SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
04-23-11, 04:39 PM | #406 | |
Commander
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Quote:
see the Minimanual on our Website: http://www.lsh3.com/dl/v5/LSH3_V5.1_MiniManual_EN.pdf Page 56 - Appendix G "Naming Conventions" In LSH some filenames of the tga's are changed and these changes have to be done with usual skins. If you do not get it to work, send me the skin via e-mail (blueduck@lsh3.com) and I'll do it for you. Regards Blueduck |
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04-30-11, 10:24 PM | #407 |
LSH2020 Manager
Join Date: Apr 2009
Location: Switzerland
Posts: 188
Downloads: 6
Uploads: 0
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Umfrage "SH3 - Mod & Tool" - Endstand:
- nach 30 tagen ist die Umfrage jetzt abgeschlossen - auch zirka 240 deutschsprachige Personen haben sich beteiligt - die Auswertung der Umfrage ist nun in Arbeit - zu den vielfältigen Themen werden wir hier in kürze neue Diskussions-Threads starten Herzlichen Dank an alle die dabei sind ! Long living SH3 | U
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05-02-11, 06:36 AM | #408 |
Silent Hunter
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Hi Folks !
@ Moderator: Why is this thread not "sticky" anymore ? I think this Thread: http://174.123.69.202/~subsimc/radio...d.php?t=182112 don´t need to be "sticky" anymore ! But this Thread must be "sticky" please ! Best regards, Magic |
05-03-11, 08:57 AM | #409 |
Pacific Aces Dev Team
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Uppss had unstickied this instead of the Poll - my bad, solved now
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One day I will return to sea ... |
05-03-11, 12:40 PM | #410 | |
Silent Hunter
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Quote:
Best regards, Magic |
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05-04-11, 02:24 PM | #411 |
Torpedoman
Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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I've been using GWX for some time but now i'm using your mod witch looks more realistic to me, so i have some question that i hpe you can solve.
1. I want have the black contacts but i'm not sure the way to have them. At the moment i've activated the following mods: LSH3_V5 LSH3_V5.1 DX9HiREsFix Bunkerstart ExtendedChallenge Schiffshorn My question is about ExtendedChallenge_blackcontacts, must i deactivated the standar one and then activate this or must i activate it after the standar one? 2. In GWX i used 2 mods that i want to have also in LSH, but i'm not sure if they are compatible with your great development. They are: Flagsenlighten (which makes the flags a little more brilliant in nights) Aces dcrew on deck stand alone version (which allows you to have using a key command your crew formed on the deck of the Uboat "eyecandy any time you return to port) I supposed the way to know if they works fine with LSh is activate them and probe, but perhaps you know something about them and i could avoid any problem) thanks for your great job i've been waitng for your reply. |
05-05-11, 10:07 PM | #412 |
Bilge Rat
Join Date: May 2011
Posts: 1
Downloads: 0
Uploads: 0
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Auxiliary materials in the Navigation map
Hiya all, first off. Love LSH3!!!
ok. in the Navigation map in the top left hand corner there is a selection of cards. is there any of these in english?? |
05-08-11, 04:24 AM | #413 | |
Commander
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Quote:
do you think of a special one? Regards Blueduck |
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05-13-11, 03:17 PM | #414 |
Torpedoman
Join Date: Aug 2010
Location: Spain
Posts: 118
Downloads: 387
Uploads: 0
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As normally i play in a type VII, i would like to have FM_Newinterior activated with LSH, could i do it just only enable or must i do something else to ensure compatibility.
thanks for your great job on SH modifiying |
05-22-11, 06:45 PM | #415 |
Nub
Join Date: Apr 2011
Posts: 4
Downloads: 38
Uploads: 0
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Lovely Pics. I am having trouble with the installation. Is LSH3 compatible with SH3 downloads from Steam?
Thanks! Last edited by Brentano III; 05-22-11 at 06:57 PM. |
05-23-11, 12:01 PM | #416 | |
Commander
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Quote:
Hello complutum, sorry for replying this late. Give it a try! Did not test it cause I'm involved in other things. But others have already tried it. Regards Blueduck |
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05-23-11, 12:02 PM | #417 | |
Commander
Join Date: Sep 2008
Location: LSH3-DEV-Team, Germany
Posts: 444
Downloads: 59
Uploads: 0
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Quote:
should be. Don't forget to check if Starforce is already removed! Regards Blueduck |
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06-01-11, 12:03 AM | #418 |
Commander
Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Hi,
I'm installing v 5.1 and everything has gone well, except I've come up against a problem with the 4Gb patch. I run a Vista 32-bit system with 4Gb of RAM. When I try to run the 4GB_PATCH.exe program from the "Tools" directory in my Living SH3 installation, I get a window which simply lists the files in the 4GB_PATCH folder. When I select 4GB_PATCH.exe and click on "open" (the only option I have apart from "cancel") I get an error message saying that the system "cannot open the executable" Help please. |
06-01-11, 07:10 AM | #419 | |
Silent Hunter
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Quote:
Best regards, Magic |
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06-01-11, 09:03 PM | #420 |
Commander
Join Date: Feb 2007
Location: UK
Posts: 473
Downloads: 411
Uploads: 0
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Thank you. All OK now. Looking forward to playing Living Silent Hunter.
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