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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3436 |
Black Magic
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#3437 |
The Old Man
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Excuse me for butting into the AOBF discussion. First of all, those 3 tabs look weird. THere's something wrong with the alpha channel. The originals were tga files WITH alpha channels and were done in such a way as to mimic shadows. The inner moving dial has to be manually rotated in photoshop to make it correct for the periscope camera settings. It's easy work but requires a bit of calculations. Check the "New Interface for Uboats" thread in the ATO section for all details regarding my periscope reticule. I wrote there how I adjusted it.
But to be honest, TDW, you can do better than a simple AOBF. THe concept was first used way before OLC's interface to mimic this: ![]() Since nobody had access to scripts in SH3 and SH4, simulating the real aob wheel was impossible. As you can see the real deal didn't have the milirad readings. The stadimeter was linked directly to the device and it moved automatically. All the captain had to do was set in the target height (it's the transparent thing on the inner part) and the length (same thing but on the outer part). Which brings me to an important question. Can you make the stadimeter also work horizontally? I did imagine a fake way but didn't use it in KiUB. Here's how.... In a square triangle that has one angle of 26.565 degrees, the Tangent of the angle being 0.5, it means that one of the sides is twice as big as the other side. If we apply this to the stadimeter: ![]() where A is an angle of (90-26.565 degrees) all the player needs to do is center the ship and then move the stadimeter until the fake ship touches the two green lines. The stadimeter will thenshow how many degrees the LENGTH of the ship occupies. With a bit of scripting, you could create 2 variables, StadiVertical and StadiHorizontal which move the inner dial and create a button that switches which variable is actually moving it. ![]() |
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#3438 |
Black Magic
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If people provide me the information and how something functions I can usually make it. This is very interesting what you have posted
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#3439 |
Sailor man
![]() Join Date: May 2010
Location: Europe, Netherlands
Posts: 45
Downloads: 127
Uploads: 0
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TheDarkWraith
version 3.3.0 available here: downloaded suspended pending v3.3.1 that allows different RAOBF graticule .dds files for each scope....... but there is no working link to see ?? Jack
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#3440 | |
Black Magic
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![]() EDIT: Changes made. I needed to give each scope it's own .dds file for the RAOBF graticule to future proof it and so that if user decides to use a periscope mod all that needs to be done is a patch made for the .dds files for the RAOBF graticules so they're 'calibrated' to the scope. Uploading now....filefront is slow today on uploads...says 39 minutes left..... Last edited by TheDarkWraith; 07-04-10 at 05:48 PM. |
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#3441 |
Black Magic
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v3.3.1 released. See post #1 for details
![]() EDIT: for the UZO, when using the RAOBF you have to take the readings you get from the graticule and divide them by 2. So if the height is read off as 15 it's actually 7.5. If one side of center reads 20 then it's actually 10. Last edited by TheDarkWraith; 07-04-10 at 06:46 PM. |
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#3442 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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This has happened to me a few times, too, on both scopes and the UZO. Torpedoes can still be fired and when the doors say disabled the torps fire instantly instead of following the preset delay...
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#3443 |
Watch
![]() Join Date: Dec 2007
Posts: 22
Downloads: 101
Uploads: 0
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I couldn't get it to work installed all UI Modes and still cant see new scopes
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#3444 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
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There aren't new scopes in this mod, just the RAOBF.
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#3445 |
Ace of the deep .
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These are the scopes i use .
http://www.subsim.com/radioroom/showthread.php?t=165408 |
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#3446 | |
Black Magic
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#3447 |
Ace of the deep .
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#3448 |
Mate
![]() Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
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Hey there TDW,
love the RAOBF, works great! But maybe it would be better to rotate it with the mouse? |
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#3449 |
Sailor man
![]() Join Date: May 2010
Location: Europe, Netherlands
Posts: 45
Downloads: 127
Uploads: 0
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I love your work TheDarkWraith and everything is working fine but only one thing how can we move the XO face and info from the middle off the scope.
Is it possible to move the XO face to the right bottom abd when we push on the face we see the info then also on the right site bottom so we have a free site in the middle. Thanks, madmex
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#3450 | |
Black Magic
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Tags |
dbrn, favorite, new ui |
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