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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3421 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3422 |
CTD - it's not just a job
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As for the other post there MM, which was apparently posted as I edited the previous of mine: The "autonomy" does indeed give you Carte Blanche to go where ever you please. It is, after all, a "Sink" mission, and I would at least get to a 100 fathom location, unless you just relish the challenge. Even as I have grown older and used to playing in the those same "shallows", for patrols, I have always found a hidie-hole in the area, and I submerge in the deeper area, purposefully NOT hunting, coming up at night for air and battery, and then repeat as necessary until the patrol completes. Then I go off to a deeper location and do some sinking (hopefully). With the "Sink" missions, if given in the shallows, I will exercise my "autonomy" or "discretion", and go find me "safer" digs to hunt in.
As for the planes, yes it is odd that they do that. We might attempt to address that later. Part of the problem is the damage model, but mostly it is the zones.cfg displaying what I consider an inappropriate "damage". Some smoke would be OK, but if the plane is going to "FLAME ON!!!", it needs to either crash shortly thereafter, or the flames go out. TDW's mod was an attempt that assets (ships) would take damage from said fires. There is a bit of that in FotRSU, but I do not think the airplanes have it. I have never attempted to see what actually "sinks" a plane, so I am not certain that TDW's approach would work on them. We can certainly try though... As for the ships, there are quite a few more people on them, and generally, better damage control, most likely able to put out some fire, shore up some bulkheads, etc. I had one where I had hit a ship in the middle, taking out its engines, slowly taking on a list and catching fire, then gradually stopping. But escorts kept me down for a while. I eventually maneuvered into a safer area, came up and took a peek. There was the merchant, low in the water, down a pinch by the bow, listing to starboard, still on fire, lots of smoke, but still hadn't gone down after an hour plus. So I decided to QUIETLY maneuver into position to finish it off, which took about 30 minutes to get to 2400 yards. One torp ready to go, PD again, up scope, aim, shoot, over a 2 minute run, and at the one minute mark, torpedo still inbound, up goes a red flare and a "She's taking on water and going down!" message... just as the torpedo reaches the ship, there it went below... the torpedo explosion, of course, drew the escorts back to my area, and it took a LONG time to get away... There are times, where "realistic" sinking times do happen. I have also read quite a few stories of ships sinking in less than 2 minutes also... ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3423 | |
Admiral
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![]() Much obliged, on the info... was thinking such might be the case... but, felt it best to garner a definitive answer on it... Thanks. ![]() ![]() Now that I know I am free & clear to head for other territory to hunt... am going to beat feet for deeper hunting grounds... dancing about in the shallows, is murder on the nerves... ![]() ![]() ![]() M. M. ![]()
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#3424 | |
Admiral
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![]() Much obliged, to your confirming what I was thinking... *see pre post back in repose to KM.* Yeah, that area is kind of devoid of any serious areas to do so... I did think of playing trap door spider & see if some. unsuspecting vict... erhm, sink volunteer, wouldn't just haplessly wander by to be the bulls eye target... ![]() ![]() ![]() ![]() But... knowing that would probably take longer than it was worth. Just wasn't 100% sure of being able to go further afield for targets... so, hence My inquiry. ![]() Glad to know that it is affixed so as to ships not dancing away unscathed due to being lit up like a Viking funeral pyre... ![]() Yeah, I do know that ships would have a better chance at damage control... & that's acceptable... BUT when it comes to a plane... uhh uhh.. there is no damage control party & that's a grave error that Ubi should be keel hauled for even being allowed to be there.. ![]() Not pushing that y'all have to address that issue with planes & their damage models outright right away... BUT.... please do look into it, if y'all would... as I said... it is very frustrating, duking it out with 1 of them pesky mosquito's... & to watch them fly off, laughing at you the entire time as they fly off... blazing away.... ![]() NOT that I go out of My way to purposely duke it out with them, mind ya... was just in that instance, being in an area where going to either peri depth, much less even attempting to 'crash dive', was NOT an option... sucks.. to not be able to drop 1 of them there IJN flyboys like a pesky fly or mosquito... ![]() ![]() Any way... thanks for the reply bac to My inquiry... ![]() ![]() Now, back to finding better hunting grounds that I can hide if I need to... ![]() M. M. ![]()
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#3425 | |
CTD - it's not just a job
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Bringing this forward a page for these two fellows to see:
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"...and bollocks to the naysayers" - Jimbuna |
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#3426 | ||
Admiral
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After doing the save, just prior to entering that area... I waited a few minutes before exiting the game... as I always do. I booted up My computer, to re load & entered the patrol zone area of Sibutu... so that should not have been an issue that I know of.. as I did not go into the museum or do a single mission... heck, I don't even mess with those areas at all, to be frank about it... instead, focusing on running careers only. ![]() Quote:
![]() ![]() I did note that the 91 rated guy, only let off a short burst at the 1st plane.. then just stopped & lollygagged about watching the plane (on fire & ready to host a weenie roast by then... ![]() ![]() With plane # 2... neither of them, not once... attempted to fire the flak gun... at all... ![]() ![]() As they say, curiouser & curiouser... ![]() ![]() ![]() ![]() Any way... that is My report on that subject... now back to Sid, at the news desk for channel 9, this is M. M., signing off... M. M. ![]()
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#3427 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3428 |
Silent Hunter
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i remember seeing a spreadsheet or possibly a PDF that listed each of the Japanese ships and their physical details as well as the number of points accrued for sinking.
i cannot find that document. was there one created for FOTRSU? ...or was it a different mod-set and i am just confused?
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3429 |
Silent Hunter
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the drop zone circle is nowhere near the actual drop off zone.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3430 |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
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Good Evening Gentlemen,
Propbeanie, I have a habit to save near the next mission after requesting it. Then I return to the game for a minute or two. I then will quit the game. I will have shut off the computer and return the next evening to play the mission. Now, some times I will forget how many saved games I have. during this patrol, I still had my enter and exit saves and about 5 to 6 game save at that time. I normally only keep 3 or 4 at any given time. I do not know if this matters, but I have noticed it will change the load times depending on how many save there are. Hope this is what you where looking for. Sorry it takes a bit to reply. My computer at the shop will not load the FOTRS forum. just displays a white screen. So I have to wait till I return home. To M.M. on the planes, I have had them go away on fire, then turn around still on fire and take another pass at me. They just refuse to die at times. LOL Thanks Comder
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Asus ROG Strix Scar G732LXS-XS99 I9 10th GEN, 32gb MEM, RX2080 8GB nvidia, 2TB SSD Windows 10 Pro Warship? What warship? ![]() |
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#3431 | |
Silent Hunter
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Microsoft Windows handles re-use of memory very poorly. think of memory like your countertop in your kitchen. you make a meal and then clean up and everything is ready to make the next meal. Microsoft is not that neat-and-orderly. if windows was cleaning up after that meal, the dirty dishes, etc would be cleared away however the countertop would not be one, unused space but a few (or many) smaller spaces for you to use for the next meal. the technical term is memory fragmentation. applications like SH4 need large, unfragmented chunks of memory. when we (you) launch and exit SH4 several times, Microsoft does not properly clean up after itself and there are less, large chunks of memory to use the next time you launch SH4. eventually, SH4 will CTD for no apparent reason. a reboot will reset things.
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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#3432 | ||
CTD - it's not just a job
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HAH! The Scotsman from Minnesota! Ship Length Table oona et bee a fine wun tooo, lad! (purse your lips and really dig in on the accent) - it'll be missing a few ships, but not many... Quote:
As for the differences between computers, the different versions of Windows and the Silent Hunter 4 game - which is a DirectX v9.0c game remember - we are assured of several things: 1. Saves will corrupt from you holding your mouth the wrong way 2. The game will crash 3. The game ignores dates unless you want it to (think Balao and Tench and mission assignments) 4. The game does strange things at times Now, for MM & Comder, I have this: I have not had a fail in Windows 7 or XP (yes, it can run FotRSU under the right circumstances) while playing the game. All of the fails have been on the newer Windows 10 box with the Core i7 and 2x nVidia cards... lots of RAM, lots of drive space... but the Core2 Q has not (knock on wood) failed in these tests... On the newer Win10 machine, the fails only happen after multiple Starts and / or Saves and Reloads, without having closed the game, nor re-booted, which brings to mind Front Runner and Base Time 2018... I think I'll do some more testing before doing the Preview release, and try some CareerStart shifts... those dates do matter. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3433 |
Swabbie
![]() Join Date: Apr 2021
Posts: 12
Downloads: 30
Uploads: 0
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I need more information about Mod Pack.
Out of box FotRSU has 12 mods in AddInModzPak_1.46 But "FotRSU146_AddInz_v2" version has 21. Why? Is this outdated version? Do AI mods work or they're already part of FotRSU? If they work I want to know how. For example, I attacked patrol of two Japanese submarines during night. One was done by torpedo other one by deck gun. When I start shooting from deck gun, second submarine didn't react at all. No dive or anything. This is pretty immersion breaking. Can it be improved with AI mods from FotRSU146_AddInz_v2? Or enemy submarines can't dive? |
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#3434 |
Torpedoman
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Hi propbeanie!
after many OK missions it happened to me again the "12 highnoon" at the gauges. It was December 22, 1942 with Gato 212 in the Honshu area. I didn't realize there was a Japanese submarine because it was out of range of the hydrophone and radar. With route NE finally the radar signals me the presence of what is a Japanese submarine. From that moment all the saving are with the gauges at 90 °. Is it not possible to eliminate the presence of Japanese submarines in the MOD which only create problems and are useless? Personally I would not miss it! Or do you think you are close to the solution? Torpedo |
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#3435 | ||
CTD - it's not just a job
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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