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12-23-13, 02:06 PM | #4366 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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12-23-13, 02:35 PM | #4367 |
Medic
Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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How do I reenable contacts on the map? I already made sure that my option settings are correct but I can't see any ships on the map even though I am looking at them from the conning tower.
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12-23-13, 02:44 PM | #4368 |
Medic
Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Never mind I just found what I was looking for. I forgot about the options screen that you can bring up during your patrol. I feel really stupid.
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12-23-13, 03:48 PM | #4369 |
Medic
Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Trevally what did you do to the enemy sensors? They are like super human now .
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12-23-13, 09:44 PM | #4370 |
Ace of the deep .
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Are these errors ok ?
Classes errors: D:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.eqp doesn't exist! D:\Silent Hunter 5\data\Air\Barrage_Balloon\Barrage_Balloon.sns doesn't exist! D:\Silent Hunter 5\data\Air\Lowres_Arado\Lowres_Arado.cfg missing! D:\Silent Hunter 5\data\Air\Lowres_Bucaneer\Lowres_Bucaneer.cfg missing! D:\Silent Hunter 5\data\Air\Lowres_Buffalo\Lowres_Buffalo.cfg missing! D:\Silent Hunter 5\data\Air\Lowres_Fairey_Swordfish\Lowres_Fairey_S wordfish.cfg missing! D:\Silent Hunter 5\data\Air\Lowres_Floatplane\Lowres_Floatplane.cfg missing! D:\Silent Hunter 5\data\Air\Lowres_Wallrus\Lowres_Wallrus.cfg missing! D:\Silent Hunter 5\data\Sea\NCL_Leander\NCL_Leander.sns doesn't exist! D:\Silent Hunter 5\data\Sea\NDD_Type36A\NDD_Type36A.cfg missing! D:\Silent Hunter 5\data\Land\LAB_LargeAirBaseGB_MG\LAB_LargeAirBase GB_MG.cfg missing! D:\Silent Hunter 5\data\Land\LAB_NormalAirBaseGB_MG\LAB_NormalAirBa seGB_MG.cfg missing! D:\Silent Hunter 5\data\Land\LAB_SmallAirBaseGB_MG\LAB_SmallAirBase GB_MG.cfg missing! |
12-23-13, 09:59 PM | #4371 |
Willing Webfooted Beast
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Quote:
__________________
Historical TWoS Gameplay Guide: http://www.subsim.com/radioroom/showthread.php?p=2572620 Historical FotRSU Gameplay Guide: https://www.subsim.com/radioroom/sho....php?p=2713394 |
12-24-13, 01:15 AM | #4372 |
Ocean Warrior
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IIRC that's OK.. 95% of these errors are from stock game and missing files don't needed in the game..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
12-24-13, 03:06 AM | #4373 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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I can confirm
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12-24-13, 08:12 AM | #4374 | ||
Navy Seal
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Quote:
Quote:
Where I have removed things from campaign (i.e old balloons) I have left the unit in to stop ctds if users update and use an old save (career) So it might work ok - the full upgrade will only happen when you progress to next stage. Please let us know how you get on if you do update Thanks guys |
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12-24-13, 08:17 AM | #4375 | ||||
Navy Seal
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Quote:
I will make the update shortly Quote:
I see you are playing sim3 I am on TW RomeII and thinking about modding it Quote:
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Thanks again Flamm - I will issue a patch to fix this |
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12-24-13, 09:41 AM | #4376 |
Navy Seal
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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@ Trevally
have you seen this? |
12-24-13, 10:41 AM | #4377 |
Ocean Warrior
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For those who need Russian translation -
The current version (RUS for v2.2) is suitable for the version 2.3 of OHII..
__________________
. Where does human stupidity end? . El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
12-24-13, 11:34 AM | #4378 |
Navy Seal
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Welcome to Kiel
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] MightyFine Crew Mod 1.2.1 Alt w beards FX_Update_0_0_21_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch NewUIs_TDC_7_4_2_ByTheDarkWraith Trevally Harbour & Kiel Canal Pilot v3.1 Trevally Automated Scripts v0.6 Trevally Tutorials - All v0.2 (for TDW UI+OH II) Trevally TDC Help v2 OPEN HORIZONS II v2.3 |
12-24-13, 12:57 PM | #4379 |
Growing Old Disgracefully
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Great Christmas present. Thank you Trevally and to all who made this possible.
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12-24-13, 01:30 PM | #4380 |
Medic
Join Date: Dec 2011
Location: Oklahoma
Posts: 165
Downloads: 523
Uploads: 0
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Crew interactions
I was wondering if theirs any way of fixing the interactions with the crew? The reason I ask is that I've noticed that half the time when you talk with the crew, their morale is neither increased or decreased. Has anyone else noticed this?
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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