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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#376 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Wow, this sounds weird. Have you patched the game to 1.2? It would maybe help if you posted your PC configuration (RAM, video card etc.).
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#377 | |
Navy Seal
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![]() Yes - as Sartoris says - can you check and post you are v1.2 for stock game and list your PC Also - please list your mods setup (from JSGME click tasks and export mod list to clipboard - then paste here) thanks ![]() |
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#378 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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I just noticed something - when activating part 2 of Cerberus mod JSGME detects two conflicts with NewUI:
Folder "data\Sea\NOL_Dale" has already been added by the "NewUIs_TDC_6_8_0_ByTheDarkWraith" mod. Folder "data\Sea\NTR_Oronsay" has already been added by the "NewUIs_TDC_6_8_0_ByTheDarkWraith" mod. Is it okay to aceept this? |
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#379 |
Navy Seal
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Yes - it is ok
![]() TDWs UI has soan information for both these ships. No files will be overwritten when you add this - the warning is to say the the "Folders" are already there - so all is ok ![]() |
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#380 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
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Thank you, I always get too cautious when enabling mods.
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#381 | ||
Nub
![]() Join Date: Apr 2004
Posts: 3
Downloads: 24
Uploads: 0
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Hi Sartoris and Trevally - thanks for your replies, I really appreciate it
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Here is my system information: ------------------ System Information ------------------ Time of this report: 11/6/2011, 07:54:05 Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English) System Manufacturer: Hewlett-Packard System Model: HP Pavilion dv6 Notebook PC BIOS: Default System BIOS Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz Memory: 4096MB RAM Available OS Memory: 3062MB RAM Page File: 1444MB used, 4679MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode [I also have the GT230 Geforce entertainment graphics card - powerful graphics card so that shouldn't be a problem?] --------------------------------------------------------- Quote:
[C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (normal ) V2.1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Damage assessment BRF real floatation 1.3 full Capthelms SH5 Audio Mod IO_StrategicMap_4_2_for_stock OPEN HORIZONS II_full v1.4 IRAI_0_0_30_ByTheDarkWraith OH II Campaign Radio Messages v4 U-boat Historical Specifications 1.7 for Stock SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch MoraleMod DBSM_Music_1_0_4 DBSM_Speech_1_0_4 Critical hits 1.1 Torpedos Critical hits v 1.2 OHII v1.4 Patch2 Full ------------------------------------------ Thanks so much guys. I really appreciate your help ![]() |
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#382 |
Ace of the deep .
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Wasnt the morale fixed in patch 1.2 ? So that morale mod isnt required anymore ?
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#383 | |
Navy Seal
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![]() I have never heard of this type of issue before - so im guessing here When you are in the bunker (before going on that patrol) can you speak to the upgrade officer and get requests. If this is greyed out - it is a common bug and can be fixed by save/load. If you go on patrol without this save/load and you see no loading screen when you start the patrol - there is a good chance of a ctd during the patrol. You can also try removing "IO_StrategicMap_4_2_for_stock" I have no idea why - but woth a try as it is a map mod. |
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#384 |
Nub
![]() Join Date: Apr 2004
Posts: 3
Downloads: 24
Uploads: 0
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Hi Trevally,
Thanks for your reply. Guess what - I fixed it ![]() I loaded a saved game BEFORE I ended my patrol for the first objective and decided to try 'end patrol' again. Once in the bunker, I selected the new mission and started my new patrol and it works fine. Not sure why that happened, seems like there may have been a problem with the save game? Thanks for your assistance and fantastic mod. Am relieved I am able to get back to sea! At least if someone else ever encounters the same problem they will know what to do. |
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#385 | |
Navy Seal
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#386 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Just a question, do I need to enable the ''OHII - Cerberus ship patch?'' What is this patch for, I dont have that patch in my mods but do I need it?
My mods ![]() |
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#387 | |
Navy Seal
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![]() No - you don't need it It is only if you use the ceberus ship mod or use TDWs MO ![]() |
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#388 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#389 |
Ace of the deep .
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I am wondering if the threat zone has anything to do with the ctds at scapa ? Should the threat zone end date correspond to the Total Germany end date . I notice that the threat zone lifetime is 99999 which is in hours , which is about 11 years .
Last edited by THE_MASK; 11-12-11 at 05:38 PM. |
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#390 | |
Navy Seal
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This is normal. Only where things have to be time or date relevant does it matter. I am sure scapa is buggy due to the spawning ship nodes. ![]() I can find nothing to control these (how soon does a new ship replace the sunk one) and do not fully understand how they work. This is why in OHII they were not used but the stock ones were mostly kept in. I have not had a ctd in scapa like most here have had - I have only ever attacked OHII placed targets (not spawned units from a node) ![]() |
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