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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#391 |
Navy Seal
![]() Join Date: Apr 2005
Posts: 5,501
Downloads: 19
Uploads: 0
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Doesn't SH4 have radio channels that support daily news?
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#392 |
Chief of the Boat
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Agreed...it would be a mammoth task but someone would soon set to it.
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#393 |
Admiral
![]() Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
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Would also like to see ocean canyons at the bottom of the ocean floor.
http://cache.daylife.com/imageserve/...Ob686/610x.jpg |
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#394 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,792
Downloads: 171
Uploads: 0
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When the U-boat is sinking would be nice to see it plunge down & implode (unless shallow water) with nice explosions!!
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Sub captains go down with their ship! |
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#395 |
Ace of the deep .
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SH5 should have realistic hull damage . No more huge hole graphics and the sub can dive etc .
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#396 |
Swabbie
![]() Join Date: Apr 2005
Posts: 12
Downloads: 0
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Haven't read all wishes, but I see a lot of very good ones.
Wolfpacks! I can live with out Wolfpacks in single play. How fun will it be when you just fired away a salvo against a big warship just to see the AI did the same and get the credit for it.?? Sonarman! A sonarman that is not at sleep, as someone else said he should hear what I can hear and not give the "no sound contact", and the possibility to follow the contact I point at. Damage sub! If I get damage beyond repair on engines, props, diveplanes and rudder, but still got the ability to surface I want to be able to call for help(towing, repair or sink the sub after saving my crew) or/and surrender to enemy. This is very important, because it really sucks to end a career when you should be able to get help. Report to base! The possibilty to report my own sinkings to base is a good idea, and get points for damage ships that get away. Crew management! I would like a crew management like the SH4, I liked that model. This is my thoughts about this.. ![]() |
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#397 |
Commodore
![]() Join Date: May 2007
Location: Sneek, The Netherlands
Posts: 635
Downloads: 43
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I don't know about the SH4 crew management. I hated the SH3 model but I did get a feel for my crew... with SH4 I never got to know my crew
![]() I do want a realistic crew management.. but I want to be able to get a feel for them. |
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#398 |
Medic
![]() Join Date: Oct 2009
Location: Grid AO27
Posts: 161
Downloads: 27
Uploads: 0
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would be good if deflected torpedoes wouldnt just stop engine and magnetic influence just because they hit something wich altered their course...
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#399 | |
Stowaway
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i think this would be hard to do effectively because you should need confirmation or a way to simulate unconfirmed kills so you get screwed sometimes as was the case in real life some times. this would add a nice element of realism to the game. as for "points" ![]() as for getting credit for doing some damage, unless you disable a ship so it can be finished off by friendlies i cant see why you should get credit for minor damage (anything short of sinking is minor damage because it can be fixed if they make it to port). the only result that helps you in the war effort is sinkings so thats all you should get credit for, otherwise you'll hear people asking for renown for shooting down planes and sinking fishing boats. (hmmm, maybe we get credit for that now but i never looked at it ![]() as the saying goes "close only counts for horse shoes and hand grenades" lol. |
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#400 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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You do get minor renown points for destroying planes and trawlers/tugs/etc
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#401 | |
Swabbie
![]() Join Date: Apr 2005
Posts: 12
Downloads: 0
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But I still think if I cripple a ship it should get me closer to medal and glory.. ![]() Of course it is all wishes and something to hope for, atleast some of them like ability to call for help if your machine is broken but still alive. I cant see that it didn´t happen in real life..or was it? |
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#402 |
Stowaway
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well in the fog of war you if you cant prove something happened then it didnt happen.
thats just life so to speak so i agree with the thought but the reality is you shouldnt get any credit for unconfirmed anything, sinking or damaged. a good way to phrase it is its like wounding your enemy, tomorrow hes still shooting back at you or contributing to the fight against you in some fashion so other than making you feeling better for causing him pain you didnt really acomplish anything by just wounding him. my first reaction is to agree with you but giving it better thought it would be a mistake to do that IMO because its just way way too unrealistic. now if you could just have it recorded in your record such as torpedos fired and results which would show the unconfirmed sinkings and any reports of damaged ships then that would be ok because they did record things like that in thier patrol logs. the "official" game records should still only give you credit for "confirmed" sinkings. |
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#403 |
Fleet Admiral
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My biggest wish for SH5 would be for the lazy watch officer to get off his big fat tookus and go to the bridge with the rest of the watch crew when I surface!!
I have been playing SH3 for about a million years and I sometimes still forget to wake him up. ![]()
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abusus non tollit usum - A right should NOT be withheld from people on the basis that some tend to abuse that right. |
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#404 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
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Just got back from an harbour raid at Scapa in SH3 where I sunk some auxiliary cruiser.
And I think you all (both SH3 and 4 players I'm sure) have noticed that destroyers out of Scapa bay at the time of the torpedo impact don't search for the way to get in the bay : they head to the ship that got torpedoed, and purely and simply land on shore. ![]() Believe me or not, to me AI pathfinding bugs are definitely the main thing I'd like to see fixed in SH5. ![]() @ Dan : Get to work ! ![]() ![]() ![]()
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#405 |
Dominant Wolf
![]() Join Date: Nov 2006
Posts: 2,143
Downloads: 30
Uploads: 0
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How a torpedoed ship (tanker ?) should look like :
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