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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | ||
Nub
![]() Join Date: Apr 2004
Posts: 3
Downloads: 24
Uploads: 0
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Hi Sartoris and Trevally - thanks for your replies, I really appreciate it
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Here is my system information: ------------------ System Information ------------------ Time of this report: 11/6/2011, 07:54:05 Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.110622-1506) Language: English (Regional Setting: English) System Manufacturer: Hewlett-Packard System Model: HP Pavilion dv6 Notebook PC BIOS: Default System BIOS Processor: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz (8 CPUs), ~1.6GHz Memory: 4096MB RAM Available OS Memory: 3062MB RAM Page File: 1444MB used, 4679MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7601.17514 32bit Unicode [I also have the GT230 Geforce entertainment graphics card - powerful graphics card so that shouldn't be a problem?] --------------------------------------------------------- Quote:
[C:\Ubisoft\Silent Hunter 5\MODS] Dynamic Environment SH5 Basemod (normal ) V2.1 SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1 Damage assessment BRF real floatation 1.3 full Capthelms SH5 Audio Mod IO_StrategicMap_4_2_for_stock OPEN HORIZONS II_full v1.4 IRAI_0_0_30_ByTheDarkWraith OH II Campaign Radio Messages v4 U-boat Historical Specifications 1.7 for Stock SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.1 Patch MoraleMod DBSM_Music_1_0_4 DBSM_Speech_1_0_4 Critical hits 1.1 Torpedos Critical hits v 1.2 OHII v1.4 Patch2 Full ------------------------------------------ Thanks so much guys. I really appreciate your help ![]() |
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#2 |
Ace of the deep .
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Wasnt the morale fixed in patch 1.2 ? So that morale mod isnt required anymore ?
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#3 | |
Navy Seal
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![]() I have never heard of this type of issue before - so im guessing here When you are in the bunker (before going on that patrol) can you speak to the upgrade officer and get requests. If this is greyed out - it is a common bug and can be fixed by save/load. If you go on patrol without this save/load and you see no loading screen when you start the patrol - there is a good chance of a ctd during the patrol. You can also try removing "IO_StrategicMap_4_2_for_stock" I have no idea why - but woth a try as it is a map mod. |
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#4 |
Nub
![]() Join Date: Apr 2004
Posts: 3
Downloads: 24
Uploads: 0
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Hi Trevally,
Thanks for your reply. Guess what - I fixed it ![]() I loaded a saved game BEFORE I ended my patrol for the first objective and decided to try 'end patrol' again. Once in the bunker, I selected the new mission and started my new patrol and it works fine. Not sure why that happened, seems like there may have been a problem with the save game? Thanks for your assistance and fantastic mod. Am relieved I am able to get back to sea! At least if someone else ever encounters the same problem they will know what to do. |
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#5 | |
Navy Seal
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#6 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Just a question, do I need to enable the ''OHII - Cerberus ship patch?'' What is this patch for, I dont have that patch in my mods but do I need it?
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#7 | |
Navy Seal
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![]() No - you don't need it It is only if you use the ceberus ship mod or use TDWs MO ![]() |
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