SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 5
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-18-09, 03:55 PM   #346
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
Default

Over at the ubi sh4 forum Celeon999 has found and translated an short interview with Dan on SH5 from Gamesmag.
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 08-18-09, 04:14 PM   #347
tiger shark
Bosun
 
Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
Default

what is the object on the picture 3 just under the sub?
tiger shark is offline   Reply With Quote
Old 08-18-09, 04:37 PM   #348
LukeFF
Silent Hunter
 
Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
Default

Quote:
Originally Posted by Akula4745 View Post
First thing I thought of was the GWX crew and all the hard work they have done for SH4...
And yet, somehow, life will go on...
__________________


ROW Sound Effects Contributor
RFB Team Leader
LukeFF is offline   Reply With Quote
Old 08-18-09, 05:08 PM   #349
stoneys-nutz
A-ganger
 
Join Date: Sep 2006
Posts: 79
Downloads: 456
Uploads: 0
Default

I got excited at first, then i remembered the bugs in SH4, i hope they take their time with this one, having said all that,
i cant wait.
stoneys-nutz is offline   Reply With Quote
Old 08-18-09, 05:08 PM   #350
Duval
Watch
 
Join Date: Feb 2009
Posts: 22
Downloads: 157
Uploads: 0
Default

Hello everyone

I wanted to make a few questions for Silent Hunter v
but the developers have thought of doing something for the multyplayer?

You can use the units surface as a player or will be only to AI ?

And not only host ?

the idea for multy of Silent Hunter IV is good but... its no possible what only the host has the possibility' to play with
the surface force.

I hope that with the new game there is more' players for the units of surface....and even with a best management of the guns
and bombs of depth'

All remember Sh2/DC !!!!

Dont ask at Ubi developer create another DC but.... create a good session of multyplayer !!!!

Duval
Duval is offline   Reply With Quote
Old 08-18-09, 05:28 PM   #351
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,865
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by tiger shark View Post
what is the object on the picture 3 just under the sub?
It looks like it could be some of the deck cargo.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 08-18-09, 05:32 PM   #352
tiger shark
Bosun
 
Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
Default

They must do something about the multiplayer.
I dont want to spend a whole day searching for a server to join,and then find out that the one guy who is trying to host has a 999 latency,now that was a example how NOT to make a multi player.In SH4 they could have at least
show me the server even if I cant join in a game in progress.I want to see server list full,and i know that it could have happened if Ubi done it right.There are a lot of
people on this forum who just gave up on multiplayer.
Ubi really needs to fix MP!
tiger shark is offline   Reply With Quote
Old 08-18-09, 05:35 PM   #353
tiger shark
Bosun
 
Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
Default

Quote:
Originally Posted by jimbuna View Post
It looks like it could be some of the deck cargo.
If you look carefully enough it looks like stern of that ship.
Try to connect it with the ship in your head and you will see what I mean
tiger shark is offline   Reply With Quote
Old 08-18-09, 05:39 PM   #354
longam
Admiral
 
Join Date: Jun 2005
Posts: 2,014
Downloads: 26
Uploads: 0
Default

Quote:
Gamesmag : Please tell us about the most important things regarding the dynamic campaign.

Dan : The new campaign progresses through important happenings. It is dynamical and directly changes in relation to the actions taken by the player aswell as the results of these actions.
If this is true then a new level will be reached with SH5. I suspect leaving the original engine with graphics upgrades has left more time for all the new developments.

Now maybe when we sink one of the famous ships we wont run into it again on our next patrol
longam is offline   Reply With Quote
Old 08-18-09, 05:47 PM   #355
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Johan Sebastian Balz approves and celebrates UBI's decision to develop and publish SH-5



__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 08-18-09, 05:54 PM   #356
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
Downloads: 11
Uploads: 0
Default

Quote:
Quote:
I'm saddened they didn't include an option to switch roles and play surface ships as an adversary.
Hhmm A possible future Add-on ?
Yes. Within two years of SH5's release, a GWX expansion will enable you to play as the commander of a British Destroyer, full-fledged with every compartment modelled and the ability to man every station, enter every room, play chess with the XO, cook food for the crew, do the laundry of the other crewmen, repair broken valves and have sex with girls during shore leave if you have enough renown to pay for them.
Safe-Keeper is offline   Reply With Quote
Old 08-18-09, 06:02 PM   #357
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

A truly dynamic campaign is extremely difficult. Meaning you sink ship X, and the progress of the war changes. If you think about this it's easy to see how true this is.

A minimally dynamic campaign is certainly doable. Ie, named ships. The Roster could actually work. Ship is sighted, and the game then pulls the name from the roster—minus the names of any ships of that class who are already sunk. In fact, if all of a class are sunk, it shouldn't pull that ship in the first place. Some ability to have convoys or TFs react to submarines in the area.

You are going along and sink a lone merchant. He goes down, but manages a radio report. The convoy 12 hours behind him changes course to avoid your area. Ditto being spotted by aircraft. That sort of thing.
tater is offline   Reply With Quote
Old 08-18-09, 06:10 PM   #358
Brag
Navy Seal
 
Join Date: Nov 2006
Location: Docked on a Russian pond
Posts: 7,072
Downloads: 2
Uploads: 0
Default

Johan Sebastian Balz dynamically approves of SH-5


__________________
Espionage, adventure, suspense, are just a click away
Click here to look inside Brag's book:
Amazon.com: Kingmaker: Alexey Braguine: Books
Order Kingmaker here: http://www.subsim.com/store.html
For Tactics visit:http://www.freewebs.com/kielman/
Brag is offline   Reply With Quote
Old 08-18-09, 06:14 PM   #359
Sonarman
The Old Man
 
Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,384
Downloads: 79
Uploads: 0
Default

Quote:
Originally Posted by tiger shark View Post
They must do something about the multiplayer.
Whatever they do I hope they don't do "Games for Windows Live" which has basically killed the fledgling Battlestations Pacific off entirely.
__________________
"The action is simulated...the excitement is real!"
Microprose Simulation Software.
Sonarman is offline   Reply With Quote
Old 08-18-09, 06:17 PM   #360
tiger shark
Bosun
 
Join Date: Aug 2007
Posts: 63
Downloads: 51
Uploads: 0
Default

true
tiger shark is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:37 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.