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#376 |
Gunner
![]() Join Date: Dec 2007
Location: on some striat
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Just wondering, why are some parts like the deck guns, conning tower, and the deck gun platform supports shiny?
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#377 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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thats an AO-map limitation, Black is a shadow and white means reflect. the shiny parts are white in the AO-map
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#378 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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if you darken those parts a bit on the Narwhal.O01 file it gets less shiny. The original AO map I made from 3ds is already light gray to dark gray as opposed to black and white, so as to limit that effect.
@sledge : post a picture of the flipped face ? if you mean the torpedo tube doors : I didn't do a new AO map there yet.. I also need animating the doors, I guet lost in all those numbers.. the rear outer doors might've to disappear toatlly if they are like that other sub I posted in here someplace : just one set of round doors. keltos Last edited by keltos01; 08-23-09 at 01:22 AM. |
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#379 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
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Peabody
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#380 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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![]() ![]() captain's working on the windows, on the other side of the tower in this picture ![]() Keltos Last edited by keltos01; 08-23-09 at 01:23 AM. |
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#381 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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Sledgehammer : how far are you with the textures ? I'd love to see her in blue
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#382 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
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Well, AFAIK, the textures are 85% done, I fixed some issues (the hull rivets stopping at the bow and stern) and I made a darker texture. And doing a bit of studying, they never did use a REALLY dark blue
problem is, this darker texture is so dark it almost blots out the details on the texture itself. But I also reduced the amount of above waterline rust, to the point where she looks like she's been repainted, but she's been in the water a while. EDIT: okay, just read the Ship Camouflage database and discovered that the Narwhal Class carried the Measure 9 (all black) scheme from 41-45. http://www.shipcamouflage.com/narwal_class.htm
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 08-22-09 at 02:21 PM. |
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#383 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Measure 9 painted sub :
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I like the idea of All Black, but it would've looked better in blue ![]() as for the shininess issue try and darken the AO map, that should help. also : wasn't a black sub more likely to be spotted in the clear waters of the pacific, a bit like the Med, than a blue one ? keltos |
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#384 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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well, the mindset was the darker the boat, the harder it is to see on the surface at night. of course, only on the darkest of the moonless nights was the boat invisible, so they soon discovered that a lighter gray boat was harder to spot on the water at night.
for some odd reason though, they did not implement these changes on the Narwhal and Nautilus. better for me, the mastah paintah! ![]() and I don't have an issue with the shininess. also, I tried blue, and the proper shades were destroying the details of the texture, so that's why I decided against it. I moved all the nodes (water running, etc even included 3 on the upper gun deck, you will only see them run when you are in a storm or surfacing, but it looks a lot better) so I beg of you keltos, next .dat I send to you, please take note of the nodes' placement ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#385 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
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Gun deck planks are fixed,
![]() now to make the actual deck planks smaller, and I'll send keltos the new textures ![]() EDIT: ka-boom! ![]()
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! Last edited by Sledgehammer427; 08-23-09 at 11:20 PM. |
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#386 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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you used the latest .dat right ? beautiful deck btw ! ![]() keltos |
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#387 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
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I included the .dat I had from v 1.2.3, to give you the node placements as well, not the newest newest one, but the second newest one
![]() What do you think of the new textures? I know T02 is really dark, but I think thats just my monitor
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#388 |
Pacific Aces Dev Team
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I just tested the latest version and it looks much better, but there is some rework need in the ... (You guessed it, didn't you?
![]() ![]() The new pillars you have added look fine in the central part of it, but below the circular part of the platform they are still parallel. Instead, they should align circularly, like this: ![]() Oh, and another thing that needs correcting -this is just a textures thing- is the colour of the platform and the deck below it. They should be flat black, not wooden (Like in all other subs in the game with the MS9 paint scheme). This would also improve a lot the look of the pillars you have added to support the gun platform, as the light brown used currently for the wood is too clear and unrealistic.
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#389 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
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#390 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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keltos |
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