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Old 10-21-09, 01:21 AM   #391
JScones
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Doesn't SH4 have radio channels that support daily news? I recall a mod/program from Digital_Trucker a year or so ago adding more stations or something. If so, then surely it must be a baseline for SH5.
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Old 10-21-09, 04:27 PM   #392
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Quote:
Originally Posted by Sailor Steve View Post
Yes it would be a big job, but if the devs put in the ability to use it, you know that there would be modders knocking themselves out to put in the actual content. Just look at the weekly and monthly radio mods available for use in SH3's gramaphone.
Agreed...it would be a mammoth task but someone would soon set to it.
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Old 10-21-09, 05:09 PM   #393
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Default Ocean canyons

Would also like to see ocean canyons at the bottom of the ocean floor.

http://cache.daylife.com/imageserve/...Ob686/610x.jpg
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Old 10-21-09, 08:05 PM   #394
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When the U-boat is sinking would be nice to see it plunge down & implode (unless shallow water) with nice explosions!!
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Old 10-22-09, 01:23 AM   #395
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SH5 should have realistic hull damage . No more huge hole graphics and the sub can dive etc .
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Old 10-23-09, 05:03 AM   #396
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Haven't read all wishes, but I see a lot of very good ones.

Wolfpacks!
I can live with out Wolfpacks in single play. How fun will it be when you just fired away a salvo against a big warship just to see the AI did the same and get the credit for it.??

Sonarman!
A sonarman that is not at sleep, as someone else said he should hear what I can hear and not give the "no sound contact", and the possibility to follow the contact I point at.

Damage sub!
If I get damage beyond repair on engines, props, diveplanes and rudder, but still got the ability to surface I want to be able to call for help(towing, repair or sink the sub after saving my crew) or/and surrender to enemy.
This is very important, because it really sucks to end a career when you should be able to get help.

Report to base!
The possibilty to report my own sinkings to base is a good idea, and get points for damage ships that get away.

Crew management!
I would like a crew management like the SH4, I liked that model.

This is my thoughts about this..
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Old 10-23-09, 07:44 AM   #397
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I don't know about the SH4 crew management. I hated the SH3 model but I did get a feel for my crew... with SH4 I never got to know my crew

I do want a realistic crew management.. but I want to be able to get a feel for them.
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Old 10-23-09, 09:54 AM   #398
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would be good if deflected torpedoes wouldnt just stop engine and magnetic influence just because they hit something wich altered their course...
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Old 10-23-09, 12:29 PM   #399
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Quote:
Originally Posted by DogWalker View Post
Report to base!
The possibilty to report my own sinkings to base is a good idea, and get points for damage ships that get away.

This is my thoughts about this..

i think this would be hard to do effectively because you should need confirmation or a way to simulate unconfirmed kills so you get screwed sometimes as was the case in real life some times. this would add a nice element of realism to the game.

as for "points" its not a fps game so no points talk "please"

as for getting credit for doing some damage, unless you disable a ship so it can be finished off by friendlies i cant see why you should get credit for minor damage (anything short of sinking is minor damage because it can be fixed if they make it to port). the only result that helps you in the war effort is sinkings so thats all you should get credit for, otherwise you'll hear people asking for renown for shooting down planes and sinking fishing boats. (hmmm, maybe we get credit for that now but i never looked at it )

as the saying goes "close only counts for horse shoes and hand grenades" lol.
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Old 10-23-09, 12:46 PM   #400
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Quote:
Originally Posted by WEBSTER View Post
you'll hear people asking for renown for shooting down planes and sinking fishing boats. (hmmm, maybe we get credit for that now but i never looked at it
You do get minor renown points for destroying planes and trawlers/tugs/etc
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Old 10-23-09, 01:51 PM   #401
DogWalker
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Quote:
Originally Posted by WEBSTER View Post
i think this would be hard to do effectively because you should need confirmation or a way to simulate unconfirmed kills so you get screwed sometimes as was the case in real life some times. this would add a nice element of realism to the game.

as for "points" its not a fps game so no points talk "please"

as for getting credit for doing some damage, unless you disable a ship so it can be finished off by friendlies i cant see why you should get credit for minor damage (anything short of sinking is minor damage because it can be fixed if they make it to port). the only result that helps you in the war effort is sinkings so thats all you should get credit for, otherwise you'll hear people asking for renown for shooting down planes and sinking fishing boats. (hmmm, maybe we get credit for that now but i never looked at it )

as the saying goes "close only counts for horse shoes and hand grenades" lol.
Sorry for the word "points", I didn´t mean it like that. I should have used the word credit of course. I only play for the glory, and the whole renown part could be taken away and instead of that you get the new stuff when it was availible in history.

But I still think if I cripple a ship it should get me closer to medal and glory..

Of course it is all wishes and something to hope for, atleast some of them like ability to call for help if your machine is broken but still alive. I cant see that it didn´t happen in real life..or was it?
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Old 10-23-09, 03:17 PM   #402
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well in the fog of war you if you cant prove something happened then it didnt happen.

thats just life so to speak so i agree with the thought but the reality is you shouldnt get any credit for unconfirmed anything, sinking or damaged.

a good way to phrase it is its like wounding your enemy, tomorrow hes still shooting back at you or contributing to the fight against you in some fashion so other than making you feeling better for causing him pain you didnt really acomplish anything by just wounding him.

my first reaction is to agree with you but giving it better thought it would be a mistake to do that IMO because its just way way too unrealistic.

now if you could just have it recorded in your record such as torpedos fired and results which would show the unconfirmed sinkings and any reports of damaged ships then that would be ok because they did record things like that in thier patrol logs.

the "official" game records should still only give you credit for "confirmed" sinkings.
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Old 10-24-09, 08:12 AM   #403
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My biggest wish for SH5 would be for the lazy watch officer to get off his big fat tookus and go to the bridge with the rest of the watch crew when I surface!!

I have been playing SH3 for about a million years and I sometimes still forget to wake him up.
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Old 10-24-09, 08:29 AM   #404
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Just got back from an harbour raid at Scapa in SH3 where I sunk some auxiliary cruiser.
And I think you all (both SH3 and 4 players I'm sure) have noticed that destroyers out of Scapa bay at the time of the torpedo impact don't search for the way to get in the bay : they head to the ship that got torpedoed, and purely and simply land on shore.
Believe me or not, to me AI pathfinding bugs are definitely the main thing I'd like to see fixed in SH5.

@ Dan : Get to work !

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Old 10-25-09, 06:26 AM   #405
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How a torpedoed ship (tanker ?) should look like :



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