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Old 10-19-13, 03:44 PM   #3946
gap
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welcome back, Ironglove. I hope you will enjoy this game and Open Horizons
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Old 10-20-13, 10:23 AM   #3947
vdr1981
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Few requests, if possible, for the next update of this awesome mod...

- To remove players ability to reload and refuel in every "blue" port
- To introduce some "time delay" while reloading and refueling...If possible, of course...
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Old 10-20-13, 10:37 AM   #3948
Silent Steel
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Quote:
Originally Posted by vdr1981 View Post
Few requests, if possible, for the next update of this awesome mod...

- To remove players ability to reload and refuel in every "blue" port
- To introduce some "time delay" while reloading and refueling...If possible, of course...
Hi vdr

Maybe this is what you are looking for; http://www.subsim.com/radioroom/showthread.php?t=188265

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Old 10-20-13, 10:41 AM   #3949
vdr1981
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Quote:
Originally Posted by Silent Steel View Post
Hi vdr

Maybe this is what you are looking for; http://www.subsim.com/radioroom/showthread.php?t=188265

No...I meant for other "blue" bases , not home base...You know,all we need is just a click on refit button and puff, submarine refitted...
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Old 10-20-13, 11:19 AM   #3950
Trevally.
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Quote:
Originally Posted by vdr1981 View Post
Few requests, if possible, for the next update of this awesome mod...

- To remove players ability to reload and refuel in every "blue" port
Hi vdr1981 and thanks
I am not sure if this can be done
We only have three states for ports (friend, foe or neutral) (blue, red and green)
Switching ports that we do not want to refit would be done by making another German (copy) and setting it to neutral. Thus German port will not refit



Quote:
- To introduce some "time delay" while reloading and refueling...If possible, of course...
Ah - now this sounds like something for TDW and his patcher
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Old 10-20-13, 11:33 AM   #3951
vdr1981
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Quote:
Originally Posted by Trevally. View Post
Hi vdr1981 and thanks
I am not sure if this can be done
We only have three states for ports (friend, foe or neutral) (blue, red and green)
Switching ports that we do not want to refit would be done by making another German (copy) and setting it to neutral. Thus German port will not refit

I noticed that there are some invisible zone around every port which presents some kind of radius limit where refitting can be performed. Is it possible to "move" that zone someplace out of reach for player submarine, above ground or something, or to reduce it's size, if you understand me what I'm trying to say?

If nothing else, even setting all blue ports, with exception of home port and few others, to neutral status would be much more realistic than it is now IMO...
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Old 10-22-13, 10:23 AM   #3952
Targor Avelany
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@gap

I think I found something to work with for the balloon. I still need to figure some slight problems out (textures and materials always have been waaaaay too much fun in GR2 files), but I think we'll get your balloon into GR2
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Old 10-22-13, 10:37 AM   #3953
gap
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Quote:
Originally Posted by Targor Avelany View Post
@gap

I think I found something to work with for the balloon. I still need to figure some slight problems out (textures and materials always have been waaaaay too much fun in GR2 files), but I think we'll get your balloon into GR2
WHAT?!

I hang on your every word!
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Old 10-22-13, 12:59 PM   #3954
gaudee
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I would like to say hello and thank for this amazing mod!
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Old 10-22-13, 01:22 PM   #3955
Trevally.
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Quote:
Originally Posted by gaudee View Post
I would like to say hello and thank for this amazing mod!
Thanks Gaudee and welcome
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Old 10-23-13, 09:50 AM   #3956
plj
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Any clue what's going on here ?
Attached Images
File Type: jpg SH5Img@2013-10-23_16.47.47.jpg (93.6 KB, 16 views)
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Old 10-23-13, 10:03 AM   #3957
Trevally.
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Quote:
Originally Posted by plj View Post
Any clue what's going on here ?

Video out of memory
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Old 10-23-13, 10:07 AM   #3958
Trevally.
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On the 18th Sept 1939 - two or more freighters came to grief as the tried to sail through a restricted area. The were not aware of the safe corridor and thus mines exploded and sank them

Or

They were attacked by luftwaffe patrols operating in that area

Or

They were sunk by patrolling German DDs

Or you sank them

Or..........

........

...
.

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Old 10-23-13, 10:11 AM   #3959
plj
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Quote:
Originally Posted by Trevally. View Post
On the 18th Sept 1939 - two or more freighters came to grief as the tried to sail through a restricted area. The were not aware of the safe corridor and thus mines exploded and sank them

Or

They were attacked by luftwaffe patrols operating in that area

Or

They were sunk by patrolling German DDs

Or you sank them

Or..........

........

...
.

...before the war ? Mines could be .. didnt think of those :p
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Old 10-23-13, 10:17 AM   #3960
Trevally.
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Quote:
Originally Posted by plj View Post
...before the war ? Mines could be .. didnt think of those :p
Before the war

No - the sink marks are dated 18/09/1939

If your game date is prior to this then you have saved your sink marks from and old campaign with the same user name

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