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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: How fast you want the Cloud's to move in the Sky | |||
I like them the way they are |
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96 | 20.43% |
I want them a Little Slower |
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94 | 20.00% |
I want them a Lot Slower |
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157 | 33.40% |
Please give us Optional Install's |
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142 | 30.21% |
Multiple Choice Poll. Voters: 470. You may not vote on this poll |
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Thread Tools | Display Modes |
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#3436 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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If you are using the new PE 2 and think the boats roll better, it's my doing, now the sub rides on the wave and the waves act more naturally. Panther Cules send me an email with some technical stuff and thanks to him I implemented it in the mod. BTW I haven't received any serious bugs, but I am awaiting swdw new surface and divetime mod, which will go into PE 2 allso a surprise will be included if Kapitan can make it work... ![]() |
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#3437 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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Kriller,
Thank you! I figured as such, nice job on implimenting it into your PE, i just wanted to be sure i no longer needed R&P. BTW, ive had no bugs or issues with any of your latest stuff at all. Just ocean goodness! I think your biggest accomplishment, by far, was getting rid of the shakey water. thanks for the reponse and lookin forward to your new stuff ![]()
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#3438 | |
Commodore
![]() Join Date: Oct 2007
Location: Las Vegas, Nevada
Posts: 624
Downloads: 6
Uploads: 0
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Also, the last Patch I have installed (in SH4 1.5) is this one, "Patch for pe1_2Alpha". Is that correct, and is it only for SH4 1.5? Is Patch for pe1_1Alpha the last Patch for SH4 1.4, followed only by the "PE 1_1a3_new_scene_test"? Will the new PE2 roll changes work with the "diverate" Mod which effects the 'depth' at which the boats ride on the surface? |
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#3439 |
Planesman
![]() Join Date: Jan 2008
Posts: 180
Downloads: 13
Uploads: 0
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nice work, Kriller! couple of questions I'm repeating because I couldn't find an answer in this thread:
1. is there a way to have day/night ship-wake-halos? the day-time wake-halo is perfect, at night it's too bright. I couldn't find an answer to this. I tried a stand-alone mod and it looks better at night but worse during the day. 2. i've yet to see many clouds, is this using your old 3D clouds? 3. is the foam/spray the hi-res or lo-res version? when I try to load the "performance" ROW foam/spray mod over top, I don't see the old bump in FPS. 4. I added GREEN CROSSHAIRS over top PE 1.1a and it didn't work... any ideas? great work! |
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#3440 |
Canadian Wolf
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Nice pics lads, it's looking awsome
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#3441 |
Ace of the deep .
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Regarding the scene.dat changes in ROW . I always used the stock scene dat for patch 1.4 because i didnt like the sea movement in ROW , especially the wave shakes . Also my comp ran like a pig . Now that i have patch 1.5 and the scene dat is basically ROW , my comp runs like a pig again and i get the wave shakes/wobbles all the time . I reduced the sea speed from 0.08 down to 0.045 and it has helped a lot . Hope this helps someone .
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#3442 |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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Well I am thinking about quiting this project, because of this guy:
![]() http://www.subsim.com/radioroom/showthread.php?t=132716 Basicly he has taken all of the ROW work refined and calling it his own... ![]() No credits to the original modders.... |
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#3443 | |
The Old Man
![]() Join Date: Oct 2007
Location: Somewhere Out In Space
Posts: 1,408
Downloads: 36
Uploads: 0
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ETA: Whoah, what happened? Posts appear and disappear? Have I finally lost my mind? ETA #2: And now my post to kriller2 is BEFORE his post?!? Uuuuh...huh?!? ![]() ETA #3: Had to do some moving around...damn that was weird! :rotfl:
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#3444 |
Loader
![]() Join Date: Sep 2007
Location: Somerset, UK
Posts: 89
Downloads: 0
Uploads: 0
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Kriller i don't think that you should give up on what has become one of the best mods ever.
I do know that you have offered your help to W-clear ragarding some issues that he has/had. I'm guessing that you have had no response from him which is just damn right rude IMO. I've looked at some of his work and yes i'm quite impressed, have i downloaded any of his mods? No, i'm sticking with what i know is best. To give up on this know becouse somebody is using some of your work (?) would be like letting somebody rob your house while watched and did nothing. Does W-clear realise he is stepping on peoples toes? Is he just innocently modding away oblivious to the fact? Sav. |
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#3445 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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I thought he was doing it 100% on his own. ?
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#3446 |
Planesman
![]() Join Date: Jan 2008
Posts: 180
Downloads: 13
Uploads: 0
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I'm sure w_clear will give proper credit when he's finished... he's in MOD-mode and we all know how much tunnelvision comes with going into MOD-mode.
dont stop Kriller! (at least not before answering my questions on the previous page ![]() |
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#3447 | |
Ace of the Deep
![]() Join Date: Apr 2005
Posts: 1,227
Downloads: 19
Uploads: 0
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I think at least he should give the credits in his readme, that's the ONLY thing I and alot of others are working for free for in this community. Last edited by kriller2; 03-12-08 at 09:58 AM. |
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#3448 |
Canadian Wolf
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kriller I sent you a PM.
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#3449 |
Lucky Jack
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Kriller, I PM'd W_clear and asked he creates a readme with any credits were they are due. Common courtesy as you know.
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#3450 | |
The Old Man
![]() Join Date: Apr 2005
Location: The Dutch mountains
Posts: 1,551
Downloads: 64
Uploads: 1
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