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12-30-13, 09:07 PM | #3721 |
Watch
Join Date: Jul 2013
Posts: 20
Downloads: 53
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Thanks for the quick reply sir. I will take your advice about saved files and mods. However, Ive also had this problem when starting single missions which should rule out a saved game file. Am I wrong?
Thank You |
12-30-13, 09:54 PM | #3722 |
Sea Lord
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Afraid I can't say, as I've never played a single mission. Don't know how things work.
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01-02-14, 05:13 AM | #3723 | |
Machinist's Mate
Join Date: Jun 2011
Location: N 50 4 E 14 25
Posts: 127
Downloads: 266
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Quote:
No save submerged - Quite secure, but sometimes save is crazy and after load you respawn deep in 500 m, so your sub crash imediately. Save near some other boats - Game often CTD, when try load save like this. But it can be anything, not only enemy vessels. The safest way to save is go to max compression. If time is runing quickly, without time jaming, probably you are alone in big distance. Dive and listen carefully around for any contact (save can crash for example for dolphines too...), if there's no contact, go to surface and do save. Like this you have 90 % probability that save will be functional. |
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01-21-14, 11:55 AM | #3724 |
Watch
Join Date: Dec 2013
Posts: 16
Downloads: 100
Uploads: 0
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Could someone please point me to the Stiebler download link, it's somewhat hard to find all the downloads to the mentioned enhancements. Coud not find it in the download section.
Thanks a ton, 10tacle |
01-21-14, 12:31 PM | #3725 |
Fuel Supplier
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The current Stiebler add-ons. These must be added AFTER you have patched SH3 with H.sie's mod.
http://www.subsim.com/mods1/nygm/Sti...6B1_Revised.7z (for NYGM, stock SH3 and some other super-mods). http://www.subsim.com/mods1/nygm/GWX...n_for_V16B1.7z (for GWX users). H.sie's mod mainly alters the hard-code. My addition alters hard-code and also requires a number of changes to other files. This makes it hard to add, and many players have had difficulties, despite detailed instructions. NYGM has virtually all files correctly installed already. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
01-21-14, 01:06 PM | #3726 |
Watch
Join Date: Dec 2013
Posts: 16
Downloads: 100
Uploads: 0
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Hi,
now that's what I call service. THANK YOU! Will try these as soon as I find some time to do so... Best, 10tacle |
02-05-14, 04:06 PM | #3727 | |
Chief
Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 177
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Have a beer! |
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02-06-14, 08:43 AM | #3728 | |
Watch Officer
Join Date: May 2007
Location: as far away as possible
Posts: 1,625
Downloads: 147
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Quote:
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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02-06-14, 09:32 AM | #3729 | |
Grey Wolf
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Haven't played SHIII for ages - mainly because the idea of spending hours and hours to get the game working with the mods I want was repulsive - but now decided to install it again. This time though I only activated a handful of mods so I would manage to even play the game.
Problem is that every time WO reports 'Fog Sighted', the game crashes. I doubt the mods I have would create any major conflicts which might cause the CTDs. And as the fog feature is in HC fixes it has to do something with that, though I have no idea how. Does anyone have any idea what might be the problem here? So I have Stiebler's HC fixes and these mods: Quote:
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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02-06-14, 08:51 PM | #3730 |
Eternal Patrol
Join Date: May 2012
Location: mod soup bar and grill
Posts: 1,756
Downloads: 998
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Just checking but you have Hsies hardcode patch installed already right?
the only thing i can think of is that there is a corrupted line of code that could have happened you patched the .exe. the cause sould be a corrupted download or AV/firewall intercepted it |
02-06-14, 09:43 PM | #3731 | |
Sea Lord
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Quote:
Normally, if I want to change the contents of a file and keep the same filename, I can just do a save operation which overwrites the existing contents with the new contents. A SAVE operation in Silent Hunter (3, 4, or 5) is much more than a simple filesave. There are a number of files that must be updated. And when you try to perform a SAVE operation using a savegame name that is already in use, Silent Hunter does not perform all the needed file updates properly. If you want to always save your current patrol situation under the name MYPATROL, you can select MYPATROL from the list of savegames displayed and click SAVE. This will generally result in a corrupt save, which will not load properly. The only reliable way to perform a SAVE and keep the same savegame name is to, first, delete the existing save with the name you want to reuse. Then enter that name as a new savegame name and click SAVE. This will result in a successfu, loadable save. In my example, you would first delete the savegame named MYPATROL. Then type the name MYPATROL into the entry line and click SAVE. This saves the game under the savegame name MYPATROL without trying to update existing files. This works. I hope this is a bit clearer. |
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02-09-14, 01:48 PM | #3732 | |
Grey Wolf
Join Date: Jul 2009
Location: Dark forest
Posts: 793
Downloads: 316
Uploads: 0
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Quote:
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“Every generation laughs at the old fashions, but follows religiously the new.” -Henry David Thoreau |
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02-15-14, 01:23 PM | #3733 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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I have to install the fixed .exe with all of these other changes before I can use Stiebler's weather mod? I am in the middle of a GWX career and I don't want to start a brand new one just to fix this. Although, the weather this past patrol has been truly agonizing...
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02-16-14, 07:13 AM | #3734 | |
Fuel Supplier
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Quote:
However, the Hsie hard-code fix, and my additional hard-code Addon, both alter various other SH3/GWX configuration files, and therefore both these hard-code fixes must be installed when you are at base - at your main operating base, not at a temporary base. Use JSGME to install the new files, so you can remove them again if they clash with previous mods. (Actually, it's better to start a clean install (including GWX) in your case, add the Hsie and Stiebler-GWX hardcode fixes, TEST NOW THAT THE GAME PLAYS CORRECTLY, and then add any further mods, making sure that the new mods do not alter files already altered by the hard-code fixes.) If you have already installed Hsie's hard-code fix, which contains the Hsie weather fix, and you want to use the Stiebler Weather Fix, you must un-check the toggle for 'weather' in the Options Selector that is supplied with the Hsie hard-code fix. Otherwise, if you have Hsie weather toggled on, and the Stiebler weather file, you will obtain unpredictable results from the weather. I hope this complicated explanation is clear enough. Stiebler.
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NYGM Tonnage War Mod - More than a mod: it's an experience! |
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02-16-14, 12:12 PM | #3735 |
Torpedoman
Join Date: Jun 2005
Posts: 115
Downloads: 3
Uploads: 0
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Thanks Stiebler, I think I will just use your fix without any of the other hard coded stuff for the moment. I assume the version in hsie's media fire directory is the current one? "NYGM Bad Weather Fix V1"?
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