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Old 01-26-11, 05:18 PM   #316
stoianm
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Quote:
Originally Posted by CodyLang View Post
Thank you so much stoianm!!!! By the way, which mod is "MCCD_1.04"?
Here: http://www.subsim.com/radioroom/show...166236&page=10

link to download at bottom of the last page
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Old 01-26-11, 05:23 PM   #317
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Alright nice nice! I apperiate it! Question though, I was using Dasboot sound mod to change the voices to German. Once I activated mightyfine crew mod it disabled it. Are there any other mods for the voices that work with the crew mod?

EDIT: Argh, got this message again "Slow Down! You are trying to download files too quickly. You must wait 26 seconds before you may download another file."
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Old 01-26-11, 05:41 PM   #318
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Originally Posted by CodyLang View Post
Alright nice nice! I apperiate it! Question though, I was using Dasboot sound mod to change the voices to German. Once I activated mightyfine crew mod it disabled it. Are there any other mods for the voices that work with the crew mod?
You have the best sound mod (stormy's dbsm collection).

1)install New UIs by TDW:
http://www.subsim.com/radioroom/show...66093&page=409

1) install Church`s Key command mod from here:
http://www.subsim.com/radioroom/show...=163444&page=6

2) install Mighty fine crew mod 1.21

3) install MCCD

4) install German U-Boat Crew Language Pack here:
http://www.subsim.com/radioroom/show...9&postcount=23


5) install Stormy`s DBSM collection SH5 here:

http://www.subsim.com/radioroom/show...164552&page=16

This is the best way for german sounds and a very nice way to play the game (respect the order and you will not have any conflict) ofcource in my opinion!

That's all mate!
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Old 01-26-11, 06:24 PM   #319
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Thanks man, but I can not download the MCCD mod, since the download part of the forums don't work that well for me
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Old 01-26-11, 06:28 PM   #320
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Originally Posted by CodyLang View Post
Thanks man, but I can not download the MCCD mod, since the download part of the forums don't work that well for me
here:

http://www.filefront.com/17855016/mmcd.rar
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Old 01-26-11, 06:51 PM   #321
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When I put in the mightyfine crew mod in jsmeg thing, it goes in fine. Then MCCD I put in after, but it says,

""crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod."

I am using the MCCD thats compatible for MFCM..
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Old 01-26-11, 06:54 PM   #322
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Originally Posted by CodyLang View Post
When I put in the mightyfine crew mod in jsmeg thing, it goes in fine. Then MCCD I put in after, but it says,

""crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod.
"crew_commands.txt" has already been altered by the "MightyFine Crew Mod 1.2.1 Alt faces" mod."

I am using the MCCD thats compatible for MFCM..
That one that is compatible give conflicts?
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Old 01-26-11, 06:55 PM   #323
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Yeah, and I did it in order...I used MFCM 1.2.1 Alt Faces, then I tried the MCCD MFCM 1.2.1 Compatible and got that message
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Old 01-26-11, 07:00 PM   #324
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Mods go in this order .
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
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Old 01-26-11, 07:02 PM   #325
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Thanks Sober, which one would be "No magic skills v1.5 MCCD compatible"?
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Old 01-26-11, 07:10 PM   #326
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Quote:
Originally Posted by sober View Post
Mods go in this order .
No magic skills v1.5 MCCD compatible
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
You are absolutly sure that No magic skills v1.5 MCCD compatible it will be the last? (if you look in the list from ,,magnum opus,, TDW writted
No magic skills v1.5 MCCD compatible after MCCD_1.04_MFCM_1.2.1_compatible:

Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

# - TheDarkWraith: RemoveLogoIntro
# - SteelViking: SV&Com Underwater Mod
# - W_Clear: Environment 5.0
# - Sober: sobers base wave mechanics for SH5 V11
# - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
# - SteelViking: SteelViking's Interior Mod v1.2
# - SteelViking: Shadow Improvement Mod (High res version)
# - ddrgn: U-boat Historical Specifications 1.4
# - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
# - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
# - TheDarkWraith: FX_Update_0_0_11_UHS_Fix
# - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
# - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
# - Krauter: Krauters Automated Scripts
# - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
# - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
# - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
# - Oby: AirTorpedoes
# - Vickers03: SUB_hyd_fix_SH5
# - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
# - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
# - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
# - Athlonic: MCCD_1.04
# - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
# - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
# - thfeu58: Terrain_harbour_flags_Mod_v1_2_1
# - doomlordis: Dooms Decks for VIIABC41 1_4
# - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
# - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
# - avee: No magic skills v1.5 MCCD compatible
# - Venatore: Elite German Black & Copper Torpedo
# - Pascal: Pascal uniforms
# - Cerberus62: Historical Ship Equipment 1_3
# - Ailantd: AilBubbles 1.0
# - Ailantd: AilClouds 3_0
# - Ailantd: AilSmoke 1_7
# - KarlKoch: Speech fixes and additions (english version)
# - Cerberus62: Additional Merchant Ships 1.1
# - Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
# - Trevally: Trevally's tutorials

I am not arguing i am just asking!

I will apreciate if you answer to this one because now i have doubt for the corect order of the mods.

Thanks!
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Old 01-26-11, 07:22 PM   #327
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Quote:
Originally Posted by stoianm View Post
You are absolutly sure that No magic skills v1.5 MCCD compatible it will be the last? (if you look in the list from ,,magnum opus,, TDW writted
No magic skills v1.5 MCCD compatible after MCCD_1.04_MFCM_1.2.1_compatible:

Magnum Opus consists of the following mods so far (# means permission has been obtained for use):

# - TheDarkWraith: RemoveLogoIntro
# - SteelViking: SV&Com Underwater Mod
# - W_Clear: Environment 5.0
# - Sober: sobers base wave mechanics for SH5 V11
# - Conus00 and SteelViking: Compatible Conus00's Graphic Mod+SV's work
# - SteelViking: SteelViking's Interior Mod v1.2
# - SteelViking: Shadow Improvement Mod (High res version)
# - ddrgn: U-boat Historical Specifications 1.4
# - TheDarkWraith: FX Update_0_0_11_ByTheDarkWraith
# - TheDarkWraith & Arclight: FX_Update_0_0_11_BARF_1_3_Full_Fix (Better and Realistic Flotation)
# - TheDarkWraith: FX_Update_0_0_11_UHS_Fix
# - TheDarkWraith: NewUIs_TDC_6_3_2_ByTheDarkWraith
# - Trevally: Trevally Harbour & Kiel Canal Pilot v2.4
# - Krauter: Krauters Automated Scripts
# - Abd_von_Mumit: Patrol Routine Scripts v 01_02 by AvM
# - TheDarkWraith: IRAI_0_0_29_ByTheDarkWraith
# - TheDarkWraith: IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting
# - Oby: AirTorpedoes
# - Vickers03: SUB_hyd_fix_SH5
# - TheDarkWraith: SubFlags_0_0_6_byTheDarkWraith
# - TheDarkWraith: Sub_Exhaust_1_0_5_byTheDarkWraith
# - Heretic: MightyFine Crew Mod 1.2.1 Stock w beards
# - Athlonic: MCCD_1.04
# - Athlonic: MCCD_1.04_MFCM_1.2.1_compatible
# - Nisgeis: High Contrast Nav Map with Inverse Shallow Colour - Chart color scheme 3
# - thfeu58: Terrain_harbour_flags_Mod_v1_2_1
# - doomlordis: Dooms Decks for VIIABC41 1_4
# - TheBeast: SKIN_SH5_Type-VIIC_North_Atlantic_Grime_Weathered
# - Athlonic: Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120
# - avee: No magic skills v1.5 MCCD compatible
# - Venatore: Elite German Black & Copper Torpedo
# - Pascal: Pascal uniforms
# - Cerberus62: Historical Ship Equipment 1_3
# - Ailantd: AilBubbles 1.0
# - Ailantd: AilClouds 3_0
# - Ailantd: AilSmoke 1_7
# - KarlKoch: Speech fixes and additions (english version)
# - Cerberus62: Additional Merchant Ships 1.1
# - Heretic: Less annoying footsteps
- ACSoft: fix for Environment 5.0
# - Trevally: Trevally's tutorials

I am not arguing i am just asking!

I will apreciate if you answer to this one because now i have doubt for the corect order of the mods.

Thanks!
Absolutely positive .
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Old 01-26-11, 07:25 PM   #328
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Thanks sober. i will change the order. I will list my mod here and maybe if you have time just take a look to find if i did something wrong.

Thanks again!
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Old 01-26-11, 07:29 PM   #329
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Anybody got a link for the no magic mod?
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Old 01-26-11, 07:33 PM   #330
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http://www.subsim.com/radioroom/show...ighlight=magic

The easiest way to find stuff is go to the SH5 workshop main page and on the right there is a search this forum function . Lots of people dont notice it .
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