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Old 08-10-14, 05:15 PM   #3286
THEBERBSTER
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Hi Dogfish

Link to my SH5 – SH4 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Have a look at my Tutorial Post #10 and Post #11

Peter
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Old 08-11-14, 10:19 AM   #3287
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Dogfish

Link to my SH5 – SH4 posts:

Step By Step Tutorials & How To Do It

http://www.subsim.com/radioroom/showthread.php?t=211804

Have a look at my Tutorial Post #10 and Post #11

Peter
Thanks for that BERBSTER. I copied your posts for reference. While I will try your way step by step, I have a question for you.
Do you think the problem being caused by my ordering Battlestations from the 1st officer instead of the watch officer? That appears to be the only difference. Everything else is working fine, even ordering to aim at different features on the ship such as "below water line" or "fire at bridge", all this works fine. If I order "Hold Fire" it works. It's just when I try to resume fire, that's when I run into the problem of inaction.
I will use definitely use your post step by step and see if I get a different result. Your post also helped greatly with another problem about the crew leaving the gun pointed helter skelter, even back at the bridge. I should not have that problem any longer thanks to your post.
I'll check back.
Thanks again.
D40





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Old 08-13-14, 10:39 AM   #3288
Mehring1917
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Default SH5.exe in use by other another process error

Hi, over the last year or so I've had intermittent major butt pain trying to use this patcher and in case I have finally discovered the cause, here is what I found. It wasn't any AV or firewall and, in spite of the error messages, the SH5.exe was not being used by another process.

Although I don't understand when or why they would change, I found that the files to be patched were having their security properties changed. Right clicking the files and opening properties/security tab revealed they would sometimes, always the .exe, become 'write only' for some group or user names. A new user name was also generated which I have never found on any other file.

Enabling write permissions for all users and/or deleting the mysterious new user allowed the patcher to work properly.... I think. The .exe is now 4.35mb. Is that the right size? Fingers crossed.
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Old 08-13-14, 12:26 PM   #3289
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Hi Dogfish

If you are referring to Battle Stations to use the Deck Gun then it should always come from the Watch Officer.

When you close the Battle Station icon through him it is that action that repositions the Deck Gun correctly.

Other than that it should not be a problem to use another officer.

I would not use the shortcut key to call Battle Station always go through an officer.

You will also come across a bug in SH5 where you lose your Deck Gun Crew when the sea is not smooth.

You will need to keep an eye on your Crew Icon and Deck Gun Icon staying lit.

You will know you have that problem when you cannot traverse the gun, assuming you are firing it and not the gun crew.

With regards to inaction just keep an eye on what icons are lit, again this is all part of the bug.

Peter
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Old 08-13-14, 12:28 PM   #3290
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Hi Mehring

Are you using the stand-alone patcher or the one in TDW's NewUi mod?

Peter
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Old 08-13-14, 01:06 PM   #3291
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hi Berbster, I've used several stand alones over time, latest being 164 and 165. 128 worked ok IIRC but now obsolete. Using 164 ATM as it corresponds with latest Sober megamod.

I was curious to see if it was a computer/OS problem but today I tried patching the files on a laptop with a different OS and no uplay/SH5. Same .exe error. Can't understand why the patcher works ok for everyone else.

Still, it does seem to be ok. Not sure if there's a definitive test to see if all is installed correctly.
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Old 08-13-14, 02:20 PM   #3292
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Hi Mehring

Change the Map colours and you will know straight away.

Peter
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Old 08-13-14, 03:51 PM   #3293
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hi again, that works. Now, how do I change the colour back?






kidding
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Old 08-13-14, 05:34 PM   #3294
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Old 08-14-14, 02:27 AM   #3295
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Quote:
Originally Posted by Mehring1917 View Post
hi again, that works. Now, how do I change the colour back?






kidding
if u mean the ruler, protractor and compass map color u can change them back to the default color by using your backup file witch one u must made it before to patch the game...or there is also and option in the game UI right click on the compass, ruler, protractor and a color option will be displayed and from there u can change it back to the default color... to have this option u must have the latest version of tdw's UI 7.5.0
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Old 08-15-14, 10:21 AM   #3296
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Quote:
Originally Posted by THEBERBSTER View Post
Hi Dogfish

If you are referring to Battle Stations to use the Deck Gun then it should always come from the Watch Officer.

When you close the Battle Station icon through him it is that action that repositions the Deck Gun correctly.

Other than that it should not be a problem to use another officer.

I would not use the shortcut key to call Battle Station always go through an officer.

You will also come across a bug in SH5 where you lose your Deck Gun Crew when the sea is not smooth.

You will need to keep an eye on your Crew Icon and Deck Gun Icon staying lit.

You will know you have that problem when you cannot traverse the gun, assuming you are firing it and not the gun crew.

With regards to inaction just keep an eye on what icons are lit, again this is all part of the bug.

Peter
Right.
Excellent, this has been very helpful.
Thanks very much,
D40
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Old 08-16-14, 07:22 AM   #3297
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Originally Posted by TheDarkWraith View Post
v1.0.165.0 released. See post #1

Starting with v1.0.165.0 added a new patch to SHSim_act: RPM inertia. Player's unit and AI unit's shafts/props will now have inertia and thus will not 'spin up' or 'spin down' at ridiculous speeds. See the Notes= of the patch for how to change the multipliers

Hi, I'm having a problem with the last v 1.0.165.0. I activated the patches RPM inertia but as soon as I select a mission or campaign the game crashes me. : Hmmm:
i have the following mod active:
The Wolves of Steel 1.02
The Wolves of Steel 1.02_Patch_5
The Wolves of Steel 1.02 - TDW Real Navigation
The Wolves of Steel 1.02 Realistic_Hydrophone_1_1
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Old 08-16-14, 09:14 AM   #3298
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Quote:
Originally Posted by mikehcl View Post
Hi, I'm having a problem with the last v 1.0.165.0. I activated the patches RPM inertia but as soon as I select a mission or campaign the game crashes me. : Hmmm:
i have the following mod active:
The Wolves of Steel 1.02
The Wolves of Steel 1.02_Patch_5
The Wolves of Steel 1.02 - TDW Real Navigation
The Wolves of Steel 1.02 Realistic_Hydrophone_1_1
Same here. I select and load my campaign and the game CTD. I remove the RPM inertia option and I can play my campaign fine (well it did CTD once after about 50 minutes of play, possibly unrelated). My NewUIs_TDC_7_5_0 (latest build) is set to SHIII style.

Here is my mod list:

SteelViking's Interior Mod V1.2
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 8.c Wave Mechanics - Hurricane
Conus' Graphic Mod 1.0
DynEnv v2.9 - Water Reflections Intensity Varied by Available Sunlight by TDW v1.0.2.0 (Main Mod comp.)
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober_0Points
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Reworked Morale and Abilities v.1.1
NewUIs_TDC_7_5_0_ByTheDarkWraith
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
TDW_Ship_Inertia_1_1_0
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
Critical hits 1.1 Torpedos
Cerberus62 Corrected Depth Charge Projector 1.0
New Torpedoes Explosion - FX Update add-on
Shadow Improvement ModLR
sobers best ever fog V25 SH5
sobers storm Clouds v1 SH5
Sub_Exhaust_1_0_5_byTheDarkWraith
gap - Sonar Sound Collection v 1.0 for SH5 - Booming
Better Sea Foam
Depth Charge Fix Reduced Explosion Range
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
gap - armaments & equipments patch v 0.2
gap - HD 1 deg Scope Bearing v 1.0
Real U-Boat Performance - Type VII v1.6
SM_Flag_Wind_Patch

Best
SHunter
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Old 08-17-14, 10:48 PM   #3299
TheDarkWraith
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Quote:
Originally Posted by mikehcl View Post
Hi, I'm having a problem with the last v 1.0.165.0. I activated the patches RPM inertia but as soon as I select a mission or campaign the game crashes me
Quote:
Originally Posted by shunter101 View Post
Same here. I select and load my campaign and the game CTD. I remove the RPM inertia option and I can play my campaign fine
Fixed in v1.0.166.0. Let me know either way (yes or no) if it fixes the problem both of you were having.


v1.0.166.0 released. See post #1

Starting with v1.0.166.0 revised the RPM inertia patch in the SHSim_act to fix bug of trying to use invalid pointer that can happen in campaigns and some single missions

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Old 08-18-14, 05:23 AM   #3300
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Quote:
Originally Posted by TheDarkWraith View Post
Fixed in v1.0.166.0. Let me know either way (yes or no) if it fixes the problem both of you were having.


v1.0.166.0 released. See post #1

Starting with v1.0.166.0 revised the RPM inertia patch in the SHSim_act to fix bug of trying to use invalid pointer that can happen in campaigns and some single missions

Everything solved all works, thanks.
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