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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#406 |
Black Magic
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#407 |
Medic
![]() Join Date: Oct 2007
Posts: 164
Downloads: 124
Uploads: 0
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Thank you TDW.
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#408 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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about the fires, something to consider is that since vanilla, they start way too easily, at least from the deck gun. A standard merchant taking a shell to the bridge can light up like it took a direct hit to a warship's ammo magazine.
I read in the other thread, about SOAN including ship info, as well as weak spots to aim for critical hits. Is this somehow able to be implemented into SH5? Rewarding marksmanship would go a long way to improving the gameplay as well as immersion. |
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#409 | |
Silent Hunter
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But two questions please: 1.) What is the correct order with "Intelligent Random AI (IRAI) version 0.0.30" ? At which position must be this MOD ? 2.) I have in my install all MODs from postion 1 - 5 in this order and IRAI 0.0.30 (see question 1). Do I need the two additional MODs that comes with FX update (UHS-Fix and BARF) and what is then the complete correct order with these two Add-Ons ? Maybe is this then the complete right MOD-Order for me: 1. MO 2. MO patch 2 3. UI 6_4_0 test version 8 4. FX update v13 5. UHS-Fix (Add-On from FX Update v13) 6. BARF (Add-On from FX Update v13) 7. depth keeping fix 8. IRAI 0.0.30 9. Air Torpedo MOD (because # 8 overrides # 1) Can anybody please this order verify or change to correct ?! Many thanks and best regards, Magic ![]() |
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#410 |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
Uploads: 0
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I think it must be :
1. MO 2. MO patch 2 3. FX update v13 4. UHS-Fix (Add-On from FX Update v13) 5. BARF (Add-On from FX Update v13) 6. UI 6_4_0 test version 8 7. IRAI 0.0.30 8. depth keeping fix But TDW would confirm it... |
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#411 | |
Black Magic
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2. MO patch 2 3. UI 6_4_0 test version 8 3. FX update v13 4. UHS-Fix (Add-On from FX Update v13) 5. BARF (Add-On from FX Update v13) 7. IRAI 0.0.30 8. depth keeping fix |
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#412 |
Black Magic
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#413 |
Black Magic
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this can easily be tweaked by editing the \data\Zones.cfg file for the fires.
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#414 | |
Canadian Wolf
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#415 |
Watch
![]() Join Date: Dec 2009
Location: Strait of Gibraltar
Posts: 23
Downloads: 146
Uploads: 0
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Hi TDW i have some dubts related to the mod.
1) I read the documentation and there are 2 txt documents related with starshells and sounds on the ship, are these options activated by default? 2) What means exactly BARF? and what this mod do exactly?, same with UHS. Since im not english is dificult to figure it out. ![]() |
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#416 | |
Black Magic
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2) BARF is a mod made by Arclight that changes the damage model of the ships to sink by flooding over time 3) UHS is a mod by ddrgn that changes the dynamics of the subs with waves and also sets some historically accurate ammo loadouts and such |
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#417 |
Canadian Wolf
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If I am not running MO I take it I install UHS, BARF, then UI, FX Update, then 4 & 5 on the above list. Also does it matter which version of BARF I use?
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#418 |
Black Magic
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#419 |
Canadian Wolf
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So the order I mentioned is fine.
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#420 |
Black Magic
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