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Old 08-29-07, 03:27 PM   #1
leovampire
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Default [WIP] Reflections on the water



What started off as a simple project has turned into a Community effert of Modder's and testers with differn't tallents and learning more about the inner workings of the game to make the over all environment for the game much better so people willl enjoy staying on the bridge much more and less inclined to fast forward through their patrols.

I wanted to do something that would work well with LBO and compliment that work and have just the same ammount of impact that LBO did on the community at large. Thanks to some great guy's helping me this dream is becoming a reality.

Here is 3 screen shots for now to show a small hint of what is going on in work and will post more in the near future.



This mod is going to change all reflection's in the game and how they work from the sun to the moon to all Sub's, Ship's and every single object in the game you can and will see. All search light's on ship's and for lighthouses are enhanced and also star shells the DD's use to search at night for you. new fire effect's and explosion effect's and now oil sliks for the game as well. Also ship sinking effect's and how it look's on the ocean is enhanced. All smoke effect's and so forth in the game now have a reflection and you will have lightning effect's as well. Basicly this is a full visual enhancment mod that will make you want to spend more time in the outside view's of the sub rather than speeding through the game. All shadow effect's, above and below water lighting effect's now match the possition of where the light is comming from and is 100 times more realistic. All sky textures and blending as well as a new Pacific Blue Ocean has been created.

Project workers now include: Kriller2 / l3th4l / JakeToox / LeoVampire
and a lot of serious testers that don't hold the punches back in what they feel looks
and act's right and what dosn't. And the comunity at large for choices on textures.

ALPHA RELEASE DATE: Friday Spetember 21st 2007

http://www.subsim.com/radioroom/show...94&postcount=1

Last edited by leovampire; 09-21-07 at 01:27 AM.
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Old 08-29-07, 03:31 PM   #2
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Oh man, I can't wait. Where's that darn drool towel when I need it?
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Old 08-29-07, 03:43 PM   #3
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Looks very nice, is it only by editing the scene.dat you get that effect? or are you allso editing the textures? - I had some problems when I tried to get the ocean more shiny, it was like there was some pixel-faults on the ocean when I put to much reflection / white colour on the reflection maps...
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Old 08-29-07, 03:53 PM   #4
leovampire
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Default I will be working with the scene file and materials file

I started to do reasearch into reflections like I did for the ocean and now working with in game control's to eliminate all the strainge reflection effect's we see in long distance shots and yet adjust the environment to show much more realistic reflections and shadow effect's according to where the light is actualy comming from. This will effect both above water lighting and below water lighting effect's and reflections.

I have no natural tallent's working with dds or tga files so I manipulate the game's environments using what is available for controls in all available files. I find where everything is for what I want to work with then get cracking on it.

As you can see in this new picture with working on the lighting effect's of the sun and moon now they will have more of an impact on everything in the game. Notice how the moon light at certain angles will now amplify smoke effect's. And also the reflections on the water like the fires on a ship now show up in the proper place according to how you look at the ship with the camera. And in the last picture the moon is behind the sub and still at a low angle so the lighting and shadows now only amplify where the actual light hits that area of the sub according to camera view. I did have to enhance the picture a bit so you could see the effect better.



Some of these effects will be amplified more this is just the begining work then the amplification of the effect's without getting the other strainge effect's reflection's can cause.

Last edited by leovampire; 08-29-07 at 05:02 PM.
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Old 08-29-07, 06:41 PM   #5
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Default Birth of a new day for SHIV soon



still a lot of work but starting to look much better don't you think?

This is a sun rise just after the sun changes from an orange glow to it's more natural look with a halo starting
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Old 08-29-07, 06:44 PM   #6
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Looks good LV


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Old 09-24-07, 12:22 PM   #7
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I am confused on what the latest release version is. I did not want to bother with that new unzip program though I am sure it is great, so I downloaded the .7z version. There was a note in the first post to redownload after sept 22, and I got the 7z version yesterday, the 23rd., but when I read the README instructions to install it states a version of the high end reflections as .5 or .6b, where as the files I unzipped are labeled "ROW high end reflections .1" which makes me think I do not have the latest release. Is there a 7z or .rar release of the latest version? or do I have the latest version already?
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Old 09-24-07, 01:09 PM   #8
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Default supposedtobeworking

the latest vs of ROW is the download I got rid of the WINUHA vs because too many people were having problems with it. So the 7'zs is the one.

If you downloaded the mod before the 23rd you needed the extra download files at the bottom of the thread before I changed the mod to the 7'zs vs of zip I missed a couple of things to be put in the mod that is all.
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Old 09-24-07, 01:16 PM   #9
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Quote:
Originally Posted by leovampire
the latest vs of ROW is the download I got rid of the WINUHA vs because too many people were having problems with it. So the 7'zs is the one.

If you downloaded the mod before the 23rd you needed the extra download files at the bottom of the thread before I changed the mod to the 7'zs vs of zip I missed a couple of things to be put in the mod that is all.
Leo, are you still waiting on the scene.dat file?
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Old 09-24-07, 01:37 PM   #10
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are we supposed to be deleting the SCENE.DAT file after installing the most current version of this mod?
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Old 09-24-07, 01:43 PM   #11
leovampire
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Default ATR-42

you can either over write the file with JSGME the newest one will be the one used by the game the way it work's.

But yes it always better to disable the one part of the mod that has that file and put the newest one in the folder instead then reactivate that folder.

But what AVGWarhawk thought was a new scene file is actualy a new zone's file for the new effect's work. Wernersab gave me permission to use his from NSM and I am applying the new special effect's from our mod to his zone's file.

Once I post that you can add that to the mod and remove the temp one you have now that has the Hollywood crew graffics set up because it will be in this one with a lot more.
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