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Old 07-30-07, 02:26 AM   #316
Mraah
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Quote:
Originally Posted by LukeFF
Question: the PPI's beam in 1.3 has a very jagged edge to it. Is there any way to clean it up so it has a more smooth edge to it?
Luke,

There might be a way. I'll have to experiment with the PS code. Are you running with the default PS shader file or the modded Anvart (no blur)?

P.S. I've read up how to "sharpen" an image and it might all that needs done but I'm at work now so I can't mess with it until later this morning. I found a tutorial a few months ago on the web explaining pixel shader ... it's really good and if you like to experiment with the command lines try it out :

http://www.facewound.com/tutorials/shader1/

mraah
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Old 08-01-07, 03:50 AM   #317
Anvart
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Quote:
Originally Posted by Mraah
Quote:
Originally Posted by Anvart
Quote:
Originally Posted by Canonicus
Yes!....

Mraah...you need to get busy and give us a real nice red display.

PLEASE?
Devs have hidden PPI texture ...
Anvart,

Thanks for tips!! Yes, I noticed PPI texture no longer being used. I suspect it's being drawn by code in the SHController.act file ???? I say this because it's clean and basic, just lines and straight azimuth text. Perhaps you can have a look please? I'm thinking the text can be removed like you did in v1.3.

Thanks

Mraah
I think, that it's hidden texture...?
Because when you reduce brightness of PPI image (shader-code), you can see non-even painting of figures ...????
I can be not right ...
And next, blur must to be for target-mark only (as reflected signal)...
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Last edited by Anvart; 08-01-07 at 12:38 PM.
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Old 08-10-07, 04:06 PM   #318
Roger Dodger
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Quote:
Originally Posted by Mraah
V122 RELEASED!!!!!!!!!!!

Goto 1st Page of thread ...

Quick link
http://www.subsim.com/radioroom/show...11&postcount=1


Thanks for waiting everyone!

Mraah
Are these MODs compatable with SH4 V1.3 and Trigger Maru V1.4?

Both the original post (1st page) and the README state "SH4 V1.2". Also, I can't find anywhere in this thread that it is 1.3 compatable.

The efforts of all who have worked/are working on these MODs are appreciated. Thanx

LtCdr. Roger Dodger, USCG(R)
USS S-23 (SS 128)
Cavite, Philippines
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Old 08-11-07, 12:07 AM   #319
Bando
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@Rogerdoger
The work of Mraah's radatr fixes was all for version 1.2
In version 1.3 the radar is fixed by the devs.
I don't know if Mraah is still working on radar issues.
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Old 08-11-07, 06:13 PM   #320
Roger Dodger
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Quote:
Originally Posted by Bando
@Rogerdoger
The work of Mraah's radatr fixes was all for version 1.2
In version 1.3 the radar is fixed by the devs.
I don't know if Mraah is still working on radar issues.
DRAT! They fixed it so it looks pretty good, but didn't include the range circles. I had hoped to use those. Let me know if Mraah can get them working for SH 1.4 .

Thanx muchly,

LtCdr Roger Dodger, USCG(R)
S-23 (USS 128)
Cavite, Philippines
(Freemantle, Australia)
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Old 08-12-07, 03:39 AM   #321
Mraah
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Quote:
Originally Posted by Roger Dodger
Quote:
Originally Posted by Bando
@Rogerdoger
The work of Mraah's radatr fixes was all for version 1.2
In version 1.3 the radar is fixed by the devs.
I don't know if Mraah is still working on radar issues.
DRAT! They fixed it so it looks pretty good, but didn't include the range circles. I had hoped to use those. Let me know if Mraah can get them working for SH 1.4 .

Thanx muchly,

LtCdr Roger Dodger, USCG(R)
S-23 (USS 128)
Cavite, Philippines
(Freemantle, Australia)
Sorry everyone. I've been working alot of overtime this past month and I haven't found the time to get out a v1.3 yet. The hidden grid's the road block.

Next month, September, I'm not scheduled overtime and I'll be able dive back into to ... I don't see a light at the end of the tunnel though .

Mraah
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Old 08-12-07, 04:46 AM   #322
Bando
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Take your time Mraah, all good things need time.....
I need another 7 years before I retire, counting every second......

Take care......
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Old 08-01-12, 12:25 AM   #323
xpirex
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I appreciate this is an old thread but can anyone re-upload any of these mods please?
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Old 08-01-12, 05:37 PM   #324
Roger Dodger
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Quote:
Originally Posted by xpirex View Post
I appreciate this is an old thread but can anyone re-upload any of these mods please?
If you will send me a PM with your email address, I'll send you what I have. I only kept the "Black Spiderw + Rg circles-standard" portion of the entire MOD. That was the one that worked best for me.

Admittedly, I haven't used it since TMO2.0 was released. I like the TDC portion that is now included and don't want to mess that up. Someday, I'll enable it and find out for sure.

Good Hunting!
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