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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#11 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
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about the fires, something to consider is that since vanilla, they start way too easily, at least from the deck gun. A standard merchant taking a shell to the bridge can light up like it took a direct hit to a warship's ammo magazine.
I read in the other thread, about SOAN including ship info, as well as weak spots to aim for critical hits. Is this somehow able to be implemented into SH5? Rewarding marksmanship would go a long way to improving the gameplay as well as immersion. |
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