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Old 03-07-15, 05:38 PM   #31
Jeff-Groves
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Originally Posted by les green01 View Post
I did figure out how to use the same name in campaign so I wouldn't have to type it over again everytime I start a new one and change the start date and sub avaibilty date
Details?
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Old 03-07-15, 08:11 PM   #32
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Oh yes please. This is exactly one of the reasons I started the group. So we can share our breakthroughs while modding the game.
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Old 03-07-15, 08:30 PM   #33
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Default How to Changing Default Captains name:

Quote:
Originally Posted by Jeff-Groves View Post
Quote:
Originally Posted by les green01
I did figure out how to use the same name in campaign so I wouldn't have to type it over again everytime I start a new one
Details?
In the US Pacific Careers, edit menu.txt (near) line 134 as shown below with a text editor, NOT Word. Use something like Notepad.

It typically says, "John Doe" (or some other name if a mod) for the Captain Name:

Approximate Line #:

133=Career lost!

;default name for the player starting a career
134=A. Anker;John Doe
135=Bernard Von Unfall

My name will be, Rank A. Anker ---> i.e. ---> LCDR A. Anker

Menu.txt is found in your main game installation folder, then:
\Data\Menu\Menu.txt

The semi-colon after my name and before, "John Doe" above reminds me what it said, and prevents "John Doe" from being displayed.

Important:
If you are running a mod that alters menu.txt you should disable the mod with JSGME first, then make the edit before enabling the mod again.

I don't play the U-Boat side, however the procedure may be the same.

Find out what the default Captain name is and do a search in menu.txt for that name and make the edit following the procedure similar to that described above.

Happy Hunting!
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Old 03-07-15, 10:11 PM   #34
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yep as Aanker say and the U-boats is same
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Old 03-24-15, 11:21 PM   #35
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has anyone figure out how to place nets and mines in the harbors
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Old 03-24-15, 11:30 PM   #36
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What steps do you need to do to add a AI gun and get it to work in game? Never mind I figured out my problem, was a barrel name in the sim file DOH!

Last edited by leadtail; 03-26-15 at 10:52 AM.
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Old 03-26-15, 06:25 PM   #37
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You just Need to figure the depth of the port you want to mine, then set the depth of the mines according to that at around -1 to -15.

A minefield Needs a waypoint to start (is only a waypoint if Memory serves) and the next Point is the actual field placed. As it is a circle calculate the area covered and set the mine-density. Note that this is in meters!

One Point: high density slows the game down.

greetings

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Old 03-27-15, 01:32 AM   #38
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I recall reading anti-sub nets slow things down, too.
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Old 03-27-15, 08:24 AM   #39
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would slow down harbor raiding or make it harder anyway
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Old 03-27-15, 10:33 AM   #40
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Yes, the nets do that too, but mines have more of an Impact on gamespeed.
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Old 03-27-15, 02:30 PM   #41
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so it be better to use nets then instead of mines
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Old 03-27-15, 05:18 PM   #42
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Have a look at the "Hellcat-Warpatrol", there you can see what a minefield should be.
You can use mines and nets but I guess this is single-Mission-only as it would slow the game.
What do you have in mind?
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Old 04-23-15, 10:21 PM   #43
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What is the most common error that would make a conning tower not show up?
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Old 04-24-15, 01:58 AM   #44
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Quote:
Originally Posted by leadtail View Post
What is the most common error that would make a conning tower not show up?
I assume you are talking about your boat's tower.

Check whatever changes you made, before the errors started.

Check what is written in *.eqp file. Are the dates correct? Are the nodes correct?

Someone else may have better ideas.


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Old 05-03-15, 01:05 PM   #45
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Default My 1st 'mod' in SH4.

The first mod I tried back in 2007 was this fix for firing a torpedo every time I bumped the Enter Key that wasted many of my first torpedoes. Today I read a post by Sniper297 that describes the solution that so many including myself used in Stock SH4 to prevent this accidental firing of our valuable torpedoes:

For Stock SH4 v1.5 & 1.4.
Sniper297 wrote:
Quote:
If you open \Data\Cfg\Commands.cfg in notepad and find;

[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,,"Enter"

Change that to

[Cmd313]
Name=Fire_torpedo
Ctxt=1
Key0=0x0D,c,"Enter"

The lowercase c changes that from ENTER to CTRL+ENTER so the fish won't fire from accidentally hitting either ENTER key, since you have to hold down the CTRL key and hit ENTER to fire that tube.
Happy Hunting!
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Through lonely hours their vigil keep.
May peace their mission ever be,
Protect each one we ask of thee.
Bless those at home who wait and pray,
For their return by night and day."


Last edited by aanker; 05-04-15 at 11:04 AM.
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