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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#4396 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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#4397 | |
Navy Seal
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![]() I will add this with the patch for v2.3 one question When you updated the airbases to include missing planes - did you test the range of these added planes against the players base? What I mean is that if any aircraft from an airbase is within range of your U-boat bunker - an air raid is sent when you leave port. This air attack causes ctds. I had removed some planes from airbases to prevent this attack and thus the following ctd |
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#4398 | |
Navy Seal
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Patch for OHII v2.3
Note: - this is a beta patch and needs testing Please install after OHII v2.3 and allow overwrite. start a new test campaign use silenotto and pick campaign blackpit when leaving Brest harbour - check for air attacks thanks ![]() patch notes:- Quote:
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#4399 |
Samurai Navy
![]() Join Date: Dec 2012
Location: Germany
Posts: 596
Downloads: 201
Uploads: 0
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Thanks
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#4400 |
Navy Seal
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Left Brest - no air attack
docked and left again:- ![]() ![]() ![]() ![]() |
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#4401 |
Navy Seal
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air attack cont.
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#4402 |
Navy Seal
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Over 20 aeroplanes took part in this attack
5 ships damaged (2xDDs 3xport/cargo) 8 planes shot down Captain Trevally ran at full speed for open sea and deep water escaped ![]() Wow was great and no ctd. @Srege So the uboat bunkers are now back within range of UK air attack But I had no issues - perhaps the ctd was an error with one of the aeroplanes that you fixed ![]() ![]() @all beta testers please repeat what I did and report any ctd issues with the air attack in Brest harbour ![]() Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_21_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch NewUIs_TDC_7_4_2_ByTheDarkWraith Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 OPEN HORIZONS II v2.3 OPEN HORIZONS II v2.3 patch1 beta |
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#4403 | |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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My "black list": 1.TDW_DC_Water_Disturbance_v2_0_SH5 2.SkyBarons Leigh Light for SH5 1.1 3.AI_sub_crew_1_0_2_TheDarkWraith (most CTD) My mods list: 1. NewUIs_TDC_7_4_2_ByTheDarkWraith 2. OPEN HORIZONS II full v2.2 3. IRAI_0_0_39_ByTheDarkWraith (+AirTorpedoes+my script edition) 4. Enhanced Ship Recon Manual V1.02 5. Sub_Exhaust_1_0_5_ByTheDarkWraith 6. SubFlags_0_0_8_ByTheDarkWraith 7. MightyFine Crew Mod 1.2.1 Stock faces 8. DynEnv v2.9 (+optional mods) 9. FX_Update_0_0_22_ByTheDarkWraith (removed flag.dat) 10. EUF UBoat FX v0.0.3 byTheBeast (folder Objects moved to the next mod) 11. Equipment_Upgrades_Fix_1_4_by_TheSERGE (based on TheBeast and much much more) 12. New_Weapon_M42U (test) 13. Serge_MCCD 1.04 MFCM 1.2.1 compatible (test, added 3 new commands) 14. SteelViking's Bunker Fixes V1.0 15. SkyBaron's Bold SFX for SH5 1.0 16. SWK_DeepWaterDisturbances (test) 17. Ranks_NEW_v2 (test,you need to start a new game or edit save) Last edited by Serge65; 12-26-13 at 01:56 PM. |
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#4404 | |
Navy Seal
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I'm using those mods for a few months and I newer had any problems until now. ![]() Also Serge, do you have slightest idea why Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck.sim and Shells_Rck.zon files will produce CTD on entering or starting mission at Kiel with my modlist, even without mods from your black list? ![]() Code:
Accurate German Flags Das Boot Departure Theme SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 2. Main Mod Low Resolution Patch DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No U-Mark Water reflections intensity varied by available sunlight by TheDarkWraith SH5_7A_Conning_Fix Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FXU_0_0_22_No Starshells (.eqp Files) FXU_0_0_22_Ship zon Files NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_Real_Navigation HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0 No Sonar Ping & Auto Ship Recog. - for TDW NewUIs 7_5_0 Large Optics for TDW UI Large Optics for TDW UI 8 by 5 Large Optics for TDW UI Darkened Scopes Alt Attack Scope TDC Graphics by Naights v1.0 Realistic_Hydrophone_1_1 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith patch 1 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II v2.3 RPM Hydrophone v2.2 -for OHII full v2.2- SH5 External Cargo 1.0 SkyBaron's Leigh Light for SH5 1.1 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 EQuaTool 01.01 by AvM - Large Style Submarine's .sim&cfg (modified for engine ratio + independent control patches).7z Real U-Boat Performance - Type VII v1.1 sobers water splash anim SH5 sobers best ever fog V22 SH5 Reworked Morale and Abilities v.1.1 MFCMCCDLite Reworked U-boat Guns (incomplete version) gap - armaments & equipments patch v 0.2 Bullet_spark_test R.S.D. - Reworked Submarine Damage v5.5 by vdr1981 R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) R.S.D. v5.5 - OHII v2.3 Compatibility Patch R.S.D. v5.5 - German Patch v1 R.S.D. - Less Accurate AI Gunners R.S.D. - Depth Charges Fix_attempt 3 DBSM_Speech_1_0_4 DBSM_Music_1_0_4 sobers no footstep sound mod SH5 V2 Shadow Improvement ModLR ![]()
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 12-26-13 at 05:14 PM. |
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#4405 |
Sailor man
![]() Join Date: Jan 2013
Location: Croatia
Posts: 44
Downloads: 125
Uploads: 0
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Awesome mod!!!
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#4406 |
Ace of the deep .
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I think gap had some sort of patch for an error in those files maybe
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#4407 |
Sailor man
![]() Join Date: Jan 2013
Location: Croatia
Posts: 44
Downloads: 125
Uploads: 0
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I Installed this mod and now all ports are colored green. Why?
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#4408 |
Ace of the deep .
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#4409 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,214
Downloads: 793
Uploads: 10
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![]() - a memory overflow not strictly pertinent to the files you have mentioned. If that was true, you could as well remove the other files recently added to the Library folder to solve the crash. Have you tried doing it? - something in the Shells_Rck.* files is clashing with another mod, or a mistake in the said files is making the game to crash when other "stressing conditions" occur (i.e. heavy mod list, proximity to port, etc.). A good example of this, might be the usage by some of those files of a yet used node id. To narrow down the problem, I would remove the suspect files/controllers one by one or, better, leave only Shells_Rck.dat and, if it doesn't crash the game, restore its dsd, sim and zon files one by one. In the meanwhile I will create a patch with remapped Id's ![]() |
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#4410 |
A-ganger
![]() Join Date: Jan 2012
Posts: 78
Downloads: 59
Uploads: 0
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In patch included files: guns_air (dat, sim, zon), guns_Rck (dat, sim) and Shells_Rck (dat, sim, zon, dsd). Now they do not need, guns added in aircrafts .Sim files, all for missiles have in 4 new files guns_Rck. May be the case in this? I have no CTD.
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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