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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#316 | |
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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There might be a way. I'll have to experiment with the PS code. Are you running with the default PS shader file or the modded Anvart (no blur)? P.S. I've read up how to "sharpen" an image and it might all that needs done but I'm at work now so I can't mess with it until later this morning. I found a tutorial a few months ago on the web explaining pixel shader ... it's really good and if you like to experiment with the command lines try it out : http://www.facewound.com/tutorials/shader1/ mraah |
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#317 | |||
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
Posts: 2,492
Downloads: 122
Uploads: 1
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Because when you reduce brightness of PPI image (shader-code), you can see non-even painting of figures ...???? I can be not right ... And next, blur must to be for target-mark only (as reflected signal)...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... Last edited by Anvart; 08-01-07 at 12:38 PM. |
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#318 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Both the original post (1st page) and the README state "SH4 V1.2". Also, I can't find anywhere in this thread that it is 1.3 compatable. The efforts of all who have worked/are working on these MODs are appreciated. ![]() LtCdr. Roger Dodger, USCG(R) USS S-23 (SS 128) Cavite, Philippines |
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#319 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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@Rogerdoger
The work of Mraah's radatr fixes was all for version 1.2 In version 1.3 the radar is fixed by the devs. I don't know if Mraah is still working on radar issues.
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Regards, Bando |
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#320 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Thanx muchly, LtCdr Roger Dodger, USCG(R) S-23 (USS 128) Cavite, Philippines (Freemantle, Australia) |
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#321 | ||
Engineer
![]() Join Date: Apr 2007
Location: Conning Tower - repairing the radar.
Posts: 200
Downloads: 8
Uploads: 0
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Next month, September, I'm not scheduled overtime and I'll be able dive back into to ... I don't see a light at the end of the tunnel though ![]() Mraah |
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#322 |
Commodore
![]() Join Date: May 2007
Location: Where you don't see me
Posts: 607
Downloads: 23
Uploads: 0
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Take your time Mraah, all good things need time.....
![]() I need another 7 years before I retire, counting every second...... ![]() Take care...... ![]()
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Regards, Bando |
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#323 |
Watch
![]() Join Date: Jul 2012
Posts: 29
Downloads: 5
Uploads: 0
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I appreciate this is an old thread but can anyone re-upload any of these mods please?
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#324 | |
Sonar Guy
![]() Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
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Admittedly, I haven't used it since TMO2.0 was released. I like the TDC portion that is now included and don't want to mess that up. Someday, I'll enable it and find out for sure. Good Hunting!
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