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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4411 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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If that means EVERY part of GUI can be scrolled out of view and my screen can be clear, that's a marvellous improvement. Thank you.
![]() Саша - если не возражаете, просто скажите по русски, я переведу на буржуйский. Но будьте любезны толковать точно и помедленнее. ![]()
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4412 | |
Black Magic
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#4413 | |
Black Magic
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#4414 | |
Black Magic
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What's wrong with the teleportation icons? |
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#4415 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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SashaKA sent me his questions in Russian by PM. Translation follows:
1. The video shows that when you turn the disc anti-clockwise, you can do it as many times as you want, even 5-10 and more. When you try to turn it clock-wise, it gets stuck at number 4. How to fix that? 2. As to the MiniMap, when I enter the game and enter my periscope station, the MiniMap is very large. Is there any way to make it smaller as shown on the screenshot?
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to |
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#4416 | |
Black Magic
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as for 2. he can set what size the TAI map is when he enters a scope station. There is a user option for this (minimized, TAI mode, or maximized) |
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#4417 |
The Old Man
![]() Join Date: Jan 2007
Location: Warszawa, Polska
Posts: 1,453
Downloads: 46
Uploads: 4
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Just launched the game with 4.5. 2 bugs noticed so far:
1. My TAI map is open and cannot be hidden. My default is "don't show TAI map", and then I have it raised (compared to its default position), like on the below screenshot. If I switch it to "show TAI map", it goes back to its default position. Even if I minimize it, the buttons for Mini_map are still visible, even if all the other GUI elements are out of the screen. ![]() 2. Game doesn't remember to keep the bottom bar compass open anymore. After launching the game it was closed. EDIT2: After I saved my game with compass open and restarted the game the compass was open. So it seems the issue is only valid for first game launch after transition to 4.5 version. EDIT: 3. A request: Could you make bottom-left bar appear also when mouse over the bottom part of left screen edge (not only if mouse over left part of bottom edge?)? This is for plotting on Nav Map - after my NavMap tools bar dissapears, I have to go with my coursor all the way down, so that it appears again, and then move it up again to select another tool. It would be easier to get rid of the all-way-down and back-up movements.
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Long, hard, wet and full of seamen. My precious. SH3+GWX+OLC — sunk x4, retired x2; SH5+TDW — still exploring My SH5 mods: EQuaTool - Elite Quality Map Tools, Patrol Routine Scripts, No Logo Intro Menu_Animation, Less Annoying Stopwatch Links: SH5 mods I use, FileFront, Manual plotting how-to Last edited by Abd_von_Mumit; 09-26-10 at 06:31 AM. |
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#4418 | |
Nub
![]() Join Date: Apr 2006
Posts: 3
Downloads: 116
Uploads: 0
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Sorry, the icons of teleportation if they work, was my mistake. The TAI to try to close it stays open in the top left. The TAI is left open in the bunker (I can minimize it) Video Error. |
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#4419 | |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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REMARK: Apparently, the retraction animation is tied with something I would call "the instantaneous depth". A value which vary with waves. As a result, you can see the antenna "hesitating to retract" (it goes in and out and in and out, etc... all the way the sub reach a suffisant depth that the depth fluctuation can't anymore influence the animation). Is-it not possible to use this depth information to just trigger the deployment/retraction animation ? ACS |
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#4420 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,764
Downloads: 171
Uploads: 0
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There seems to be a problem using this basic mod:
NewUIs_TDC_4_3_1_ByTheDarkWraith I had the same problem with a previous version 4_0_4, in campaign mode selecting a mission then starting a new patrol all is fine but if I choose to select a patrol without selecting a new mission then the message board remains blank, giving orders or receiving updates such as "ship spotted" doesn't show, weird!! ![]() ![]() ![]()
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Sub captains go down with their ship! |
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#4421 |
Black Magic
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I'll have a patch for v4.5.0 here soon to fix the errors reported. It will even include the fix for an error reported by Sober via PM (actually his error reported applied to everything that can scroll in the new version
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#4422 | |
Black Magic
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#4423 |
Navy Seal
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Hi TDW
With v4.5.0 there are some test nav files and automations within. The nav file KielCanalOutbound and the auto file Kiel are preventing the Harbour Pilot from loading correctly. ![]() 2 are missing. When I remove them prior to install, all works well. Any chance you can take them out. Thanks |
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#4424 | |
Black Magic
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#4425 |
Black Magic
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v4.5.1 released. This is a bugfix for v4.5.0. See post #1 for details
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Tags |
dbrn, favorite, new ui |
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