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05-04-20, 02:58 AM | #376 | |
Soundman
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
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Anyway, i'd be really grateful if someone could explain what exact adaptations are to be made in order to get this to work with NYGM. |
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05-04-20, 04:39 AM | #377 | |
Navy Seal
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Just change the values of GUBC to match the ones you find in the NYGM one. Save and reactivate. Done. All sensors have to be matched (not only visuals, but FUMO etc) What i do to be sure to open the right sensor.dat: When all your mods are Still activated, go to Data/Library/sensor.dat and open it (it has to be the last one activated) Then deactivate all mods until German U-Boat Compilation (included), then via the opened sensor.dat open the one you find in you data/library/sensor.dat —-> it has to be the remaining one of NYGM Note: some values may be the same...but not all. Up to you to find them. Hope that helps
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05-04-20, 04:42 AM | #378 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,391
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https://www.subsim.com/radioroom/sho...3&postcount=21 https://www.subsim.com/radioroom//sh...postcount=1520 If Stiebler really included this in the mod, then you need to delete the Objects folder from the GUC.
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05-04-20, 07:10 AM | #379 |
Ocean Warrior
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Without looking at the mod myself, why does it even have a sensors.dat file in it ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
05-04-20, 07:27 AM | #380 |
Sea Lord
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Good question
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05-04-20, 07:54 AM | #381 |
Navy Seal
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In what mod?
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05-04-20, 07:58 AM | #382 |
Ocean Warrior
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
05-04-20, 08:06 AM | #383 |
Navy Seal
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Mine has one!
I have the German U-Boat Compilation no eagle. But even in the TKSS18 German U-Boat Compilation, it has to be a sensor.dat at least in one of the 2 parts.
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05-04-20, 08:11 AM | #384 |
Ocean Warrior
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Yeah, but why ? What purpose does the sensors.dat file serve in the mod ?
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
05-04-20, 08:18 AM | #385 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
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John,
GUC does have a sensor.dat file. It is different from the one in NYGM. I changed mine back in November when it the sensor file was talked about around that time frame. I made the changes in NYGM to the sensor.dat file to what NYGM has. Good hunting, FUBAR295
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05-04-20, 08:21 AM | #386 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,344
Downloads: 475
Uploads: 0
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Someone's own personal tweak I would suspect that got copied over and around.
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
05-04-20, 08:31 AM | #387 |
Navy Seal
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Never tried the GUC on top of NYGM...
- Did you encountered any issue? (Other than sensor.dat values) - Did you had to activate the FixAllSubsGWX? - Does the U-Boats kept the slowly sinking feature when static, with GUC?
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05-04-20, 08:32 AM | #388 |
Ocean Warrior
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Makes one wonder if it's even necessary then.
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"Realistic" is not always GAME-GOOD." - Wave Skipper |
05-04-20, 08:34 AM | #389 | |
Ocean Warrior
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Not hard to do. Of course, this would apply to any install using his patch and the GUBC mod, not just NYGM.
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"Realistic" is not always GAME-GOOD." - Wave Skipper Last edited by John Pancoast; 05-04-20 at 08:43 AM. |
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05-04-20, 09:26 AM | #390 | |
Navy Seal
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Quote:
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