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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 |
Swabbie
![]() Join Date: Jan 2010
Posts: 10
Downloads: 6
Uploads: 0
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sorry, i didn´t have seen that,
Thank you |
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#317 | |
Sparky
![]() Join Date: Jan 2010
Posts: 158
Downloads: 36
Uploads: 0
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![]() Anyway, really great work! I must still test the performance. |
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#318 |
Silent Hunter
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I am experiencing very slow camera speeds when I press Shift+F2 to explore the interior. This is distinct from a low-framerate stutter - the camera pans smoothly, but just extremely slowly. It's been torture for me, because I just love all the little details that have been added! Any thoughts?
E8400 Core 2 Duo at 3.6 GHZ 4GB DDRAM Radeon 5850 |
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#319 |
A-ganger
![]() Join Date: Apr 2009
Location: Budapest
Posts: 78
Downloads: 163
Uploads: 0
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Grimes, how did You delete all the food ? I'd like to do that, but don't know what to delete...THX a lot
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#320 |
Frogman
![]() Join Date: Sep 2005
Posts: 307
Downloads: 15
Uploads: 0
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Didn't DD's OH mod include the feature that will make the food disappear slowly as you progress more and more into the patrol?
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#321 |
Seaman
![]() Join Date: Mar 2006
Location: Poland
Posts: 35
Downloads: 10
Uploads: 0
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Hi,
It's an amazing mod, I've waited for it for a long time. Finally, when it's been released, I can't make it work. I install it via JSGME. Other installed mods: -GWX 3.0 -GWX 16 km atmosphere -GWX open hatch mod -MFM Beta 4.1 -<some additional ships> installation goes well, then I start the game, choose a single mission, VII type uboat, and still nothing, there's no way to open a hatch, in free camera mode there's a dark space behind it. What am I doing wrong? Please, help me guys, it would be great to visit the rest of my boat ![]() |
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#322 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Edit: Dang nevermind, I thought this was DD_OpenHatch thread, just realized the diesel room is released! ![]()
__________________
Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#323 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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Read my post: http://www.subsim.com/radioroom/show...&postcount=314 Also Flack says to uninstall via JSGME any other Open H versions cause this mod includes it already! So uninstall the Mod plus the GWX OH mod and then install this one again. |
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#324 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#325 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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And were did you read that?
No mate, no...I am running it with GWX Gold. ![]() |
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#326 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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hi
Files downloaded at 21.30 and immediately made first tests I must say that it is a feast for the eyes really nice Pc pc features used CPU Intel E5300 @ 4 GHz 2 gb ram ATI HD4870 X2 positioning the most critical point because of the workload (engine room, next door room electric motors, looking towards CR.) Original FM = 40 FPS FM + open CT = 35 FPS FM + open CT (sense food) = 38/39 FPS The tests were made fog parameter increased from 11 mt. to 25 meters (to have more visibility now from CR can look at the engine room just clouded Regards, Luca |
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#327 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=216 I guess i'm missing sthg(?) EDIT. I'm certainly missing sthg...http://www.subsim.com/radioroom/show...&postcount=221 It is GWX3 compatible.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#328 | |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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The camera is slow to ascelta not for the FPS is only a problem of setting Regards, luca |
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#329 |
Silent Hunter
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Never mind! I found out what the problem was - with stock SH3 I was in the habit of holding down the SHIFT key as I floated through the sub - once you release the shift key, you move at an acceptable rate.
Excellent work! ![]() I know you were frustrated about adding human figures, but how about placing some crewmembers under blankets in the bunks? That way you would only have to include maybe a head and hands underneath a spherical object. Regardless of what you decide to do, great job. |
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#330 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Beautiful work !
![]() The textures, lighting, and everything is looking great, I think I'll be sleeping back at the bunks for a while instead of my little room, at least till the phantom starts pumping! No FPS load at all here, 45-65+fps throughout 3Ghz Core2duo, 4GB RAM, 9800GT, 1680x1050, WinXP Mods: GWX3, Uninstalled DD_OH, enabled ACM_GUI on top of this mod and my tweaked camera file. Seems to work flawless, I'll do more tests, and report back anything unusual. Great work Flak, thank you! Take your time for the animated version. And guys please read the README, some answers are there. BTW; Lots of food ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS Last edited by piri_reis; 02-14-10 at 06:03 PM. |
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