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Old 02-01-08, 08:03 PM   #316
onelifecrisis
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Quote:
Originally Posted by Wilcke
OLC, would you like me to send you a couple of their Manuals in PDF format? You can PM me with an appropriate e-mail addy or upload site.

Take care man!
Great!

Sent you a PM
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Old 02-01-08, 08:07 PM   #317
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Quote:
Originally Posted by matttm
I am planning to run the following (installing in order listed):
...
6 Dials Sim Feeling (the one on Teddy's filefront still compatible with 2.6??? Is it needed if using OLC GUI???)
...
OLC GUI 1.2.1 (the generic one)
...
Can anyone see any tweaks (probably to menu_1024_768.ini) I will need to do to make a these compatible?
Heads up:
OLC GUI and 6 Dials Sim Feeling are mutually exclusive. I'm pretty sure that nobody has merged them either (I certainly have no plans to do so). Whether or not 6DSF is "needed" when playing with the OLC GUI is a matter of opinion. If you want mine: no, it's not needed.
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Old 02-27-08, 12:00 AM   #318
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Default NYGM U-tanker problem?

Hello all,
Just recently started playing the NYGM 2.5 mod and Just wondered if anyone can shed any light on the following;

Just done a patrol in a type IX in mid 1942, and ended up with 3 torpedoes left. There was a U-tanker on the map in mid Atlantic not far from where I was so I went to resupply. As this was my first `resupply` since playing with the stock SH3 with the relevant `Milk Cow` mod, it was a pleasant surprise to find an actual submarine instead of a ship waiting for me. However there was no conning tower on this other submarine at all, just the hull!.
At the time I thought it was a simple graphical problem of some sort so I thought "Oh well, I can live with that" and promptly berthed up to it.

Resupplied. Tea,cakes and medals for the crew,..blah,blah,blah..
Time to push off,...Oh dear......the U-tanker now had its own conning tower...

and mine did`nt! Looked pretty funny with the F12 view
There was nothing I could do about it except sail away from the tanker to a sufficient distance to be able to reluctantly kiss goodbye to the next part of the patrol and exit back to base

Is this a bug or something, or is there anything I can do to resolve it?
I`d appreciate any feedback.

Thanks
JC
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Old 02-27-08, 10:37 AM   #319
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I suppose that you have spoiled files.....:hmm:
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Old 05-08-08, 11:10 AM   #320
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Default Type XXIII boat for NYGM

Any NYGM player who wants to try Tomi's Type XXIII U-boat in 1945 can now download it from my signature. It replaces the old FuMB37 mod supplied with NYGM 2.6B.

But please read this link first:

http://www.subsim.com/radioroom/show...&postcount=306

A new release of NYGM will be coming soon. We haven't forgotten it!

Stiebler.
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Old 05-08-08, 11:14 AM   #321
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Cool!!! Downloading now
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Old 05-08-08, 11:42 AM   #322
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today the evening I will not sleep!!!!!
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Old 05-08-08, 12:15 PM   #323
coronas
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Quote:
Originally Posted by Stiebler
Any NYGM player who wants to try Tomi's Type XXIII U-boat in 1945 can now download it from my signature. It replaces the old FuMB37 mod supplied with NYGM 2.6B.

But please read this link first:

http://www.subsim.com/radioroom/show...&postcount=306

A new release of NYGM will be coming soon. We haven't forgotten it!

Stiebler.
Great work! I post in Tomi's Type XXIII U-boat threat about a possible error.
Waiting for the new release. Can you tell us any advance?
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Old 05-08-08, 01:49 PM   #324
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that sounds cool.But I beg you Stiebler-don't follow in GWX footsteps when it comes to game loading time
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Old 05-08-08, 02:25 PM   #325
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Excellent! I still keep a running install of NYGM! I just love it!

Thank you!
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Old 05-09-08, 01:15 AM   #326
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Quote:
Originally Posted by Stiebler
Any NYGM player who wants to try Tomi's Type XXIII U-boat in 1945 can now download it from my signature. It replaces the old FuMB37 mod supplied with NYGM 2.6B.

But please read this link first:

http://www.subsim.com/radioroom/show...&postcount=306

A new release of NYGM will be coming soon. We haven't forgotten it!

Stiebler.
Excellent work, Stiebler!
Waiting NYGM 2.7
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Old 05-09-08, 04:24 AM   #327
Stiebler
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@Coronas:

Quote:
I post in Tomi's Type XXIII U-boat threat about a possible error.
Thanks. My reply is in the Type XXIII thread.

Quote:
Waiting for the new release. Can you tell us any advance?
The new release will contain some significant new advances.

The main features are these:
1. The Type XXIII boat (obviously).
2. The Real Weather Fix.
3. Racerboy's exhaust smoke for all U-boats. (Used with permission.)
4. Iambecomelife's new merchant fleet, incorporated into convoys.
5. Key changes made to stop the way in which a U-boat could pass into a convoy from the front, at periscope depth, without ever being detected by the front escort. You will have to be much more careful now.
6. Schnorchelling improved, so that the crew doesn't die of exhaustion in stormy weather. (This is much more complicated than it sounds.)
7. 'Bold' asdic decoy made much more realistic with new, unpublished, research. [Incidentally, this new version of Bold is not included with the FuMB37XXIIINYGM mod, so you need to be more careful with the XXIII than the way I have been playing.]
8. SH3Patrol program updated with new patrol grids for the Type XXIII boat. (Also other changes.)

There are numerous small changes, fixes, adjustments to the campaign files and air power, and similar.

The whole mod is ready for release, except for the difficulty with rezoning some of IABL's merchant fleet, which has caused the long delay. Der Teddy Bar has been handling this part, I've been doing the torpedo testing and final adjustments of the corrected ships.

Stiebler.
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Old 05-09-08, 07:14 AM   #328
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Sounds interesting, looking forward to the release. Thank you for the sitrep
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Old 05-09-08, 08:00 AM   #329
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can you give any date when it's gonna be ready?
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Old 05-09-08, 10:51 AM   #330
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air DepthCharges? they will exist in new NYGM?
and..... RUBINI in the gw2.1 has made changes in the Radar Warning. perhaps
they is good idea it is also improved in nygm.....

Last edited by xristoskaiti; 05-09-08 at 12:03 PM.
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