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Old 09-05-12, 01:23 PM   #391
DrJones
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Default NEWS NEWS NEWS

Good Evening Mate,

Actually i got it work.
As the screen below shows i created a new Panel for the Tubecontrol. The left part of switches and lamps shows the state of the tube flooded or not.
the right part the state if opened or not.

Before opening a tube the tube must be flooded.
Lamps will blinc 4 Times by toggling the switches

In Single Shot Mode a tube is only ready to fire if the tube is flooded and opend.

In the Salvo Shot it is nearly the same. Torpedos will only be fired if the the selected tubes are also opened. if you forget to open a tube nothing will happen. That also means if there is a tube opened wich is not selected there will also nothing happen. that is the agreement for this time because the game engine does not care about closed and dry tubes in salvo mode.

Befor i forget...here i just want to thank a few members who helped to get this realized.

naigths for the design of the panel and the lamps
makman for the desing of switches and the lamps shinig red and blue
stormfly for the idea and the sounds wich will be included in the future
josefvonposorschitz always a good source for historical facts..

...and of course all the others here. Hope you like the way to shot torpedoes this way in the future.

Best Regards and have a nice evening

DrJones

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Old 09-06-12, 03:58 AM   #392
Silent Steel
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Quote:
Originally Posted by DrJones View Post
As the screen below shows i created a new Panel for the Tubecontrol.
The left part of switches and lamps shows the state of the tube flooded or not.
The right part the state if opened or not.
Before opening a tube the tube must be flooded.
Lamps will blinc 4 Times by toggling the switches
In Single Shot Mode a tube is only ready to fire if the tube is flooded and opend.
In the Salvo Shot it is nearly the same.
Torpedos will only be fired if the the selected tubes are also opened. if you forget to open a tube nothing will happen.
That also means if there is a tube opened wich is not selected there will also nothing happen.
Mmmmmmarvellous and excellent

Thanks for all your hard work all of you!
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Old 09-06-12, 06:27 AM   #393
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Old 09-06-12, 10:44 AM   #394
fromhell
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you are a GENIUS mate.....looks brilliant
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Old 09-06-12, 05:53 PM   #395
gap
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Quote:
Originally Posted by Silent Steel View Post
Mmmmmmarvellous and excellent

Thanks for all your hard work all of you!
You forgot to say stunning, awesome and oustandig!

Really brilliant work DrJones naights and all te modders who partecipated

but why are tube warning lights blue/red? Shouldn't they be green/red?
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Old 09-07-12, 01:16 AM   #396
DrJones
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Quote:
Originally Posted by gap View Post
You forgot to say stunning, awesome and oustandig!

Really brilliant work DrJones naights and all te modders who partecipated

but why are tube warning lights blue/red? Shouldn't they be green/red?

Hey Mate,

thank you...but why not blue and red...i just don't want to need alwas the same light for everything

Best Regards

DrJones
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Old 09-07-12, 02:30 AM   #397
Sepp von Ch.
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I prefer red/green lights too.
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Old 09-07-12, 02:55 AM   #398
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Quote:
Originally Posted by gap View Post
You forgot to say stunning, awesome and oustandig
I beg your indulgence, I was too entranced
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Old 09-07-12, 02:58 AM   #399
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Quote:
Originally Posted by gap View Post
why are tube warning lights blue/red? Shouldn't they be green/red?
Second that
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Old 09-07-12, 04:47 AM   #400
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Quote:
Originally Posted by Josef von Posorschitz View Post
I prefer red/green lights too.
Me too!!
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Old 09-07-12, 04:59 AM   #401
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For me white (enable) and no lights (disable) with the numbers off (I - II - III etc...) and maybe flashing lights for the tubes flooded ...
( just one lights indicators per tubes : static when selected and flashing when is flooded ... and three positions knobs ...)

- disable -> No light
- Enable (selected,but not ejected) -> static light
- Flooded (will be fired !) -> flashing light

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Last edited by BIGREG; 09-07-12 at 05:22 AM.
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Old 09-07-12, 08:05 AM   #402
gap
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Quote:
Originally Posted by Silent Steel View Post
I beg your indulgence, I was too entranced
You had a good reason for it, indulgence accorded

Quote:
Originally Posted by DrJones View Post
Hey Mate,

thank you...but why not blue and red...i just don't want to need alwas the same light for everything

Best Regards

DrJones
There is not a special reason, it is just a matter of taste: in my imagination idiot lights are associated with those colors, especially for old devices. But BIGREG had a better idea:

Quote:
Originally Posted by BIGREG View Post
For me white (enable) and no lights (disable) with the numbers off (I - II - III etc...) and maybe flashing lights for the tubes flooded ...
( just one lights indicators per tubes : static when selected and flashing when is flooded ... and three positions knobs ...)

- disable -> No light
- Enable (selected,but not ejected) -> static light
- Flooded (will be fired !) -> flashing light




but I would render lit up lights as yellowish, as if they were illuminated by lincandescent light bulbs, rather than white. My two cents
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Old 09-07-12, 08:48 AM   #403
TheBeast
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To bad the Picture BIGREG posted is from a angle. Otherwise you could just about copy/paste that panel.
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Old 09-07-12, 09:15 AM   #404
gap
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Quote:
Originally Posted by TheBeast View Post
To bad the Picture BIGREG posted is from a angle. Otherwise you could just about copy/paste that panel.
I think with some touch ups the same texture can be used
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Old 09-07-12, 09:56 AM   #405
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Quote:
Originally Posted by gap View Post
I think with some touch ups the same texture can be used
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