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Old 03-22-17, 11:59 AM   #3526
MsStandart
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Cheers sailors!

Some questions regarding OM or SH4. Since I am new to the game I am not really sure the following "issues" belong to OM or SH4.

Going to persicope depth means the boat dives to 15 meter although my officer tells me depth is 10 meter, it means also I can barely see out of the water. Not really sure if this is supposed to be that way!?

The mission targets are not clear. For example: the briefing tells me to go to AN65, the mission sign tells me to go to AN68.

Maybe I messed something up during installation or so? I hope someone can clear things up. Thx!
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Old 03-24-17, 07:39 AM   #3527
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Quote:
Originally Posted by MsStandart View Post
Cheers sailors!

Some questions regarding OM or SH4. Since I am new to the game I am not really sure the following "issues" belong to OM or SH4.

Going to persicope depth means the boat dives to 15 meter although my officer tells me depth is 10 meter, it means also I can barely see out of the water. Not really sure if this is supposed to be that way!?

The mission targets are not clear. For example: the briefing tells me to go to AN65, the mission sign tells me to go to AN68.

Maybe I messed something up during installation or so? I hope someone can clear things up. Thx!
For grids:look at post #1,paragraph 10
10. KM Grids: As the locations of the objectives in the OM campaign aren't 100% accurate either, in about 1/3 of the missions the objective location isn't in the right grid (although they are never far apart).

The grid is only really inaccurate in weirdly shaped grids, which are AM, AN and AO, and small sections of AD, AJ, AK, BF and CH. All other grids are pretty much on the correct location.
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Old 03-24-17, 09:29 AM   #3528
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... and for your periscope depth setting, if you don't have "Stabilize View", or whatever it is in the Game Play Settings (click on the filing cabinet over between the map and the exit door, prior to going out, and you can get to the Options for play there. If you want to have the water splashing up, like it did in RL, and visibility is really bad at PD, then just click on the depth gauge and get your boat another half meter or so out of the water. A little goes a long way, but remember that the higher you are, the easier it is to spot you, to the point that your shears might be all the way out of the water... Also, the different boats have different "Periscope Depth" settings in the game, and I don't know if those settings are mention in the OM ReadMe file or not... they may have changed them in the mod... I do have to try the mod again myself. It's been forever it seems...
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Old 05-08-17, 01:33 PM   #3529
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I seem to have run into a bug.

Using the mission editor, when I load my mission it appears that the French destroyers does not spawn.
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Old 05-08-17, 03:55 PM   #3530
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You are dealing with a lurker_hlb3 mod. When you edit his files in the Mission Editor, you've trashed his "schedule" for the RGG. The RGG probably will spawn, but they'll generally be at least 24 hours "late", maybe 25 hours.

You can sometimes "fix" the issue by finding all instances of "DelayMin=" (which have probably been re-set to "DelayMin=60"), and put them at either "DelayMin=0" (zero) or "DelayMin=1", if you don't trust the "zero" figure... You might also check the "MaxInst=" figure, which in most lurker files is set to "MaxInst=1"... but not always... It's always best to work from a copy of the files, and make your own little mod add-in for the corrections. Refer to the original lurker OpMon files for examples and guidance.
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Old 06-24-17, 02:51 PM   #3531
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Default Op Monsun targeting those sonbitches

Hi all,

First off my apologies for asking a newbie Q...

Im back to the forums and SH4 after a long break. Im loving Op Monsun but have a probably very simple Q.

How in Gods Holy name do you easily ID targets manually on Op Monsun!? There are a million different ships and the auto ID is missing on full realism. I spend hours trying to ID targets only to get it wrong and am always missing my targets as a result.

Please help....

(Is there an auto ID mod...?)
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Old 07-29-17, 04:44 PM   #3532
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nice mod.
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Old 07-29-17, 06:20 PM   #3533
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Default welcome aboard!

funnydead! After a long silent 9 year run!
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Old 08-14-17, 11:34 AM   #3534
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Two questions: How with 'crash to desktop' and other bugs? How good defend english ports?
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Old 08-15-17, 02:25 AM   #3535
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2. question answer
Find out yourself
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[ENG] SH 4 KSD II Ace Edition
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Old 08-15-17, 07:00 AM   #3536
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I need concrete answer. The environment is awesome, but you need to make something with high waves, it's look so terrible
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Old 08-15-17, 11:02 AM   #3537
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lurker did what he could, but the German side of SH4 was not "complete" by any stretch of the imagination when it was released. It's almost like Ubi had decided "the modders will fix it." But there are still a few SH4 issues that you will encounter, as any of the mods do, with "Dates" being one of the main ones. Whenever the dates of February 29 and June 31 (there are others) are encountered, dependent upon what it is that uses the date, you may lose your Home Port for a while, or you may experience a crash, or some other anomoly. It happens.

The environment is a "compromise" at best, in that if you make the seas too high, no ships survive and people complain. If you make them too low, the ships survive, and people complain... It's a catch-ah twenty-two... I do not recall where the settings are, but you could always try to increase the winds and / or the seas yourself, and see if you can find a "balance" more to your liking.
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Old 08-16-17, 11:47 AM   #3538
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Can someone answer, my torpedoes is always dud, what it can be? I changed torpedo textures just, AI sensors and environment files, as i can imagine that can't be a wayto that bug, but the bug is it. What it can be? Pls,answer, who can.
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Old 08-16-17, 01:19 PM   #3539
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Are they actually hitting the target ship, giving you a "Thung!" sound, and then a crewman reporting "The torpedo was a dud, sir!"? Or are you just not getting an explosion, and assuming the torpedo is a dud? What can happen if you do certain modding, the torpedoes may well be passing through the ship, and not exploding, due to a "collision detection" not being triggered in the game. Therefore, it might look like a dud. Now, also, the Germans had issues with magnetic detonators and torpedoes running deep, just like the USN had to deal with. It didn't take them quite as long to fix their issue as it took the USN, but there was still a delay in that. What you could try is to untick the "Dud Torpedoes" in the game play settings when you are in the office, before you go on patrol. If you do single missions, you can use the Settings choice on the main menu. Either way, you have to diagnose what the root cause of the issue is first, before you can fix it.
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Old 08-16-17, 01:46 PM   #3540
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I deleted my AI sensors. dat files (all) and textures of torpedoe, now it's ok, but still a lag with vision, first time iplayed was no lag, it's in the harbor, idon't know, may be environment lag or harbour lag, torpedo was dud without explosion. Think it can be regardless AI sensors, coz torpedo has asensors too. now ship sunk , all ok, but i see the picture of LSD...
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