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Old 09-25-10, 03:46 PM   #4396
Brauner
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Recognition manual

I have problems with this too,
When I select to identify a destroyer I get msg. that masts height is not found...
And of course no recognition manual.
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Old 09-25-10, 04:03 PM   #4397
TheDarkWraith
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wasn't satisfied during testing of changes made of the instant off when you mouse out of the messagebox, top right bars, officers, and essential controls (I added this - essential controls are the heading, depth, etc.). Thus I gave them user definable time delays:

v4.5.0 - added a new user option that allows the messagebox to scroll out of view when not moused in. Default value is False (disabled) (MessageBoxScrolls)
- added a new user option that when MessageBoxScrolls is enabled controls the time delay before the messagebox scrolls out of view. Time is in seconds
and default value is 5.0 seconds (MessageBoxHideTD)
- added a new user option that allows the Officers to scroll out of view when not moused in. Default value is False (disabled) (OfficersScroll)
- added a new user option that when OfficersScroll is enabled controls the time delay before the officers scroll out of view. Time is in seconds and
default value is 5.0 seconds (OfficersHideTD)
- added a new user option that allows the user to select which officers are rendered in the officer bar. Default value is all officers rendered
(OfficersToRender)
- added a new user option that allows the top right bars to scroll out of view when not moused in. Default value is False (disabled)
(TopRightBarsScroll)
- added a new user option that when TopRightBarsScroll is enabled controls the time delay before the top right bars scroll out of view. Time is in
seconds and default value is 5.0 seconds (TopRightBarsHideTD)

How's this for uncluttered UI? Everything that is usually visible is still visible just scrolled away from view until you mouse into it's area:


Just have to make changes to the SH3 and SH4 UI styles and v4.5.0 will be ready
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Old 09-25-10, 04:25 PM   #4398
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
Just have to make changes to the SH3 and SH4 UI styles and v4.5.0 will be ready
wait. just do not sleep
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Old 09-25-10, 06:30 PM   #4399
TheDarkWraith
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v4.5.0 released. See post #1 for details
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Old 09-25-10, 06:41 PM   #4400
Venatore
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Quote:
Originally Posted by TheDarkWraith View Post
v4.5.0 released. See post #1 for details
TheDarkWraith,

Just downloaded & read your update notes, thank you for your continued endeavors in developing this mod.

Kind Regards

Ven
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Old 09-25-10, 06:55 PM   #4401
THE_MASK
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Very fine work . Value of 0x3F will display all officers , so what value is for showing sonar only . I havnt a clue .
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Old 09-25-10, 07:12 PM   #4402
TheDarkWraith
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Quote:
Originally Posted by sober View Post
Very fine work . Value of 0x3F will display all officers , so what value is for showing sonar only . I havnt a clue .
# this is a bit pattern to show them (has to be in hex). You can use the Windows Calculator to configure the bit pattern and transform to Hex
# bit 0 = chief engineer
# bit 1 = navigation
# bit 2 = weapons
# bit 3 = sonar
# bit 4 = radio
# bit 5 = watch officer

sonar is bit 3 so the bit pattern would be: 1000 (binary). Convert that to hex and it's 0x8 (0x tells the computer that the value is a hex value)
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Old 09-25-10, 08:29 PM   #4403
BowfinSS287
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i just loaded up 4.5.0....once again i now have a feature i can't
play without....the auto hide of the HUD is fantastic....woot

request : is it possible to hide the TAI square bottom left ?
since i use Tab to open it,i really don't need it on screen
then i would have a 100% clean HUD....thanks again
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Old 09-25-10, 09:09 PM   #4404
SashaKA001
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The video shows that with the right to left I could at least ten speed range to do, and from left to right turns only to the numbers 4 and all how to do so that you can twist and back and forth as it is not necessary to figure 4.
And is it possible to reduce the mini-map at least half as in the figure, if it can be done.
Thanks for the mod.

TheDarkWraith version 4.5.0

video

very bad


good


What's this? )) Or is it just me

Last edited by SashaKA001; 09-26-10 at 04:53 AM.
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Old 09-25-10, 09:12 PM   #4405
TheDarkWraith
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Quote:
Originally Posted by sober View Post
So # bit 4 = radio would be 0x16
0x10. 2 to the 4th power is 16 decimal. 16 decimal is 0x10 hex.
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Old 09-25-10, 09:25 PM   #4406
TheDarkWraith
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Quote:
Originally Posted by SashaKA001 View Post
The video shows that with the right to left I could at least ten speed range to do, and from left to right turns only to the numbers 4 and all how to do so that you can twist and back and forth as it is not necessary to figure 4.
And is it possible to reduce the mini-map at least half as in the figure, if it can be done.
Thanks for the mod.

TheDarkWraith version 4.5.0

video

very bad


good


What's this? )) Or is it just me
I'm having a very hard time understanding what you're trying to convey. Looking at your very bad and good pictures doesn't shed any light on what you're trying to convey either. I am also unable to view your avi file (can't download it).

the picture showing the TAI in the bunker looks like a bug. What options did you have set? Can you send me your options file so I can try to recreate the problem?
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Old 09-25-10, 10:08 PM   #4407
SashaKA001
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Quote:
Originally Posted by TheDarkWraith View Post
I'm having a very hard time understanding what you're trying to convey. Looking at your very bad and good pictures doesn't shed any light on what you're trying to convey either. I am also unable to view your avi file (can't download it).

the picture showing the TAI in the bunker looks like a bug. What options did you have set? Can you send me your options file so I can try to recreate the problem?

You can download:
Here video

What kind of files you have to give? I do not I just changed the look of the interface and it's everything. Can mod any way?

changed:
# the current TDC mode
# change below to either NOTDCDials, TDCSpreadAngle, TDCMinimalDials, or TDCAllDials
AttackTDCMode = TDCMinimalDials
ObsTDCMode = TDCMinimalDials ---- is changed
UZOTDCMode = TDCSpreadAngle

and as for the good or bad, I would like if possible to reduce the mini map


I'm going to sleep, tomorrow I will give the files
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Old 09-26-10, 12:17 AM   #4408
noeliaka
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http://imageban.ru/show/2010/09/26/f...b902302b78/jpg
http://i1.imageban.ru/out/2010/09/26/a3277fd33e7b8a2a49b3a539cdcf3cf8.jpg
http://i1.imageban.ru/out/2010/09/26...de6f21d725.jpg


Sorry for my English.
TheDarkWraith Hi, I have the same problem (TAI in the bunker).
And the icons do not work for me either teleportation.
(I work teleportation icons still on deck)

With your version 4.4 if I worked all.

I've installed it as is with the (JSGME) without any configuration tweak.
Could you help me please? thanks.
Greetings from Canary Islands.

Last edited by noeliaka; 09-26-10 at 01:48 AM.
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Old 09-26-10, 02:15 AM   #4409
PL_Andrev
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TDW,

Could you put a small improvement to your mod?

It is not nocessary to show spread angle clock. This clock shoud be activated when more than one tube is selected only (salvo fire).
__________________

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Old 09-26-10, 03:32 AM   #4410
ACSoft
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Quote:
Originally Posted by TheDarkWraith View Post
that is not a periscope. That is the radio antenna. It will be fully risen at ~ 14m depth and will start to hide at ~23m depth. Check the top of it and you'll see it's a long pointed end - the radio antenna
Thanks for the info, TDW, I was just about to ask to you, how should work normally this antenna, because, by me, it raise when going submerged, but simply never hide, when you go deeper (I dived under 160 meters deep to test).

For you information, I used Single Mission "The Pedestral" with UBoat type VII-C and your mod 4.4.0 Patch 3 for the test, because in my Campaign, I am still in early days, with an UBoat type without this antenna.

ACS
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