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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3736 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Great Job as far as the Time Compression I'm Fine with it the Admirals know more than me and they expect me to go out there and come back with a broomstick on my conning tower which will happen I assure you of that.
Lt Commander lare
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Lt. Commander Lare |
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#3737 | |
Navy Seal
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Yes, players like you and Gutted are qualified and take responsibility for malfunctions. But John Q Player just blames the modder. So we err on the side of reliability and give the power users the options to make changes on their own responsibility, which is what they would do anyway. It's very hard to please experienced players and modders and the new player at the same time. But it is one of our prime directives.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3738 | |
Navy Seal
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3739 | |
Navy Seal
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I'm using WINE 2.01 to run SH4UBM. For Kerbal Space Program, Borderlands2, Counterstrike GO and others I run the Steam native Linux versions. The list of Steam games for Linux is growing and growing. They play just as well as they do under Windows. I can join up with Windows players in Borderlands2 and they don't have a clue I'm running Linux. All my work on FOTRSU since last May has been done in Ubuntu Linux. It's been bulletproof and I deal with the Evil Empire as little as I can.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3740 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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I'd still like to read an explanation regarding the max time compression. What is so dangerous? What problems may arise by going higher than 2048x?
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granite00 |
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#3741 | |
Admiral
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Dropping out of anything over 2048 Time Compression can cause you to end up right in the middle of a convoy/task force due to the speed of travel your sub is traveling, compared to the "detection lag" that the drop produces when taking you back to normal time. The same lag occurs when the game detects you're about to strike an object/land, yet by the time you're back to normal time....you've hit it, creating damage. With the game modded like FOTRS Ultimate, there's going to be even larger lags in time decompression due to the shear volume of 3D objects involved...needing to be rendered. The lowering of the TC limit is to lesson this lags decompression's unwanted results.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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#3742 |
Torpedoman
![]() Join Date: May 2015
Posts: 113
Downloads: 170
Uploads: 0
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Thanks Capn,
That's very helpful.
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granite00 |
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#3743 | |
The Old Man
![]() Join Date: Apr 2005
Location: New Orleans, LA.
Posts: 1,353
Downloads: 470
Uploads: 10
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#3744 | |
Silent Hunter
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THAT is an excellent explanation of TC. Kudos to Scurvy! ![]()
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3745 | |
CTD - it's not just a job
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One of the things with the Time Compression, is just do a little math. If your boat is moving at 9 knots (roughly 10 mph or 16kph), you are traveling about 15 foot a second. Times that by sixty seconds in a minute, you've gone 900 foot. Times that by sixty minutes, and you've gone about 54000 feet per hour of time. Time Compression, one second is 8096 seconds at full-bore. You would travel 121,440 foot in that one second time frame. Twenty-three statute miles, or almost 20 nautical miles. That's beyond the horizon in the game... Granted, in theory, the game engine drops you out of TC in much less than a second, but if you're on Windows, and it decides to do a background Update Check... jussayin'... you'd come out of 8096x TC with a "Captain, we're taking on water!" |
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#3746 | |
Grey Wolf
![]() Join Date: Nov 2010
Location: Texas
Posts: 887
Downloads: 1823
Uploads: 0
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#3747 |
CTD - it's not just a job
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I think I might be misunderstanding you. What I'm referring to is that as territory is won and the frontline advances, bases open for refuel & refit. I don't know how much of the TMO 1.7 campaign was left in FotRS, but we haven't changed much for Ultimate. So, I don't think your Home Port moves... There are all sorts of ideas for mods, so we'll just have to see what comes out.
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#3748 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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Hi is v0.53 up yet didn't see it in the download section ?
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Lt. Commander Lare |
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#3749 | |
Navy Seal
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Edit: nope. Home computer is off-line for some reason. It's always something... I'll have to get it tonight.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#3750 |
Grey Wolf
![]() Join Date: Feb 2005
Location: southlyon michigan
Posts: 897
Downloads: 781
Uploads: 35
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No Worries.
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Lt. Commander Lare |
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