![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#331 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
After my first trial and error with sh5 mod installation, I zipped a copy of a pristine savedir .. I just renamed my old one, unzipped the backup, copied over my main.cfg and tried again: CTD for Battle of the Mediteranian
The idea put forward by volodya about these 'heavy' mods just being to much for the engine .. it sounds logical .. even more so given the fact that others before us had similar issues back in january .. Any test scenario's that could help narrow stuff down ? I dont mind having to restart the game a gazillion times. |
![]() |
![]() |
![]() |
#332 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() At this point I want to try myself... |
|
![]() |
![]() |
![]() |
#333 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
Just a stupid thought perhaps, but could it be due to equipment/ships/planes/whatever not being in the game before this campaign, but now needing to be placed for the campaign and thus erring out because of an issue with it ?
Or, and given it's a VC++ error, could it be due to a functioncall where an integer is expected but a float or string is passed, possibly due to changes by any of the mods in question ? |
![]() |
![]() |
![]() |
#334 | |
Ocean Warrior
![]() |
![]() Quote:
These mods work together only in the following combinations - NewUIs + Open Horizons or MaGUI + Open Horizons + MTNS
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#335 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
What does MTNS stand for ?
![]() |
![]() |
![]() |
![]() |
#336 |
Ocean Warrior
![]() |
![]()
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
![]() |
![]() |
![]() |
#337 |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]()
Hmz .. only logical connection that might have with our list is 'Expanded Navies by Cybermat47 v.1.0.01' perhaps .. how similar where your problems ?
|
![]() |
![]() |
![]() |
#338 |
Navy Seal
![]() |
![]()
If you can say for X2 5000+ AMD athlon NASA computer then OK...
![]() I would suggest nice clean fresh installation of SH5 , to different location on your HD(to confuse any remaining registry entry)...Hard times bring hard measures... ![]()
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
![]() |
![]() |
![]() |
#339 | |
Ocean Warrior
![]() |
![]() Quote:
Problems? the same as always - CTD on campaign start..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#340 | |||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
![]() Quote:
Quote:
More: taking the cue from the last post by ply, can you check that you have not entered numeric values in the wrong format unadvertently (wrong characters, wrong parameter naming, decimals instead of integers, commas as decimal separators instead of full stops, etc)? You cannot compare either RSD with MTNS, DynEnv, FXU or OH: this mod doesn't add new memory-intesive 3d models; doesn't add new campaign layers; doesn't add new particle generators to the game, doesn't create many new sets of parameters. If you look at its files, they are essentially stock files, and the entries recorded in them are more or less the same number as EUF's, whose files were used as base. RSD mostly changes some existing settings and it swaps a sensor with another sensor (whose 3d model is a 3-vertex mesh). The only significant addition are the new damage boxes, but if that was the problem, I would wait the game to crash on patrol loading or on impact detection, not specifically at the start of Mare Nostrum ![]() |
|||
![]() |
![]() |
![]() |
#341 | |
Ocean Warrior
![]() |
![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=306 http://www.subsim.com/radioroom/show...&postcount=311 PS: I already said it before, this game and its errors can not be subjected to logical analysis..
__________________
. Where does human stupidity end? . ![]() ![]() El sueño de la razón produce monstruos © - and for some people awakening will be cruel |
|
![]() |
![]() |
![]() |
#342 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() |
![]() |
![]() |
![]() |
#343 |
Navy Seal
![]() |
![]()
OK guys, we spend all of our options and we need to take more dramatic steps...I wont you to take following steps in order to save you (and me) from further frustration...
1. Delete your SH5 installation completely (including SH5 folder from my documents) and make a new one . (Clear reg.base, change path to the main SH5 folder) 2. Use TDW generic patcher. 3. This is my mod list...Install mods in this particular order, you can skip some mods but DO NOT install anything which is not in the list. Code:
Accurate German Flags DBM Background Video SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - 12. Sounds DynEnv v2.9 - 4.a Camera Filters - Realistic Colors DynEnv v2.9 - 5.d Ambient Settings - Brighter Nights DynEnv v2.9 - No U-Mark SH5_7A_Conning_Fix Fuel Gauge WoGaDi_SteelViking's Interior Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 AI_sub_crew_1_0_2_TheDarkWraith FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith#1 NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_7_5_0_New_radio_messages_German NewUIs_TDC_7_5_0_No_Snorkel_Exhaust_Smoke NewUIs_TDC_7_5_0_Real_Navigation Sjizzle's - Charts for NewUIs part1_07.06.2013 Sjizzle's - Charts for NewUIs part 2_07.06.2013 Nauticalwolf's_Periscope_Mod_v1.0 TDC Graphics by Naights v1.0 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith patch 1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible Cerberus62 Corrected Depth Charge Projector 1.0 OPEN HORIZONS II_full v2.2 Expanded Navies by Cybermat47 v.1.0.01 Sobers Terrain fix for OH2 V2.2 SkyBaron's Leigh Light for SH5 1.1 Reworked Morale and Abilities v.1.1 MFCMCCDLite RPM Hydrophone v2.2 -for OHII full v2.2- sobers green crew training V4 SH5 Church's Compass Dials Mod v2.2 - Option Two Trevally Tutorial - All v0.2(for OHIIv1.3) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 EQuaTool 01.01 by AvM - Large Style Shadow Improvement ModLR NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Fix clock rear torpedo room VIIA DBSM_Music_1_0_4 DBSM_Speech_1_0_4 sobers no footstep sound mod sobers water splash anim SH5 Submarine's .sim&cfg (modified for engine ratio patches) gap - armaments & equipments patch v 0.2 sobers bad weather deck gun V5 SH5 4. Now start mare nostrum/mediteran campaign... 5. If everything is OK then, install RSDv5.3. and try to start campaign again. 6. If CTD again then we go to "stage 2"...
__________________
Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 10-07-13 at 03:55 AM. |
![]() |
![]() |
![]() |
#344 | |
Captain
![]() Join Date: Sep 2013
Posts: 542
Downloads: 70
Uploads: 0
|
![]() Quote:
Same can NOT be said for Battle for the Mediteranean, which CTD's as expected at campaign start. I did not change my modlist yet, except for some stuff that's unrelated like the debris from explosions and red flares. Just to be ocercomplete, again my currently used modlist and order: Code:
Accurate German Flags sobers game loading tips V8 SH5 DBM Background Video Grossdeutscher Rundfunk U-Boat Watch Crew Routine SFX Messervy_s_gramophone_pack1 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch Fuel Gauge WoGaDi_SteelViking's Interior Fix clock rear torpedo room VIIA Depth Charge Range Fix Capthelms Audio+SV Touch Ups sobers multi color mod V5 DynEnv v2.9 - 1. Main Mod DynEnv v2.9 - No Underwater Impurity Patch DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters DynEnv v2.9 - 9. Sobers Best Ever Tweaks DynEnv v2.9 - 12. Sounds Small_trees_SH5_V1 sobers smoke screen V1 SH5 (DynEnv compatible) sobers water splash anim SH5 sobers best ever fog V22 SH5 sobers base sky mechanics V1 sobers better terrain v3 SH5 sobers waves mod V12 27032013 sobers more trees SH5 Window Lights Redone V1 New Torpedo Door Sound Mix Pascal-sh5-Crew-Uniforms 06.2012 SH5_7A_Conning_Fix SteelViking's Bunker Fixes V1.0 German U-Boat Hydrophone SFX Equipment_Upgrades_Fix_v1_4_byTheBeast Equipment_Upgrades_Fix_v1_4_Patch_1 Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober EUF_UBoat_FX_v0_0_3_ byTheBeast SH5 Longer Repairs v.1 FX_Update_0_0_22_ByTheDarkWraith FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches) FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches) AI_sub_crew_1_0_2_TheDarkWraith NewUIs_TDC_7_5_0_ByTheDarkWraith NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_7_5_0_Real_Navigation NewUIs_TDC_7_5_0_jimimadrids_map_tools NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha Sjizzles - Charts for NewUIs part1_07.06.2013 Sjizzles - Charts for NewUIs part 2_07.06.2013 Sjizzles - Charts for NewUIs part 3_24.06.2013 Sjizzles - Charts for NewUIs part 4_20.07.2013 Manos Scopes-patch for 16x9 Submarine's .sim&cfg (modified for engine ratio + independent control patches) gap - armaments & equipments patch v 0.2 IRAI_0_0_39_ByTheDarkWraith IRAI_0_0_39_ByTheDarkWraith_Patch_1 R.E.M_by_Xrundel_TheBeast_1.2 R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible silentmichal's interior mod 1.2.3 Church's Compass Dials Mod v2.2 - Option One Cerberus62 Corrected Depth Charge Projector 1.0 Flower_Class_Corvette_Pack Soldati Fix NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0 Expanded Navies by Cybermat47 v.1.0.01 smaller flags for Warships 1_0b OPEN HORIZONS II_full v2.2 OPEN HORIZONS II v2.2 - ORP Gryf and HMS Rocket no reflection patch Sobers Terrain fix for OH2 V2.2 Open Horizons II - Hospital Ship Texture Fix v 1 OH II Minefield map for TDWs Ui RPM Hydrophone v2.2.1 R.S.D. - Reworked Submarine Damage v5.3 by vdr1981 SH5Lifeboats by Rongel TDW stoianm v2.1 SH5Lifeboat Wooden ver. 0.2 SkyBaron's Bold SFX for SH5 1.0 SkyBaron's Leigh Light for SH5 1.1 Reworked Morale and Abilities v.1.1 MightyFine Crew Mod 1.2.1 Alt w beards MFCMCCDLite Speech fixes and additions (english version) sobers green crew training V4 SH5 TDW FX Fix for Sobers chimney smoke sobers Lights Cfg V5 SH5 Trevally Tutorial - All v0.2(for OHIIv1.3) Krauters Automated Scripts (v5_0_0 compatible) Trevally Automated Scripts v0.6 Trevally Harbour & Kiel Canal Pilot v3.1 Trevally TDC Help v2 MadMaxs_SH5_Subdiesel (mono) v2 gap - Sonar Sound Collection v 1.0 for SH5 - Distorted sobers no footstep sound mod sobers Realistic contrast V6 SH5 EQuaTool 01.01 by AvM - Large Style AOB slide ruller for TDW UIs and MO by stoianm gap - HD 1 deg Scope Bearing v 1.0 sobers deck crew always whispering v2 SH5 sobers hud sounds V1 SH5 sobers bad weather deck gun V5 SH5 sobers Depth of Field (DOF) V6 SH5 sobers map colors SH5 V1 Shadow Improvement ModLR SH5 External Cargo 1.0 TDW_GenericPatcher_v_1_0_149_0 Would it be helpfull to know which campaigns can be started using silentotto and which ones cant ? If so, I'll make that list first. @vdr1981: Does your test protocol still make sense with this in mind ? (I can start Mare Nostrum, not Battle for the Med) Also, any reason why you left OHII out ? EDIT: Could it be the sub model you get in that campaign ? Also, I know it has been brought up before but donno what it was again, but my sub dives to snorkeldepth in dock, then comes back up .. could it hit the bottom in BftM and die, causing a CTD ? Last edited by plj; 10-07-13 at 05:04 AM. |
|
![]() |
![]() |
![]() |
#345 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
|
![]()
iam at a point that i cant start a campaig at all using "silentotto" and RSD 5.3.... using a version pre 5.2 allowed me at least other campaigns but not mare nostrum.
i wont allow someone dictating a modlist for me, but i can see some things i miss maybe, i have a look on it.
__________________
Stormy...... |
![]() |
![]() |
![]() |
|
|