![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#406 |
Sea Lord
![]() |
![]()
My wish among thousand others... end a campaign mission at wind speed 0 m/s and not 4 m/s like in SH3.
|
![]() |
![]() |
![]() |
#407 |
Nub
![]() Join Date: Sep 2009
Posts: 4
Downloads: 31
Uploads: 0
|
![]()
I'd really love to se a version of Silent Hunter that could run in Linux as the only reason I have Xp on my PC is to play SH4.
Also I'd like to see a setting where I had to do all the navigation myself, imagine navigating Scarpa flow without the "sat nav" having the boat marked on the map all the time. Perhaps a nice compromise would be to only have it marked when surfaced, with all the submerged work done by dead reckoning and prayer. |
![]() |
![]() |
![]() |
#408 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
![]()
Relating to the photo of oil-tanker fire above; the smoke in SH2 used to be thick, black and 'canopy out', like the head of a mushroom-cloud, as it reached higher in the atmosphere. I think this effect was much more realistic and atmospheric than the rather wispy looking smoke we've had since SH3.
__________________
***THE GENERAL*** |
![]() |
![]() |
![]() |
#409 |
Eternal Patrol
![]() |
![]()
They already fixed that in SH4, half a million years ago.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#410 |
Fleet Admiral
![]() |
![]()
That's great, now all I have to do is when I want to surface my Type VIIc in SH3 is to log out, log in SH4, continue the surface, log out of SH4 and relog back in to SH3 and everything should be ok.
![]()
__________________
abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
![]() |
![]() |
![]() |
#411 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
|
![]() ![]() ![]() ![]() |
![]() |
![]() |
![]() |
#412 |
Eternal Patrol
![]() |
![]() ![]() ![]() ![]() Great comeback!
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#413 |
Chief of the Boat
|
![]()
Priceless
![]() |
![]() |
![]() |
![]() |
#414 |
A-ganger
![]() Join Date: Jul 2008
Location: South Dakota
Posts: 72
Downloads: 1401
Uploads: 0
|
![]()
Maybe said before but better ship physics,especilly the speeding up after torp hit.dynamic not scripted.depth charges more realistic.
|
![]() |
![]() |
![]() |
#415 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
Posts: 902
Downloads: 3
Uploads: 0
|
![]()
Victory Pennants!!
One of those little things that greatly adds to the game. |
![]() |
![]() |
![]() |
#416 | |
Frogman
![]() Join Date: Nov 2006
Posts: 296
Downloads: 89
Uploads: 0
|
![]() Quote:
As far as I know this was a mod done by vickers. A really good one...... Which reminds me in a wish I have for sound: In SH2, distant explosions were rumbling like thunder. Similar effects I knew from Operation Flashpoint and Red Orchestra. More recent games forgot that effect again for some reason but it was so cool to watch a tanker burn in thick smoke while hearing those secondary explosions.... |
|
![]() |
![]() |
![]() |
#417 |
Seaman
![]() Join Date: Mar 2009
Posts: 39
Downloads: 241
Uploads: 0
|
![]()
I would like to second the motion for a working Enigma machine..... this would be very immersive when a message comes in coded and has to be decoded to read.
|
![]() |
![]() |
![]() |
#418 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
You want to decode messages?
If they add that feature, would you mind decoding my messages too. |
![]() |
![]() |
#419 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]()
I've already posted this but it better fits in this thread.
So here's a recap of what i wish (not what i expect): - Wolfpacks. - First person view (confirmed, i know). - Improved weather system & boat reaction to heavy seas. - Better crew interaction (much less ''robotic'' than in SHIII). - Real navigation system (no more ''GPS''). - Much more unpredictable AI. - Real interaction with BdU. - Possibility to be selected for special missions & operations. - Real resupply at sea (without ending mission). - Couple of other little things like malfunction, crew on deck when returning to port, dirty crewman with long beards, victory pennants and lot more... - And of course better graphics. I know i'm asking a lot, but i'm ready to wait one more year and pay the game 100$ if it has to. Last edited by Méo; 10-30-09 at 01:28 AM. |
![]() |
![]() |
![]() |
#420 |
Ace of the Deep
![]() Join Date: Aug 2009
Location: Quebec City
Posts: 1,153
Downloads: 258
Uploads: 0
|
![]()
It would be so great if, like the director of Das Boot who wanted to create the ''perfect Das Boot'', devs and the modding community had the will and time to produce the ''perfect u-boat sim''.
![]() I'm more than aware that it's not just a matter of will power, it's undoubtly a matter of time and money. I know it's gonna sound i bit silly, but could we start some kind of fundraiser? To who, Ubi Romania, the modding community, both? I don't know, the only thing i know is that i'm ready to pay 100$ for the ''perfect u-boat sim''. |
![]() |
![]() |
![]() |
|
|