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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3406 |
Watch
![]() Join Date: May 2018
Posts: 22
Downloads: 126
Uploads: 0
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I'm getting CTD when going to the bridge. Windows 10, ubisoft download installation.
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#3407 | |
Argentinian Skipper
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Remember FOTRSU is for SH4 1.5, not SH4 1.4. If the UBI download is SH4 1.4, you will need 1.5 update. Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3408 | |
Admiral
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As it stands, have 7 completed objectives... & am beating feet back to Surabaya (before it gets abandoned... that is, if it doesn't before I get there... in which case will head for Freemantle I think it was that boats were told to go to after Surabaya was abandoned.) In the bag, are 7 ships sunk, thus far... 4 merchie's & 3 warships, for a total of close to 30K tonnage... not bad, if I say so Myself... ![]() ![]() M. M. ![]()
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#3409 | |
Admiral
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That info can be posted by clicking on jsgme task, scroll down the menu until they get to export, hover there & let the sub menu open then select clipboard. They can then paste that in with their reply response, back here. Ubi's SH4 is Gold edition, which is v1.5 SH4, Fitz... M. M. ![]()
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#3410 |
Commander
Join Date: Sep 2020
Location: Oregon, USA
Posts: 58
Downloads: 83
Uploads: 0
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Good evening Gentlemen,
Propbeanie, I have a total complement of 100 torpedoes. 76 in front, 24 in rear. The torpedoes are mk48's that are based on German t11's. My deck gun ammo is 9,999 when full. The torpedoes were at 61 in front and 18 in the rear. my deck gun ammo was at 9,809. Like I have said before, The Normandy can level a playing field. ![]() On another note, I am enjoying the direction FOTRS is going. I have done multiplayer. The bloody destroyers let go with the torpedoes, I have had at least 6 coming at me at a time. You gotta be quick and a keen eye to dive fast enough not to be hit. Those planes, wow even in normal play will not leave me alone even at night! Great job Mod team! keep it up. Thanks Comder
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Asus ROG Strix Scar G732LXS-XS99 I9 10th GEN, 32gb MEM, RX2080 8GB nvidia, 2TB SSD Windows 10 Pro Warship? What warship? ![]() |
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#3411 | |
Argentinian Skipper
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Best regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3412 |
Bilge Rat
![]() Join Date: Aug 2020
Posts: 1
Downloads: 69
Uploads: 0
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Hello
I'm having issues trying to download the mod, it opens a new tab and quickly closes, but doesn't start downloading. I'm a donor, so I don't think that it's my download limit. Many Thanks HS777 |
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#3413 | |
Nub
![]() Join Date: Apr 2011
Location: Moreno Valley,Ca.
Posts: 2
Downloads: 271
Uploads: 0
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Steve |
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#3414 | |
Argentinian Skipper
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Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#3415 | |
Admiral
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![]() All good chum, was mentioned as I was not sure if you were aware of that pertinent bit of info.. On that note, Steam's copy selection (for those NOT aware), is they have 2 different versions of SH4 on their end. Sh4 v1.4 & SH4 v1.5, so any that go through them to grab a copy of SH4 should be aware of this, so as to know that they are grabbing the appropriate copy to use with FotRS, & a host of other meg mods besides just FotRS. I know that there are still some of the older flavor flaves of mod sets that do utilize v1.4 which it also behooves the user to make sure of what they are grabbing when they grab those mods, just as well as knowing what copy of SH4... Forewarned, is forearmed, as the expression goes... & just putting that out there, in the hopes of saving them (other sub sim players & mod users, so that they are indeed aware of this pertinent info...) any grief they may face when they go to wondering why things are not working as they should. ![]() As always, I hope that this info is found to be helpful. ![]() ![]() ![]() Sincerely... M. M. ![]()
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#3416 |
Watch
![]() Join Date: Apr 2005
Posts: 20
Downloads: 35
Uploads: 0
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Wher do I put the files? Im so confused!
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#3417 |
Gefallen Engel U-666
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HunterStriker777!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3418 |
CTD - it's not just a job
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Doing mods can be confusing initially. You'll be an old-hand at it before long though.
First of all, for all new downloaders / players, there are instructions on the first page of the thread here, also on the download page, and there are pdf files in the Support folder of the mod, and you should be able to find all levels of 'detail' from "not enough", all the way beyond "verbosity reigns supreme". All of that said, there are a few pre-requisites to deal with: 1. The game must be v1.5 - with the U-Boats - if you don't have a choice for a German Career on the menu, then you have the wrong version of SH4.If all of the above applies, then either navigate into the game folder (ie: "C:\Games \Silent Hunter 4") and create a "MODS" folder, or run JSGME if you have it available, and create a MODS folder there. Download or copy the 7zip mod file there. Extract the file with 7-zip, which will take a couple of minutes. Once it is finished extracting, open the FotRSU mod folder, then the "Extras" folder, and find the copy of JSGME.exe there. Copy it, and then paste it into the game folder, where the SH4.exe file is. Run JSGME, and if you hadn't already, point it to the MODS folder with the FotRSU mod you extracted. Select the mod name in the left window, and press the ">" right arrow in the middle of the JSGME window, and it will start the activation process. This will take several minutes. You have time to go get a cup of coffee. Maybe even brew a pot, if your computer and drives are a pinch on the slow side. After that, you need to make certain that the SH4.exe file is not "Read-only", as found on its "Properties" settings (right-click the SH4.exe file, and choose "Properties" from that menu). If it is properly write-enabled, then use "Large Address Aware.exe", which JSGME should have placed in the game folder, and direct to the SH4.exe file, and set the SH4 file to "True", so that Windows will allow it more of your RAM. If you have previously played the game, you will have to empty the Save folder, which is usually "C:\Users \UserName \Documents \SH4", so that the game will create a new version with the mod information applied. Using MultiSH4 will allow you to assign a unique name to a Save folder so that you can have several copies of SH4 on the same machine, and each have its own Save folder. Any other questions, just "shout", and someone will help. ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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#3419 |
Admiral
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Ahoy, propbeanie...
![]() Am on patrol 3, same boat, Sargo class, sailed out from Surabaya, right before the shake up with sub command (SowWestPac, falling under ComSubsSowWesPac iirc that message, exactly.. ![]() On arrival in the area (close enough to trigger a flash radio traffic message, that is...) got orders to sink enemy targets & on having full autonomy in order to accomplish said task. Ok, now that this info is out of the way & disclosed... My query is this... With said orders, do I have to stay in that general area, to sink a ship (preferably big enough to trigger the completion bell on it, that is... ![]() ![]() Inquiring minds, wanna know... ![]() ![]() ![]() ![]() As it is, is a lot of area there, that is not deep enough to go to even peri depth... much less area big enough... (much less deep enough, to even attempt to crash dive... ![]() ![]() 1 bone of contention I have on this... & know that there is some failings on Ubi's part here... is that aircraft, afire... have a high propensity, to do that maneuver... fly off into the sunset blazing like a Viking funeral pyre... & not die... Ugh. ![]() As I recall, some ships end up doing that very same thing. As if that, in itself, was NOT bad enough... then there is the crewman you tell to man the flak gun... just firing off 1 short burst... & then, sits there, like a bump on a log, just staring away at the incoming aircraft... the guy's rated like 91 on Guns.. yet... does that. Ugh, if I didn't know better, would swear they were an IJN sympathizer... As I recall, didn't TDW do a mod that was supposed to make it where aircraft & ships, didn't just dance away, scot free from blowing up or sinking from fire damage... but would either crash in the case with aircraft, or sink in the case for ships... *sighs* sorry, it's... just frustrating, to watch a target just dance off into the sunset, burning away fiercely & having it not die... after you risked damages to shot the sucker down... when you aren't able to do the submerge & hide maneuver... ![]() Any way, any info on that, would be greatly appreciated on the sink with autonomy query... ![]() Thanks... M. M. ![]()
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#3420 |
CTD - it's not just a job
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@ Comder and Mad Mardigan, as well as all others interested:
I think I found the issue... After giving up on the testing yesterday evening, attempting to find the issue with Objectives not completing, and failing, I went back to testing for a Preview Release of the next version. Yesterday evening and night, I never had a fail the whole time, quitting after testing a mid-war Salmon. This morning, I continued with the Salmon testing, no problems, and moved to the Sargo. Two tries and "boom!" - CTD. Hmmm... Checked the mission - all OK. Check the sub - all OK. Check the conn - all OK. Check the guns etc. - all OK... Re-start the game, do the same Start, boat, date, etc., and no problem ![]() Continued testing. No further issue with the Sargo, so I went into the Narwhal. Third start test and "Boom!" - CTD... what thuh?... same tests as for the Sargo, and all looks fine. Re-start the game, same Start and all ran fine... ![]() So I dug further into the files, double & triple checking them all... nothing. So I started at the beginning with the Narwhal again, doing a Jan 42 start, then a July 42, Jan 43, Oct 43 and all are fine... then a Jan 44 start and "Boom!" - CTD!!! Then it dawns on me... I have not been re-starting the game between these starts. If I do re-starts, I never have a bit of trouble. This is similar to if you change game "modes". You should not go from Single Mission to War Patrol, or Museum to Career, etc., so it stands to reason that doing several "Starts" in a row would be similar. I was overloading the game's memory. The Narwhal seems to be a bit of a memory hog, and it really pushes things to the limit... So I went back into the game, did four starts without exiting, then I did my big "Test" mission, and presto! It did not complete the 2nd mission Objective. So I did a re-start, and low and behold, no problem. If I exit the game after every Save, I have no problem. So think back on your game play, and see if you can remember how often you did a re-start... ?? ![]()
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"...and bollocks to the naysayers" - Jimbuna |
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