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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 | |
Sea Lord
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#392 | |
Admiral
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![]() ![]() ![]() ![]() Guessing a reworking of the city there, would be needed. Figuring, more east than north would resolve that... As for this... nary a clue, but... do seem to recall seeing something similar to that... just not if it was with TMOverhauled v2.5 or if it was another SH4 mod set... ![]() ![]() Had... intended to bring that up... but... got sidetracked, else wise. ![]() M. M.
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#393 | |
Navy Seal
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#394 |
Navy Seal
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![]() Which port was that? I've never encountered that before. Do you have any other map or mods enable that overwrite the .loc? Also, I made no changes to the scenery, just use the nav map makeover by Nbjackso, with a few customizations to the files, but nothing with the scenery. Please provide date/time/location/ and description of CTD with the Oyodo. The Oyodo has been a issue at times. However, I have encountered it, identified it with no CTD before, so I included it in the sim. Far as the awful rec manual drawing, that was the one that came with the ship from wherever I found it here on subsim. |
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#395 |
Sea Lord
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Is there an updated version already?
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#396 |
Navy Seal
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Below is a link to the current version.Another update is forthcoming, hopefully by the end of the month.
https://www.subsim.com/radioroom/dow...o=file&id=5965 |
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#397 |
Sea Lord
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hey hello Bubblehead ...
![]() this is a fresh install I do not use any mod that is not from your compile here is my list [MODS] TriggerMaru_Overhaul_2-5_UpdateBH Revised Final = 1 Nav Map MakeOverTMOUpdate = 2 NavMapMakeOverTMOUpdatePatch = 3 AlliedShipsTMO = 4 ShipsforTMO = 5 EAXsoundsim_without_WebstersManeuver_TMO = 6 TMO2_different_smoke_and_splash_effects = 7 IJN_Radar_Fix_2 = 8 TMONewDepthChargesType95 = 9 for the "ctd" that this product when I am at the uzo by consulting the identification manual ... and that I am on the page of the said ship ... see the screen ![]() |
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#398 | |
Navy Seal
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I tried it twice and did not get a CTD flipping through the manual or when ID' the Oyodo. I will try it again. Will you provide date/time/location please? |
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#399 |
CTD - it's not just a job
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Manual- and auto-targeting might make a difference also.
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"...and bollocks to the naysayers" - Jimbuna |
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#400 |
Navy Seal
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#401 |
Sea Lord
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of course there is always a way around the problem fortunately... but the problem should not be in the recognition manual...
this "Ctd" does not prevent me from playing but even should not be the no... I don't think these problems should be today... CurrentDate=1941-12-09 13:00:00 PlayerRankAchieved=LTCDR PlayerCurrentLastPromotionDateTime=1941-12-07 13:00:00 CurrentFlotilla=PearlHarborCommand CurrentFlotillaBase=PearlHarbor CurrentSDepartureDescription=-1.89536e+007,2.56312e+006,269.753 CurrentUPCFlotillaUserPlayerUnitType=F1Gar this is what i see..... ![]() ![]() here I have not started that there are already a lot of strange things it becomes angry at the end... but hey!!... cookie-cutter solutions are not my thing... everything must work normally... not under duress... it becomes frustrating in the long run…but that said I have respect for your work let's continue... for information I play manual targeting Mr. Beanie ... see you soon the others who play this mod no nothing.. it's strange anyway.. Last edited by Kal_Maximus_U669; 01-14-22 at 02:24 PM. |
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#402 | |
Navy Seal
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I am a little confused as to what you are talking about? Are you pointing out the tubes on the radar displays? Those are just part of the 3D model representing the various tubes/wiring etc on the radar cabinets, I have nothing to do with that. TMO has the 3D TDC and Radar Range Unit mod incorporated into the Gato-Balao-Tench-Tambor-Gar interiors, so it looks a little different, esp with the "digital" readouts for range and bearing of the contact on the SJ cabinet, but it allows player to have a actual working and accurate SJ radar, provides a level of functionality otherwise not available in SH 4. Makes tracking and attacking targets at 100 difficulty, including without map contacts on, possible, and one navigate learning curve, not that difficult, for the most part. |
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#403 | |
Admiral
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rather, is pointing out the... wiring... tubes... that override the display screens & by the digital numbers display, instead... & then disappear, where it looks like they should not be disappearing. That's just a guess here. ![]() ![]() M. M.
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#404 |
Admiral
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phooey, just did a NCL_Oyodo_sil, included in a release for FotRS, that correctly displays the Rec Manual image for that ship.... can d/l it for your FotRS set up... & copy that _sil for it, to replace the current _sil that's missing 1/2 of the ships image... that should correct that issue... of the ship missing 1/2 its hull in the manual.
Bubblehead, could reach out to phooey, & see if it'd be ok, for Him... to use that image to use in TMOverhauls mix. Just a suggestion... ![]() ![]() ![]() M. M. post edit : phooey's mod, can be found here : FORTSU 1.7 Ship Silhouette Fix And... per, phooey:
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Last edited by Mad Mardigan; 01-15-22 at 07:21 AM. |
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#405 |
Watch
![]() Join Date: Aug 2012
Posts: 29
Downloads: 136
Uploads: 0
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Perhaps a similiar fix could be done for the issue I'm having? One ship in the id booklet is causing me crashes and the fotrs mod doesn't crash for me. So it's not a ram issue. It has to be the mod.
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