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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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In case I get CTD's on 4, I'll step back a version and repeat. If people report their modlist, including the version of RSD where everything works, creating a difference snapshot between the modlists and the RSD versions reported should reveal the issue and save us from the likely never to be performed task of loading 96 games @ 5 to 8 minutes per game on my system ... (not including sh5 restart due to CTD) |
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#377 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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#378 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Gotcha .. but they you only get to 96 starts in the worst case scenario
![]() Testing atm without RSD: Top row in campaign select; CTD on Monsun Gruppe So the idea that RSD just reveals already present errors starts to gain traction imho. I'll test further later .. and post a filled in matrix for silentotto without RSD. |
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#379 |
Navy Seal
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Until i collect previous versions, please try problematic campaigns with this Plj... http://www.mediafire.com/download/ap...RSD+test+2.rar
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#380 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
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I just demonstrated a problem with cmapaigns in combination with silentotto, regardless of RSD being installed or not .. I can load Battle for the Med. fine tho, without RSD. I'll try both problem campaigns with this mod and report on that .. other then that I'm first gonna get that baseline in
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#381 | |
Navy Seal
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#382 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
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Not really. It means it's in a file(s) that RSD is based on. And if we can confirm v4 working for Battle of the Med. we know it's file(s) that's also altered between 4 and 5.x That will help narrow it down.
Merge Mania will have to happen I think too many mods touching the same stuff floating around atm. |
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#383 |
Navy Seal
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Yes, but why I (and probably other palyers ) don't have CTD's with my modlist? That is the mistery...
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__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#384 | |
Navy Seal
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I wrote first sentence by the assumption that Sobers/Fifi mod list is completely correct and that all mods are compatible. Now i'm starting to asking my self , is this really true... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-08-13 at 09:10 AM. |
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#385 |
Navy Seal
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v1 and v2 are missing, i deleted them...Sry But v1-v4 are basically the same...
Yet, i'm still not sure will this extensive testing tell us anythig... http://www.mediafire.com/download/7y...1m/Desktop.rar
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#386 | ||||||||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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for a start, the past generation cared much lesser than they do now about other's mod. SH5 modding was still at a pioneering stage, and given the tension and the competition prevailing among them (it was inherited by SHII and IV's modding community) the were reluctant to make their mods compatiblle with each other. Result? a myriad of mods, designed over stock files, and small or no information on which settings they affected. Many of these mods have disappeared now, but some "must have" mods of the present day are still based on them. On the other hand, the continuous modding effort, has prevented players and testers from making much progress in campaign. There is still much talk on hydrophones (which are available from the beginning), but almost no one know anything about later radars and RWR's, someone has tested TDW's telescopic snorkel (which with a feew tweaks can be made available anytime in campaign), but the more historically correct hinged snorkel added to the game by TheBeast is hardly documented on the forum, because sober's "available by date" patch (no blame to him, indeed) delayed its issue in campaign. A direct consequence of this state is that many mod soup-related bugs which don't show up early in campaign, are still scarcely known. Quote:
https://docs.google.com/spreadsheet/...0E&usp=sharing I have added all the OH's campaigns with their dates. Color code: blue: VIIa issue green: VIIb issue orange: VIIc issue raed: VIIc41 issue below each campaign there several rows of empty cells (one row for each tester), for recording the results of your tests ![]() Quote:
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#387 |
Ocean Warrior
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Totally agree.. that's exactly the same as I think about all this CTDs..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#388 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() Not following a method means adding randomness to randomness = confusion, deception and end of a brilliant project with no good reason ![]() P.S: making good progress with my mod comparison work. So far the files with the most differences among EUF and New UI's are NSS_Uboat7c.sns and NSS_Uboat7c41.sns. For some reason TheBeast equipped those boats with regular periscopes until july, 01 '41; from july 2 on, they are fitted with the periscopes with twisted cable, which NewUI's features from the beginning. Another probably more relevant difference, is the addition of a snorkel mounted RWR from July 42, only featured in EUF's files. The new entries are overwritten by New UI's. So far RSD featured New UI's versions of the above files. for each file, I will merge New UI's and EUF's settings, and I will be then bring RSD's tweaks on the resulting files ![]() Quote:
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#389 | |
Ocean Warrior
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Maybe it will be interesting to you.. I don't think so.. I faced with this problem long ago, when I first time uploaded my mod-pack on sukhoi.ru.. when a critical mass of errors reaches a certain limit, the game crashes from any installed new mod.. or almost any.. PS: I'm going to re-install OS right now (I finished all editing) and tomorrow I'll do a full audit/re-revision of all my mods..
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. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
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#390 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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![]() I see that you have not retained all the [sensor #] definitions featured in EUF's sns files. I still don't know how those files are applied to playable units (for AI units it is quite obvious), but if TheBeast updated them there must be a reson. Do you have any reason for not having included all of his tweaks in your compatibility patch? Maybe you didn't want to alter progressive sensors' numbering, for snorkel enabling to still be possible through TDW's option viewer/editor rather than manually? ![]() Quote:
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