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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2006
Location: Poland
Posts: 35
Downloads: 10
Uploads: 0
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Hi,
It's an amazing mod, I've waited for it for a long time. Finally, when it's been released, I can't make it work. I install it via JSGME. Other installed mods: -GWX 3.0 -GWX 16 km atmosphere -GWX open hatch mod -MFM Beta 4.1 -<some additional ships> installation goes well, then I start the game, choose a single mission, VII type uboat, and still nothing, there's no way to open a hatch, in free camera mode there's a dark space behind it. What am I doing wrong? Please, help me guys, it would be great to visit the rest of my boat ![]() |
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#2 | |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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![]() Quote:
Read my post: http://www.subsim.com/radioroom/show...&postcount=314 Also Flack says to uninstall via JSGME any other Open H versions cause this mod includes it already! So uninstall the Mod plus the GWX OH mod and then install this one again. |
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#3 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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![]() Quote:
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#4 |
Admiral
![]() Join Date: Jan 2006
Location: Spain , Crossing Gibraltar!
Posts: 2,292
Downloads: 202
Uploads: 1
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And were did you read that?
No mate, no...I am running it with GWX Gold. ![]() |
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#5 | |
Grey Wolf
![]() Join Date: Jan 2008
Location: CK7662
Posts: 918
Downloads: 178
Uploads: 4
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![]() Quote:
http://www.subsim.com/radioroom/show...&postcount=216 I guess i'm missing sthg(?) EDIT. I'm certainly missing sthg...http://www.subsim.com/radioroom/show...&postcount=221 It is GWX3 compatible.
__________________
"I would rather have questions that can't be answered than answers which can't be questioned." - Richard P. Feynman [1918/1988] "I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan "You don't even care. That's how much an impact the three-point shot has and it's evidenced by how everybody plays... There's no basketball anymore, there's no beauty in it. It's pretty boring. But it is what it is and you need to work with it." - Greg Popovich Mods for SH3 |
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#6 |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Beautiful work !
![]() The textures, lighting, and everything is looking great, I think I'll be sleeping back at the bunks for a while instead of my little room, at least till the phantom starts pumping! No FPS load at all here, 45-65+fps throughout 3Ghz Core2duo, 4GB RAM, 9800GT, 1680x1050, WinXP Mods: GWX3, Uninstalled DD_OH, enabled ACM_GUI on top of this mod and my tweaked camera file. Seems to work flawless, I'll do more tests, and report back anything unusual. Great work Flak, thank you! Take your time for the animated version. And guys please read the README, some answers are there. BTW; Lots of food ![]()
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS Last edited by piri_reis; 02-14-10 at 06:03 PM. |
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#7 |
Sailor man
![]() Join Date: Jan 2010
Location: The engine room
Posts: 46
Downloads: 2
Uploads: 0
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This has got to be one of the best mods I've seen here. You've put an amazing level of detail into it.
It runs quite well for me. I don't have the exact FPS yet, but it is almost the same as before. One thing, looking forward from the engine room does produce a lot of lag for me. Maybe it's all the food? Loading times have not changed, I think. Mods I have: GWX - Late War Sensors Snorkel Antennas GWX - Lite Harbor Traffic U-jagd1.3_GWX Q Ship mod GWX3.0 Unofficial_rockets_fix_GWX3.0 TMT v2 Thomsen's Sound Pack V3.2cg WBNN Mission Orders Lite FM_NewInterior (Static Beta) System Specs: Windows XP 32 bit Pentium 4 2.4 Ghz 1gb ram Radeon 9800 128 mb Can't wait to get my hands on the animated/sound version! |
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#8 |
Torpedoman
![]() Join Date: Aug 2007
Location: italy
Posts: 118
Downloads: 50
Uploads: 0
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hi
Files downloaded at 21.30 and immediately made first tests I must say that it is a feast for the eyes really nice Pc pc features used CPU Intel E5300 @ 4 GHz 2 gb ram ATI HD4870 X2 positioning the most critical point because of the workload (engine room, next door room electric motors, looking towards CR.) Original FM = 40 FPS FM + open CT = 35 FPS FM + open CT (sense food) = 38/39 FPS The tests were made fog parameter increased from 11 mt. to 25 meters (to have more visibility now from CR can look at the engine room just clouded Regards, Luca |
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#9 |
Silent Hunter
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Never mind! I found out what the problem was - with stock SH3 I was in the habit of holding down the SHIFT key as I floated through the sub - once you release the shift key, you move at an acceptable rate.
Excellent work! ![]() I know you were frustrated about adding human figures, but how about placing some crewmembers under blankets in the bunks? That way you would only have to include maybe a head and hands underneath a spherical object. Regardless of what you decide to do, great job. |
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