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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4396 |
Watch
![]() Join Date: Dec 2007
Posts: 22
Downloads: 101
Uploads: 0
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Recognition manual
I have problems with this too,
When I select to identify a destroyer I get msg. that masts height is not found... And of course no recognition manual. |
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#4397 |
Black Magic
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wasn't satisfied during testing of changes made of the instant off when you mouse out of the messagebox, top right bars, officers, and essential controls (I added this - essential controls are the heading, depth, etc.). Thus I gave them user definable time delays:
v4.5.0 - added a new user option that allows the messagebox to scroll out of view when not moused in. Default value is False (disabled) (MessageBoxScrolls) - added a new user option that when MessageBoxScrolls is enabled controls the time delay before the messagebox scrolls out of view. Time is in seconds and default value is 5.0 seconds (MessageBoxHideTD) - added a new user option that allows the Officers to scroll out of view when not moused in. Default value is False (disabled) (OfficersScroll) - added a new user option that when OfficersScroll is enabled controls the time delay before the officers scroll out of view. Time is in seconds and default value is 5.0 seconds (OfficersHideTD) - added a new user option that allows the user to select which officers are rendered in the officer bar. Default value is all officers rendered (OfficersToRender) - added a new user option that allows the top right bars to scroll out of view when not moused in. Default value is False (disabled) (TopRightBarsScroll) - added a new user option that when TopRightBarsScroll is enabled controls the time delay before the top right bars scroll out of view. Time is in seconds and default value is 5.0 seconds (TopRightBarsHideTD) How's this for uncluttered UI? Everything that is usually visible is still visible just scrolled away from view until you mouse into it's area: Just have to make changes to the SH3 and SH4 UI styles and v4.5.0 will be ready ![]() |
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#4398 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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#4399 |
Black Magic
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v4.5.0 released. See post #1 for details
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#4400 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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#4401 |
Ace of the deep .
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Very fine work . Value of 0x3F will display all officers , so what value is for showing sonar only . I havnt a clue .
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#4402 | |
Black Magic
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![]() Quote:
# bit 0 = chief engineer # bit 1 = navigation # bit 2 = weapons # bit 3 = sonar # bit 4 = radio # bit 5 = watch officer sonar is bit 3 so the bit pattern would be: 1000 (binary). Convert that to hex and it's 0x8 (0x tells the computer that the value is a hex value) ![]() |
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#4403 |
Planesman
![]() Join Date: Apr 2007
Location: Canada
Posts: 185
Downloads: 223
Uploads: 0
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i just loaded up 4.5.0....once again i now have a feature i can't
play without....the auto hide of the HUD is fantastic....woot ![]() request : is it possible to hide the TAI square bottom left ? since i use Tab to open it,i really don't need it on screen then i would have a 100% clean HUD....thanks again |
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#4404 |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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The video shows that with the right to left I could at least ten speed range to do, and from left to right turns only to the numbers 4 and all how to do so that you can twist and back and forth as it is not necessary to figure 4.
And is it possible to reduce the mini-map at least half as in the figure, if it can be done. Thanks for the mod. ![]() ![]() ![]() TheDarkWraith version 4.5.0 video very bad ![]() ![]() good ![]() ![]() What's this? ![]() ![]() ![]() Last edited by SashaKA001; 09-26-10 at 04:53 AM. |
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#4405 |
Black Magic
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#4406 | |
Black Magic
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![]() Quote:
the picture showing the TAI in the bunker looks like a bug. What options did you have set? Can you send me your options file so I can try to recreate the problem? |
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#4407 | |
中国水兵
![]() Join Date: Mar 2010
Location: 47°46′46″N, 37°14′51″E
Posts: 271
Downloads: 231
Uploads: 0
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![]() Quote:
You can download: Here video What kind of files you have to give? ![]() ![]() changed: # the current TDC mode # change below to either NOTDCDials, TDCSpreadAngle, TDCMinimalDials, or TDCAllDials AttackTDCMode = TDCMinimalDials ObsTDCMode = TDCMinimalDials ---- is changed ![]() UZOTDCMode = TDCSpreadAngle and as for the good or bad, I would like if possible to reduce the mini map I'm going to sleep, tomorrow I will give the files ![]() ![]() ![]() |
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#4408 |
Nub
![]() Join Date: Apr 2006
Posts: 3
Downloads: 116
Uploads: 0
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![]() ![]() ![]() ![]() http://imageban.ru/show/2010/09/26/f...b902302b78/jpg http://i1.imageban.ru/out/2010/09/26/a3277fd33e7b8a2a49b3a539cdcf3cf8.jpg http://i1.imageban.ru/out/2010/09/26...de6f21d725.jpg Sorry for my English. TheDarkWraith Hi, I have the same problem (TAI in the bunker). And the icons do not work for me either teleportation. (I work teleportation icons still on deck) With your version 4.4 if I worked all. I've installed it as is with the (JSGME) without any configuration tweak. Could you help me please? thanks. Greetings from Canary Islands. Last edited by noeliaka; 09-26-10 at 01:48 AM. |
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#4409 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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TDW,
Could you put a small improvement to your mod? It is not nocessary to show spread angle clock. This clock shoud be activated when more than one tube is selected only (salvo fire).
__________________
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#4410 | |
Soundman
![]() Join Date: Mar 2005
Location: Switzerland
Posts: 149
Downloads: 57
Uploads: 0
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![]() Quote:
For you information, I used Single Mission "The Pedestral" with UBoat type VII-C and your mod 4.4.0 Patch 3 for the test, because in my Campaign, I am still in early days, with an UBoat type without this antenna. ACS |
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Tags |
dbrn, favorite, new ui |
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