competitive multiplayer, having an even playing ground is perhaps more important than having a believable one. For us, of course, its a different.
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With strength I burn... Last edited by elanaiba; 02-03-13 at 03:09 PM. |
02-03-13, 05:00 PM | #33 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Oh no, that's no slight against FS at all; the maps are perfect for that game. But I think that if you're going with a more realistic feel, like you seem to be doing, a randomised map doesn't make as much sense. You can create a lot of interesting tactical situations by crafting an environment that might only rarely show up in environments generated on the fly. Different games can take different aproaches and work equally well.
What I mean is, I think you got your heads on straight. Looking forward to seeing more of this.
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Contritium praecedit superbia. |
02-06-13, 03:15 PM | #34 |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
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Here's another little screnshot, with more WIP interface and another WIP level .... some sort of house
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With strength I burn... |
02-08-13, 09:03 AM | #35 |
Navy Seal
Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Contritium praecedit superbia. |
02-08-13, 09:27 AM | #36 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
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Rainbow Synapse
I'd be chuffed with what they've written, Dan.
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02-08-13, 11:29 AM | #37 |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
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Yeah i've been running around like a little kid, pleased with myself and basking in the news. Or something
Whats interesting is that we absolutely did not contact RPS yet, so Tim Stone found out about our game on his own, probably through either this forum or simhq.com or wargamer.com Power to gaming communities
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With strength I burn... |
02-08-13, 12:36 PM | #38 |
Lucky Jack
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Great to see you guys are getting noticed.
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02-08-13, 03:42 PM | #39 |
Chief of the Boat
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Looking great Dan
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
02-11-13, 10:16 PM | #40 |
Swabbie
Join Date: Aug 2012
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I thought it would be news about Ubisoft romania, possibly a new game. But this is good too
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02-12-13, 03:43 AM | #41 | |
Lucky Jack
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Quote:
At the start of the level, the game would pick one from 3-5 layouts? |
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02-12-13, 04:02 AM | #42 | |
Sparky
Join Date: Jan 2010
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Quote:
The difficult problem would be generating a coherent gameplay situation, a scenario that actually makes sense, with preferably non-linear flow, and probably Dan can point out more issues here. But we like a challenging problem so we're probably going to look into it some time in the near future.
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http://www.subsim.com/radioroom/showthread.php?t=201461 |
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02-14-13, 01:14 PM | #43 |
Lucky Jack
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Finnish Dome.fi released a short article too:
http://dome.fi/pelit/ajankohtaista/s...e-taktikointia (in Finnish obviously) |
02-14-13, 02:18 PM | #44 |
Ace of the Deep
Join Date: Mar 2005
Location: Bucharest, Romania
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Wow, nice Thanks, Dowly, I presume you had some role in this?
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With strength I burn... |
02-14-13, 02:28 PM | #45 |
Lucky Jack
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You have no proof!!
*Runs away* |
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