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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Shall the PE 2.1 be one big mod with all included or smaller mods? | |||
release the new PE in small mods now, f.ex. clouds, special effects etc. |
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86 | 23.56% |
release PE 2.1 as one big mod and let me wait for it! |
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279 | 76.44% |
Voters: 365. You may not vote on this poll |
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#376 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Yes me to, they are realy adding something to the game, Nisgeis your work is very nice !
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#377 | ||
Ocean Warrior
![]() Join Date: Jan 2008
Posts: 2,909
Downloads: 77
Uploads: 11
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Glad you like the effect! |
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#378 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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New clouds and shaders from ROW PE 2.1 released on first page of this thread and in a new thread as a teaser on what's coming up, the clouds can be used for the PE2, EE 4 mod, TM, RFB and RSWD etc.
It seems the poll is turning to that this mod should be released as a complete package, so there will not be anymore releases before the arival of the full PE 2.1 mod. Enjoy the new clouds ![]() Last edited by kriller2; 04-15-08 at 11:28 AM. |
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#379 |
Sonar Guy
![]() Join Date: Jan 2005
Location: United States
Posts: 376
Downloads: 19
Uploads: 0
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Hey Kriller2 you and your crew are doing a fantastic job. I stuck my head in the new clouds post and I must say you guys are doing one heck of a job. I showed my dad the other day you normal Pe2 mod (hes not a gamer). He thought I was watching a movie, he thought it WAS real.
Do you guys need maybe a PR guy or a designated cheerleader :P I'm up to the task. But seriously, you guys are doing amazing things for this game and the community, and I just wanted ya'll to know that. ![]() ![]()
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#380 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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ya i definately say put back in the sfx u stripped due to performance issues, if its figured out how to rectify the slowdowns. And if so id definately give it a wirl with the new effects, in regards to the new shell explosion effects when i ran it two nights ago i didnt see the new fire impact effect from the shells but ill double check to night when i hit the seas.
Kriller2, to comment on the new skies, thier absulutly ridiculous, its like looking at a high res picture from my camera, ur spot on with the skies, and reflections. Been kind of busy past couple of days alot of shooting. Looks like i have time to test tonight and ill try and get some screenies up, oh also saw at bestbuy they had a 9800gtx for 380 ish boy i was tempted, and might try to pick it up when i pick up Aliens versus predator 2 on bluray tonight. ha. This work u guys have done is amazing and really its a whole new game, and its such a joy to experience, and its no joke, subsessed is contagious hahah ![]() ![]() Jonesy
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#381 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Hi RCjones and Carotio and Letterboy.
The new shell effects is in your PM's, I haven't had time to look into the optimization yet, so if you experience slowdowns, turn off 3-d damage effects in the options menu and see if that helps. BTW I got the Submarine Caustics AND KapitansZurSee's undewater bubbles effects to work with the new addon's submarine data files yesterday by using S3D (what a tool! ) ![]() |
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#382 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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I think I've established positive results by tweaking some textures pertaining to damage. I've got a boring meeting coming up now, I'll be back with details in a while.
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#383 |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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Ok, boring committee meeting is over, now to the good stuff :p
After a couple of quick modifications to two texture files, it *seems* I have squashed the performance hit problem once and for all. I resized DamageNoise to 512x512 and saved dmg_new01 as DDS1 with no alpha, since it didn't use one anyway. Tested it to death on a Yamato, a Kongo, a Hiyo, a Huge European Liner, a Large Oil Tanker, and my sub as test subjects, and got no performance hit at all. I also reinstated Jake's Seafoam textures in their original size, and had no performance impact on 9m/sec wind (didn't test with any stronger winds, because I'm getting side-effects from the scene.dat, which I've mentioned to Kriller2). Having established positive results, I reworked the Special Effects a bit. I added more fire effects, and a few explosions as well. I also reworked the Effects I had added to the player subs, as I was getting some strange side-effects (pun intended). Kriller2, expect a PM ![]() Dutch, a Guinness or two wouldn't be all that bad, actually! ![]() ![]() ETA: A few more "teaser" pics of what's coming from the Special Effects department ![]() ![]() ![]() ![]() ![]() Nisgeis has surely added some punch to the shell explosion effect ![]()
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#384 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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That boat isn't making it home. :rotfl:
Glad to see that the damage issues were resolved. Any progress with volumetric fog? I keep it off, because it knocks my FPS down 50%. Even in light fog.
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#385 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
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#386 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Tulsa, OK
Posts: 1,016
Downloads: 0
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With something that big lobbing 18"+ shells at you, your boat should have disintegrated... even if it was beefed up. In game, our subs should probably be shown breaking in half and quickly sinking if something this abusive hits it.
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MJS USS Batfish Volunteer/Reenactor www.ss310.com www.ussbatfish.com Communism killed over 100M people and all that I got was this lousy signature.* *http://www.hawaii.edu/powerkills/COM.ART.HTM |
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#387 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Looking awesome, just downloaded the files and about to give her a whirl. I agree id like to see daves camera work too.
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#388 |
Weps
![]() Join Date: Jul 2006
Location: Panzer barracks, Germany
Posts: 363
Downloads: 82
Uploads: 0
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Just tested new sfx, and i had absolutly no slow downs, and the sfx is out of this world. Awesome job
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#389 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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At least I'll be leaving for my vacations with a clear conscience. ![]()
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#390 |
Mr. Bad Wolf
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I have tested the New Shell Effect too and it looks pretty mighty fine
![]() The camera file have soom bugs, which I have mentioned to Kriller2, but I don't know if any of you consider this a bug: when I pause the game in external camera, I like to move the mouse around to make screenshots, but with this camera file the camera are frozen in one position, cannot move the mouse untill back on 1TC. There goes the perfect screenshot... ![]()
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