SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
02-04-15, 04:42 AM | #3841 |
Nub
Join Date: Mar 2008
Posts: 3
Downloads: 145
Uploads: 0
|
[INF] sobers mega mod
Yes..It's been so long... But again i'm totally ready to dive again with updated mods
|
02-04-15, 04:54 AM | #3842 |
Growing Old Disgracefully
|
A Warm Welcome Back > lordvader111
You Will Always Find Someone Here To Help You Link To My > SH3 – SH4 – SH5 > Posts Step By Step Tutorials & How To Do It. Also Included Are Some Useful Download Links http://www.subsim.com/radioroom/showthread.php?t=211804 If You Are New To Subsim or Silent Hunter My Thread Link Might Save You Some Time. Subsim <> How To Donate <> See The Benefits <> Support The Community http://www.subsim.com/radioroom/showthread.php?p=2033119%23post2033119
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-04-15, 06:39 AM | #3843 | |
Chief of the Boat
|
Quote:
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
|
02-13-15, 07:54 AM | #3844 |
Watch
Join Date: Jan 2013
Posts: 16
Downloads: 105
Uploads: 0
|
Hi Theberbster,
I´m sorry for not having contacted you before but I was on holidays and I didn´t have access to the Internet. I found out that when I change the time speed, the stopwatch opens. So I gave up and I´ll use it in this way with the mod list you proposed in your post #35 (TheBerbster’s Alternatve Mod List 7-5-0 test version 18). Thanks for your help. Regards |
02-13-15, 01:37 PM | #3845 |
Growing Old Disgracefully
|
Hi tordillo
Try using this mod as it overwrites a file in TDW's NewUI and I highly recommend it to anyone. It might just do the trick. Clock by Shmal http://www.subsim.com/radioroom/showthread.php?t=217929 You can lower the default setting of 1024 in TDW's Options File Editor Viewer (OFEV) in the Clock Tab to your own setting. The lowest settings you can put 2 or 4 will bring the clock on at TC x 8 everytime. For the OFEV to accept any changes you make your 7-5-0 will need to be disabled first. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-16-15, 05:04 AM | #3846 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Salvete captains!
I bought SH5 monthes ago, didn't try it without a mod yet to make it more realistic, but I cannot get it to run. I'm using Sober's mod list based on sober_1600_24092014, without "sobers underwater mod" (external underwater camera) and without "dead is dead", details attached. To be honest, even when I would like to have it most real, it's a bit to hard for me in the beginning: 1. When I shot a torpedo, it always runs a circle in clockwise direction, so no attack is possible - even when I try to hit a static target in the tutorial 2. Is there any way to activate the automatic calculation of the target solution? I do not know anythin about the single mods - maybe I can deactivate one or edit some options with TheDarkWraith's editor? Thanks! Code:
sobers game loading tips V8 SH5 NDB,NDH OM#1 - No Dialog Indicator sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 2. Main Mod Low Resolution Patch sobers best ever fog V31 SH5 sobers base sky mechanics V1 sobers waves mod V30 SH5 Water reflections intensity varied by available sunlight by TheDarkWraith Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers more trees SH5 sobers storm Clouds v2 SH5 SH5_7A_Conning_Fix Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast MightyFine Crew Mod 1.2.1 Stock w beards MCCD_1.04_MFCM_1.2.1_compatible Reworked Morale and Abilities v.1.1 Speech fixes and additions (english version) FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Manos Scopes-patch for 16x9 IRAI_0_0_41_ByTheDarkWraith sobers TDWUserOptions for mega mod +Menu SH5 V13 Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Sjizzle's - Charts for NewUIs part 4_20.07.2013 Sjizzle's - MarineQuadrat Charts for NewUIs v. 0.00.2 Equip_Upgrade_Dates_Chart R.E.M_by_Xrundel_TheBeast_1.2 sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two OPEN HORIZONS II v2.5 sobers OH2.5 Kiel Lite mod V4 SH5 OH II v2.5 Flag_Wind_Patch OH II v2.5 Grid Request fix Patch SH5 sobers shipwreck mod V8 SH5 R.S.D. - Reworked Submarine Damage v5.7 by vdr1981_Main mod R.S.D. v5.7 - Indestructible UZO patch R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface) MQK Gradient_IO MQK LocationMaps_IO MQK ShapeTextures_NO sobers Lights Cfg V10 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 Patrolsearch autoscriptsV04 MadMaxs_SH5_Subdiesel (mono) v2 sobers hud sounds V1 SH5 sobers no footstep sound mod SH5 V2 sobers Realistic contrast V15 SH5 sobers Blackout lights V2 SH5 sobers NO ship bow wave mod SH5 Shadow Improvement ModLR EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm Warfox deck crew always whispering SH5 German Version WHF-FUC_We Have Flooding-Flooding Under Control_Fix Shallow Waters Voice Be Gone gap - HD 1 deg Scope Bearing v 1.0 sobers No bullet trasers SH5 AMMO_v1.0_SH5_by_Raven_2012 |
02-16-15, 05:49 AM | #3847 |
Growing Old Disgracefully
|
Hi vonLuckner
Have you enabled the torpedo patches in TDW's Generic File Patcher? There are 20 of them. Another reason could be that these 2 mods have not been installed correctly. FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) Folder 1 and folder 3 are inside a Folder called Mods. Select the Base Folder and only 1 Patch Folder Check out my Tutorial Post #35 and make sure that you have all the highlighted mods in your JSGME http://www.subsim.com/radioroom/showthread.php?t=211804 You can ask your torpedo/gunner man by using the solution icon. My Tutorial Post #146 is another option. YouTube videos is another good way to learn. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM Last edited by THEBERBSTER; 02-16-15 at 06:03 AM. |
02-19-15, 04:01 AM | #3848 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Thanks Peter!
I checked this so far but I couldn't find the problem. I did a fresh install, downloaded Wolves of Steel modpack, as easy as it is, and everything runs fine so far... ...except the mission Baltic Sea didn't end because of the tonnage corruption for both ships, the mine layer and the destroyer named as Task Force. 4 other ships I sunk where registered correctly, so 6 in total and about 15.000 tons. #188 didn't fix that, I took over all data from the captain's log, but no order to report in Kiel, so I sailed to Kiel and end the patrol there, went out again, end the game and told the savegame that I finished this mission (=true). When I came back to bunker 2 new missions where unlocked. The overview says mission completed. Hopefully the tonnage log will do it in Scapa Flow next without any nasty file hacking and risking the success of the whole mission. Is there any way to change the difficult settings during a campain? Before I begun I had setup it as custom, but when I started the campain, no "custom" was available to choose, but easy, medium, realistic, etc. only. |
02-19-15, 05:29 AM | #3849 |
Growing Old Disgracefully
|
Hi vonLuckner
Quote > no "custom" was available to choose, but easy, medium, realistic, etc. These are mirrored in your Game Play settings from what was selected when you start a New Career. When you change any 1 Game Play Setting it then becomes a ‘Custom Setting.’ Ticking or un-ticking changes the difficulty in the game as the percentages increase or decrease accordingly. My tutorial Post #12 might give you a better understanding of what you can do. As long as you end your patrol, change your settings, save the game in the bunker then you can change your settings like this any time you end your patrol. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-19-15, 09:01 AM | #3850 |
Growing Old Disgracefully
|
Hi vonLuckner
This what your Baltic mission Campaign CFG file should look like. [Campaign.CampObj.MacroObj 6] ObjectiveID=TG_Baltic < Mission name Name=Campaign.CampObj.MacroObj 6.Name MapZone=BalticObjective ValuePointsProvided=1 < Bonus point awarded for completing mission FurtherInfo=Campaign.CampObj.MacroObj 6.FurtherInfo StartDate=19390831 EndDate=19390905 IsCompleted=true < Mission needs to show true as completed IsFailed=false < Needs to show false as completed IsUnlocked=true AssocMissionsActive= AssocMissionsCompleted= ObjActivationAchievements= Campaign.CampObj.MacroObj 6.PersObj 1.Amount] < Shows the tonnage or ships IsTonnage=false < Shows false as ships needed Tonnage=0 NumOfShips=2 < Tells you the total you need here to complete the mission [Campaign.CampObj.MacroObj 6.PersObj 1.CrtAmount] < Manually change section IsTonnage=false < Stays as false as ships needed Tonnage=0 NumOfShips=2 < Enter 2 here manually The change of base from Memel to Kiel does not happen until you are well on your way towards Kiel. Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-19-15, 03:40 PM | #3851 |
Watch
Join Date: Jul 2007
Posts: 27
Downloads: 284
Uploads: 0
|
started a new campaign.
i choose british coastal, 50k tons to sink. im sinking ships in port, and i have NO PROGREES on mission bar. any solution? |
02-19-15, 07:17 PM | #3852 |
Growing Old Disgracefully
|
Hi razanon
It could be that sinking ships in Port does not count in the mission and that is why the tonnage bar does not move. If you want it to count then you will have to move the tonnage bar manually. See my tutorial post #188 for full instructions how to do this. http://www.subsim.com/radioroom/showthread.php?t=211804 Peter
__________________
LSH3-2015 <> TUTORIALS <> ALL YOU NEED TO KNOW <> ALL IN ONE PLACE SH4 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS SH5 <> TUTORIALS <> HOW TO DO IT <> INFORMATION <> DOWNLOAD LINKS Always Here To Help A Fellow 'Subber' | Need An Answer to A Question Just Send Me A PM |
02-21-15, 07:47 AM | #3853 |
Bilge Rat
Join Date: Jan 2015
Posts: 1
Downloads: 74
Uploads: 0
|
sobers mods list
hi, i need some help
I've downloaded all sobers mods and enable it with GME, but my game has partial changes(exp. i have correct missions like attack on dancig bay) and don't have colored continents on map, or real navigation, or i can't set up my course because when i enter the map i dont see my submarine I 've downloaded TDW_GenericPatcher_v_1_0_168_0 too, and did like it shown on manual, but didn't work. My main question is: In wich order i should enable sobers mods to use all of changes in the game? Please help! |
02-21-15, 09:56 AM | #3854 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
Hi Peter
I've done the mission "British Coastal Waters", but a new mission doesn't appear, but this last mission is still shown on the map. Following your #64 "North Western Approach" shall be available next - in my campaing.cfg I found "South Western Approach" only, but starting in 1940. This is my campain.cfg when I came to bunker on the 1939-10-24: Code:
[Campaign.CampObj.MacroObj 5] ObjectiveID=TG_British_Coastal_Waters Name=Campaign.CampObj.MacroObj 5.Name MapZone=Coastal_Shipping ValuePointsProvided=1 FurtherInfo=Campaign.CampObj.MacroObj 5.FurtherInfo StartDate=19390904 EndDate=19391201 IsCompleted=true IsFailed=false IsUnlocked=true GenAchiev=OBJ British Coastal Waters Succesful GenAchievOnFail=OBJ British Coastal Waters Succesful AssocMissionsActive=3761403299324184404 AssocMissionsCompleted= ObjActivationAchievements= [Campaign.CampObj.MacroObj 5.PersObj 1] PersObjType=0 Name=Hunt_around_the_British_Eastern_Coast Description=Campaign.CampObj.MacroObj 5.PersObj 1.Description RelatedMapLocations=Line_BCW IsCompleted=true [Campaign.CampObj.MacroObj 5.PersObj 1.Amount] IsTonnage=true Tonnage=70000 NumOfShips=0 [Campaign.CampObj.MacroObj 5.PersObj 1.CrtAmount] IsTonnage=true Tonnage=77532 NumOfShips=7 |
02-21-15, 09:58 AM | #3855 |
Nub
Join Date: Jan 2013
Posts: 2
Downloads: 22
Uploads: 0
|
Hi guys,
I was trying this modpack and I have a question. I don't have "Manual TDC" checked, but even if I lock onto a ship with space and fire, the torpedo just goes straight wherever my attack periscope is pointing. Is there any solution to this? Since I am new to SH5 I would like to have Auto Targeting for a while. Last edited by bluesbell; 02-21-15 at 01:49 PM. Reason: Bad wording |
|
|