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#346 | |
Black Magic
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#347 | ||
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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The rest of it, great from what I have seen so far in the game. A real improvement on the SHIII effects, certainly on tankers.
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![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#348 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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![]() Outstanding! This sounds like magic and I'm willing to wait as long as it takes to see this magic in action. Please take your time and do whatever you think it should be done. Of course the wait will be worth it. ![]() ![]() ![]() |
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#349 | ||
Silent Hunter
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#350 |
Sonar Guy
![]() Join Date: Aug 2006
Location: Sailing the Seas of Lies
Posts: 393
Downloads: 24
Uploads: 0
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Yes RB, take your time. I think we know too well the consequences of rushed products. Awesome!
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#351 | |
Black Magic
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![]() ![]() ![]() Here is the debris floating after I torpedoed a merchant and it exploded. You can also see the new big_fire effect and new oil_fire effects and smokes: ![]() |
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#352 |
Stowaway
Posts: n/a
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I am really speechless.
Definitely take your time Racer! ...but please do not let us wait too long for it. ![]() |
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#353 |
Medic
![]() Join Date: Jun 2006
Location: Poland/Germany
Posts: 159
Downloads: 66
Uploads: 0
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Now, that's one of the best ideas i saw here on subsim
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Beide Maschinen AK voraus, hart backbord, auf 107 Grad gehen! Anlauf beginnt!...NYGM 3.0 |
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#354 |
Commodore
![]() Join Date: Jan 2002
Location: Munich, Germany, Home of U-96
Posts: 633
Downloads: 9
Uploads: 0
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Hey Raqcerboy. Great work. Will it also be possible to spawn crates and other debris (or lifeboats) and let it float indefinitely?
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#355 |
Ace of the Deep
![]() Join Date: Sep 2006
Location: York. Northern England.
Posts: 1,004
Downloads: 0
Uploads: 0
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Why not make the new flying-debris/bodies/lifeboats items part of a seperate new mod. As a working artist I know the point I reach where I have to decide if a piece of work has done what I intended it to do and to call it finished and start a new piece. Personaly I find the existing 1_06 version very close to what I prefer. Apart from the big smoke ( I think it's called) from tankers needing to be a little slower, which is only a small issue.
__________________
![]() Fate opposes me in vitality and morality, forced ever onward, burdened, always in shackles. So this very moment, without tarrying, pluck the quivering strings. Because fate punishes the one who plays, all lament with me. (http://hosted.filefront.com/KatherineRowan) |
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#356 | |
Black Magic
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#357 | |
Black Magic
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I am considering releasing v2.00 BETA for testing and feedback purposes as it is now because the change log so far is long and needs to be verified and tested. I brought Vader1 on to assist in finding sounds and testing but being a two man team we don't have the time to test everything and tweak and develop at the same time (not to mention give time to all my other projects also!) ![]() |
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#358 | ||
Silent Hunter
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![]() I like the picture of the floating debris - is there a way to have it float lengthwise, as well, instead of just vertically? It would make a nice contrast to all those pieces that seem to be placed upright. Thanks again for all your great work. |
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#359 | |
Black Magic
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[quote=iambecomelife][quote=Racerboy]
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I'm probably going to leave out the body parts. Whole bodies though I'm still working on. Flaming bodies being ejected from the ship also working on. Didn't somebody once make floating survivors? Did they ever release it? Maybe they would like to collaberate with me on this part? |
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#360 | ||
Silent Hunter
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[quote=Racerboy][quote=iambecomelife]
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http://www.subsim.com/radioroom/show...ight=survivors |
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