![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#391 |
Growing Old Disgracefully
|
![]()
Hi JvM
Little problem here with basically the same mod. Shadow Improvement Mod < High resolution version Shadow Improvement ModLR < Low resolution version Seem to remember that this is now not a recommended mod EMCCD v0.3.2 by archer9 Only needed if you have given bonus points to the torpedo man. Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 TDW’s GFP importance is the patches that fix bugs. This cannot be over emphasised. Yes it does other things that can expand your game experience. The ability for a steam user to have the ability to be able to use sirrawrsalot SH5.exe patch has to be taken advantage of. Any files that are going to be changed can always be copied and pasted to a safe place beforehand. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#392 |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
|
![]()
Hello The Berbster,
- yes it's a Steam DL - Re Trevally’s stuff, well copied, thx. I have added the attack/evasion scripts and it-s cool and working. - Thanks for the various tips, re Shadow and ECCD mods, I'll clean my soup accordingly. - I get from you that Tdw’s Generic File Patcher (GFP) a) stabilizes and fixes many of the bugs in the game especially the torpedo patches, b) allows to personalize the game (text menus, changes in TDW's Options File Editor Viewer) c) provides for some sophisticated changes to achieve more control of the boat. d) Real Navigation. I assume these are very sharp tweaks, the 'nec plus ultra'. which a casual simmer like me does not absolutely need, at least for now ![]() Again, thanks for your friendly advice and support, much appreciated. ![]() |
![]() |
![]() |
![]() |
#393 |
Growing Old Disgracefully
|
![]()
Hi JvM
The GFP has no influence regarding Real Navigation. Real Navigation is a optional mod in TDW's NewUI for those that like more realistic game play and is enabled with JSGME. As you are running 7-4-2 then there would not be any changes needed in the GFP anyway. If you were running the current 7-5-0 version 18 then there is one change that would be needed to the .txt menu in the GFP In TDW's OFEV there is a Real Navigation tab where you can make changes to suit your game play. The OFEV is a stand alone application and is not affected by steam or anything else. Tutorial post #6 Unfortunately without the GFP you are not able to lower your silhouette by using Decks Awash. It looks from your mod list that you are not using the SH5.exe patch for the GFP then version 7-4-2 is the one to use. Tutorial post #25 You are certainly using some strange mods including some I have never heard of before. It will be interesting to hear how you get on with that lot. This mod should not be used as it is used with the R.S.D. base mod and others. Requires a New Career to use R.S.D. R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) The correct mod is this one. R.E.M_by_Xrundel_TheBeast_1.2 Folder 3 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Folder 4 http://www.subsim.com/radioroom/downloads.php?do=file&id=4002 I would suggest that you base your mod list on my tutorial post #35 as this will at least give you the correct order for some of your list. This will give you a better chance of working the odd ball mods around the other mods. When things go wrong you will have a better idea of where to look. This is why I would also suggest that you have a look at the JSGME mod validator on my tutorial post #28. http://www.subsim.com/radioroom/showthread.php?t=211804 Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#394 |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
|
![]()
Peter,
At the risk of abusing your kindness, I have a few comments/questions: 1. I tried both methods (to use GFP with steam version): - sirrawrsalot's method (Post #1 http://www.subsim.com/radioroom/show...17#post2228917). But I spent a long time looking in vain for the Install_shield-viewer. All links broken or dubious. Gave up. - DW (Post #12) proposes something simpler. Tried, didn't work either. When applying the patch as advised, it refuses: 'wont work with this game version'. I'll try find the dvd. Anyways. Just wanted to share that so you can take it into account in your thread. 2. Mods - I don't know which mods you never saw before, maybe coz I found a French site with a number of SH5 mods you don't have in SUBSIM. Sofar tHis modsoup is stable - no CTD for a full patrol: Generic Mod Enabler - v2.6.0.157 [D:\Games\Steam\SteamApps\common\Silent Hunter 5\MODS3] SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 12. Sounds DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 9. Sobers Best Ever Tweaks Moon_light_mod V2 SH5 Real U-Boat Performance - Type VII v1.7 silentmichal's interior mod 1.2.4 smaller flags for Warships 1_0b Shadow Improvement Mod NewUIs_TDC_7_4_2_ByTheDarkWraith IRAI_0_0_41_ByTheDarkWraith FX_Update_0_0_22_ByTheDarkWraith Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1 Hotfix_2 (date) MightyFine Crew Mod 1.2.1 Stock w beards MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 3_24.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Radio_Messages_1_2_0_German_Voices Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith Cerberus62 Additional Merchant Ship Csengoi's EnemiesOfGermany Church's Compass Dials Mod v2.2 - Option Three sobers base sky mechanics V1 sobers best ever fog V31 SH5 sobers better terrain v4 SH5 sobers Realistic contrast V15 SH5 sobers realistic underwater FX8 SH5 stoianm Atlantic blue water color for MO sobers smoke screen V1 SH5 (DynEnv compatible) NewUIs_TDC_7_4_2_AltAdvSpeedGraphics_by_naights NewUIs_TDC_7_4_2_jimimadrids_map_tools NewUIs_TDC_7_4_2_RadCapTools_0_2_alpha German U-Boat Crew Language Pack German U-Boat Internal Routine SFX U-Boat Watch Crew Routine SFX U-Boat Radio Room Telemetry SFX Unterseeboot SFX Unterseeboot II SFX OPEN HORIZONS II v2.5 OH II v2.5 Grid Request fix Patch SH5 OH II v2.5 Flag_Wind_Patch Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 Popular German Music From The 30´s RPM Hydrophone v2.2.1 Manos Scopes-patch for 25x16 Enhanced Ship Recon Manual V1.02 Fix clock rear torpedo room VIIA Fuel Gauge WoGaDi_SteelViking's Interior gap - HD 1 deg Scope Bearing v 1.0 NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 EQuaTool 01.01 by AvM - Flat Style EQuaTool 01.01 by AvM - add-on - Large Style Ruler EQuaTool 01.01 by AvM - add-on - Coloured Simple Tools Water reflections intensity varied by available sunlight by TheDarkWraith archer9's fog fix - Enhanced visibility (high) Accurate German Flags sobers storm Clouds v2 SH5 sobers rusty deck pack SH5 sobers Blackout lights V2 SH5 NewUIs_TDC_7_4_2_New_radio_messages_German Equip_Upgrade_Dates_Chart AilBubbles 1.0 Micro AilDeckwave 1.0 AilRain 1.0 Messervy_s_gramophone_pack1 No Logo Intro Menu_Animation v. 01.00 by AvM Emily mod SH5 Trevally Automated Scripts v0.6 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Capthelms SH5 Audio Mod R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible DynEnv v2.9 - Wave Mechanics - Gale (Improved) 3. Any mod that clears the deck? I hate it when you surface, open the hatch, and find those guys chilling there already [- (half-)joking here]. 4. And by the way, your thread is a gold mine for SH5 rookies and pc-illiterate guy like me, kudos and thanks. Jax Last edited by Jax von May; 03-05-15 at 02:54 PM. |
![]() |
![]() |
![]() |
#395 | |
Planesman
![]() Join Date: Apr 2007
Location: China
Posts: 190
Downloads: 618
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
#396 |
Growing Old Disgracefully
|
![]()
Hi guys
When you use Dynamic Environment mods these should be enabled in Numerical to Alpha order Only 1 mod from each number. You cannot use for example a and b. DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 12. Sounds DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 9. Sobers Best Ever Tweaks Correct order DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 12. Sounds If you do not want this mod to be over written then place towards the end of your mod list. DynEnv v2.9 - 12. Sounds Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#397 |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
|
![]() |
![]() |
![]() |
![]() |
#398 | |
Sailor man
![]() Join Date: Jan 2015
Posts: 45
Downloads: 213
Uploads: 0
|
![]()
Ok. First thing I'll do next time I crash, which has not happened for a full patrol.
Thanks ![]() Quote:
|
|
![]() |
![]() |
![]() |
#399 |
Growing Old Disgracefully
|
![]()
Hi JvM
No need to wait, this can be done now as you are only moving mods and not adding or deleting. DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 12. Sounds DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 10.I Seafloor (high resolution) DynEnv v2.9 - 3.b Enhanced Visibility (high) DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 9. Sobers Best Ever Tweaks Use my tutorial on Post #5 DynEnv v2.9 - 1. Main Mod <press the enter key 4 times here DynEnv v2.9 - 3.b Enhanced Visibility (high) < cut & paste to here DynEnv v2.9 - 4.a Camera Filters - Realistic Colors < cut & paste to here DynEnv v2.9 - 9. Sobers Best Ever Tweaks < cut & paste to here DynEnv v2.9 - 10.I Seafloor (high resolution) < cut & paste to here DynEnv v2.9 - 12. Sounds DynEnv v2.9 - No Underwater Impurity Patch < cut & paste to here Delete any gaps left. Make sure there is not a gap under your last mod. Make sure the curser is at the very end of the last digit. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#400 |
Nub
![]() Join Date: Apr 2015
Posts: 2
Downloads: 23
Uploads: 0
|
![]()
Just a quick question abou tmodding. When i enable sometimes it already saus another MOD has changed that specific file. If i choose to still continue the previous mod turns a light grey whilst the new mod is dark. Which of the MODs is actually being used? and even though some of the files have been changed by the newly added mod will the rest of the 'greyed out' mod still be running?
I know thats a pretty bad question but cant think of how else to ask. Apart from, stacking MODS, which is the best way tro make sure they all run together? Thanks in advance |
![]() |
![]() |
![]() |
#401 |
Growing Old Disgracefully
|
![]()
Hi Bucdodge
Nothing wrong with your question. When a mod overwrites another mod or a number of mods those files will not work in the overwritten mods (greyed out). Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
![]() |
![]() |
![]() |
#402 |
Canadian Wolf
|
![]()
Welcome to SUBSIM Bucdodge
![]() |
![]() |
![]() |
![]() |
#403 |
Nub
![]() Join Date: Apr 2015
Posts: 2
Downloads: 23
Uploads: 0
|
![]()
Thank you guys and for the welcome
![]() Not new to playing Sub Sims, but new to this whole Modding process! ![]() Im currently playing Silent Hunter 5, although im craving for a much larger imersive gameplay bringing the realism up quite a notch so am currently filtering through some MODs to help do this. Along with a load of new FX and graphics MOD's im really enjoying playing with some new AI mods making the destroyers attacks more 'hard hitting', also my other favs are the reworked sub damage and Real U boat damage (although ive yet to activate this one) Any suggestions you guys might have to help enhance the game play from your expericnce thats worth trying? |
![]() |
![]() |
![]() |
#404 |
Gefallen Engel U-666
|
![]()
Bucdodge!
![]()
__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
![]() |
![]() |
![]() |
#405 |
Chief of the Boat
|
![]()
Welcome to SubSim Bucdodge
![]() |
![]() |
![]() |
![]() |
|
|