SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
03-04-11, 06:59 AM | #31 | |
Fuel Supplier
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@Dark Wraith:
This is a very imaginative mod - great work! - and I have downloaded it for testing. Quote:
It is very difficult to be sure whether a torpedoed ship, which has been set on fire, sinks slowly due to torpedo damage, or due to the added effect of your fire mod. What I found was that only three burning ships (out of 8 survivors; another four sank quickly anyway) sank between 24 and 72 hours after being torpedoed, while one burning ship had not sunk after 5 days afloat. I would expect in this test that most ships would sink within 01 - 36 hours as a result of slow sinking. Survivors after 36 hours would not sink at all. So the results are very ambiguous. Essentially two burning ships sank when I would not have expected them to do so, and one burning ship survived five days without sinking. I think the only way your question can really be answered is by long experience, to get a statistical averaging effect. Great mod, though, even if it only reduces hit-points. I would regard it as an essential mod, in fact. I hope you don't mind me adding to the next update for NYGM? Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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03-04-11, 07:44 AM | #32 | |
Black Magic
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Quote:
Go right ahead |
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03-04-11, 10:10 AM | #33 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Really impressive work and for the randomness it is exactly what it is expected in such a situation kudos mate Best regards Hans |
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03-04-11, 11:38 AM | #34 |
Fuel Supplier
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@Dark Wraith:
Yes, the randomness is certainly a beneficial feature, but makes testing the effect on flotability even harder! Many thanks for your kind permission for me to use your mod with NYGM. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
03-04-11, 12:18 PM | #35 |
Admiral
Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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This is some really nice turn of SH3 events!
Major kudos to youzzz TDW
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SH3+GWX SH5+WoS Still Sailing....still Deep |
03-05-11, 12:32 PM | #36 |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Great work, TheDarkWraith! Thanks a lot!
Does it also affect planes? The heavily burning aircrafts flying on forever are even more ridiculous than the burning ships. Cheers, LGN1 |
03-05-11, 12:40 PM | #37 |
Black Magic
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Unfortunately no it won't work on planes due to the way I made it work. You make a good point though so I will have to see if there's a way to make it work on them too
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03-05-11, 02:25 PM | #38 | |
Seasoned Skipper
Join Date: Aug 2006
Location: Germany
Posts: 663
Downloads: 22
Uploads: 0
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Quote:
Best regards |
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03-08-11, 05:04 AM | #39 |
Frogman
Join Date: Apr 2010
Posts: 306
Downloads: 17
Uploads: 0
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And they said this wasn't possible................
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03-14-11, 08:00 AM | #40 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Hi guys,
Cheers to all ! This is just brilliant! Thanks TDW for more this awesome mod. This is a good motivation to come back again to Sh3. I'm really without free time but more 2 or 3 months ahead and I will go back here. This TDW's mod and his mod approach opened a new door to some old "impossible to do" mod ideas. Yesterday I tried the planes fire damage: works flawless! And the most good news: also that old wanted mod - depth charges making noise allowing you to escape (bold like effect) - seems to work ok too using the same TDW's mod approach. It need more tests and this is my problem now - free time. I will post more info as the mod goes ahead. Kudos to TWD!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
03-14-11, 09:43 AM | #41 |
Black Magic
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Yes this opens the door to many other possibilities. I'm working on fire damage to airplanes in SH5. Adding damage to my secondary explosions FX mod for SH5 also (can be done for SH3 also via my SH4 effects for SH3 mod)
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03-14-11, 03:26 PM | #42 | |
Ace of the Deep
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Rubini,
great to see you again! Quote:
Cheers, LGN1 PS: If you need a beta tester, just let me know... |
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03-14-11, 03:31 PM | #43 |
Silent Hunter
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03-14-11, 03:49 PM | #44 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Quote:
Nice to "see" you guys too! Yeah, my main problem is to test all the hole thing just because i don't have, for now, the necessary time. Can you help me making some beta test? Anyway, I will need 2 or 3 days just to activate all my work space for sh3 again, to organize my files and so on! Also TWD said he is working on Sh5 version of this. I can see very good new mods on the horizon very soon.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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03-14-11, 05:17 PM | #45 | |
Kaleun of U-3
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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Quote:
Great to see you in a come back to your old loveThe community is booming again. Good thing never get old welcome back Best regards Hans |
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