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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#331 |
Ace of the deep .
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also speech fixes and additions
http://www.subsim.com/radioroom/show...ixes+additions mod order No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions |
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#332 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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1_sobers base fog mechanics for SH5 V2 2_sobers realistic hydrophone operator SH5 3_sobers base sky mechanics V1 4_sobers multi color mod V2 5_sobers base wave mechanics for SH5 V11 6_sobers 100% underwater FX It is OK? Thanks! |
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#333 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
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Thanks Sober. Ughhh did it in the order you said Sober, got to the last one "MCCD MFCM 1.2.1 compatible" and I get...
"DT_Chief_all.aix" has already been altered by the "No magic skills v1.5 MCCD compatible" mod. "crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod. "crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod. "crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod. "crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod. "dialogs.tsr" has already been altered by the "No magic skills v1.5 MCCD compatible" mod. |
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#334 | |
Ace of the deep .
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![]() Quote:
No magic skills v1.5 MCCD compatible MightyFine Crew Mod 1.2.1 Alt faces MCCD_1.04_MFCM_1.2.1_compatible Speech fixes and additions |
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#335 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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Okay I did that...it made both the no magic mod and the mightyfine mod turn into a non-bold text? Does that matter?
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#336 |
Ace of the deep .
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#337 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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Hey I just asked a question. I don't sit behind a computer all day to know much about jsgmge or whatever and how it works, and etc. So I'll ask again...With all 3 mods enabled, 2 of them are a non-bold text in jsgmge does that matter?
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#338 |
Ace of the deep .
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Sorry my sense of humour , its fine .
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#339 |
Soundman
![]() Join Date: Dec 2006
Posts: 149
Downloads: 54
Uploads: 0
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Okay thanks Sober....sorry for gettin alittle riled up, lol. It just semi-annoys me when people use sarcastic lines when they are asking a question lol. I'll post further if I run into problems.
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#340 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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did you read my post sober?
i have some of your mods in that order: 1_sobers base fog mechanics for SH5 V2 2_sobers realistic hydrophone operator SH5 3_sobers base sky mechanics V1 4_sobers multi color mod V2 5_sobers base wave mechanics for SH5 V11 6_sobers 100% underwater FX It is OK? What do you think? |
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#341 |
Navy Seal
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@ stoianm
If when you add a mod with JSGME and there is no warning, then the order is not important. If you get a warning - look to mod homepage and see if there are install instructions. A lot of mods add things to other mods and are ok to install if in correct order. ie install "sobers base wave mechanics for SH5 V11" after any enviro mod ![]() |
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#342 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Thank's again! |
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#343 | |
Canadian Wolf
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#344 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#345 |
Watch
![]() Join Date: Dec 2009
Posts: 26
Downloads: 406
Uploads: 0
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