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Old 11-15-06, 11:46 AM   #316
fredbass
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Originally Posted by monsoonrat
With this in mind, how do you veterans suggest that one play the game to deal with this weather time reset? Do you never reload a saved game? Do you pause and hit control/alt and leave the game paused in the background while using the computer for other stuff?
You may get a proper response to your question, but I wanted to mention, if you don't know, there is a weather mod that will help which I assume many of us will continue to use in tandem with SH3 Commander which executes the weather mod for you. And I'm sure you will still be able to use both of the programs with GWX.
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Old 11-15-06, 01:13 PM   #317
Faamecanic
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Originally Posted by monsoonrat
Quote:
Originally Posted by Ducimus
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Originally Posted by Faamecanic
1) Weather... does GWX do something about the stupid never ending days of rain?
I've been doing some focused testing so i can't answer as to how often the weather changes, but i can tell you that lack of weather changing is, generally speaking a stock bug. Every X amount of time, the weather has a *Chance* to change. Everytime you reload a saved game the clock that keeps track of the weather change chance to occur is reset. That said, in GWX foul weather causing a rough sea state is advantagous to you in terms of detection or evasion. You should acutally be afraid of a clear calm day if about to execute an attack, as clear and calm are perfect sonar conditions.
I was hoping that the GWX would have solved this shortcoming from the orignal game.

With this in mind, how do you veterans suggest that one play the game to deal with this weather time reset? Do you never reload a saved game? Do you pause and hit control/alt and leave the game paused in the background while using the computer for other stuff?

Also, what is the highest time compression do you recommend to not mess with the weather or airplanes? I can't imagine having to play this game on a 1:1 time compression from start to finish of a mission.

BTW, I am really excited reading about GWX and jealous as I feel I am driving a 10 year old beater car (GW1.a), while you guys are out crusing in a new 2007 sports car (GWX).
What I do is save my game when the weather is where I want. Then I check the weather every 24 game hours and if its still where I want it I save it. Then if the weather goes to crap, I reload my save game thereby resetting the "weather clock".

Sucks as I dont mind foul weather for a few days...but for a month or more from the Port to the East Coast of the USA, then back to Port is just dumb.
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Old 11-15-06, 01:15 PM   #318
Faamecanic
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Quote:
Originally Posted by fredbass
Quote:
Originally Posted by monsoonrat
With this in mind, how do you veterans suggest that one play the game to deal with this weather time reset? Do you never reload a saved game? Do you pause and hit control/alt and leave the game paused in the background while using the computer for other stuff?
You may get a proper response to your question, but I wanted to mention, if you don't know, there is a weather mod that will help which I assume many of us will continue to use in tandem with SH3 Commander which executes the weather mod for you. And I'm sure you will still be able to use both of the programs with GWX.
Fredbass...where is this weather mod at? And what does it do? could you PM me about it (sorry for going OT guys... ) so we dont drift this thread away from its orignal subject.
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Old 11-15-06, 02:04 PM   #319
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Originally Posted by Faamecanic
Fredbass...where is this weather mod at? And what does it do? could you PM me about it (sorry for going OT guys... ) so we dont drift this thread away from its orignal subject.
It's called SH3Weather and you can read about it here.

It's a neat little program but I haven't done enough testing to see if it's needed with GWX yet, or if it even works with GWX. SH3 Commander will automatically start up the program for you if it's located in your SH3 folder. With NYGM 2.2 it worked just great.
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Old 11-15-06, 02:29 PM   #320
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Originally Posted by kylania
It's called SH3Weather and you can read about it here.

It's a neat little program but I haven't done enough testing to see if it's needed with GWX yet, or if it even works with GWX. SH3 Commander will automatically start up the program for you if it's located in your SH3 folder. With NYGM 2.2 it worked just great.
Maybe I jumped the gun a little bit in regards to whether or not it would work with GWX. Time will tell.
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Old 11-15-06, 02:43 PM   #321
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I'm sure it will, I'm just not totally sure how it makes the changes to the files it changes and if it could break anything GWX had changed.
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Old 11-15-06, 02:54 PM   #322
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I dont get this, I`ve almost never experienced the same weather for very long. :hmm:
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Old 11-15-06, 02:57 PM   #323
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Bho, i think that something it's wrong.
NYGM team it's more clear in what they do.
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Old 11-15-06, 02:59 PM   #324
kylania
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Originally Posted by 1mPHUNit0
Bho, i think that something it's wrong.
NYGM team it's more clear in what they do.
What about GWX is unclear for you right now?
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Old 11-15-06, 03:02 PM   #325
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Originally Posted by 1mPHUNit0
Bho, i think that something it's wrong.
NYGM team it's more clear in what they do.
Just wait till you see the GWX manual/readme
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Old 11-15-06, 03:29 PM   #326
WilhelmSchulz.
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From the reports of sinkings I think you guys need to step down the AI just a tad. But not easy.
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Old 11-15-06, 04:39 PM   #327
mr chris
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Originally Posted by WilhelmSchulz.
From the reports of sinkings I think you guys need to step down the AI just a tad. But not easy.
I belive the sensors are spot on. Now i feel like the old man from Das Boot You can still get in kill some merchants then get out but now you have to plan it. Rather than just running in all guns blazing this will lead you to getting detected straight away.
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Old 11-15-06, 05:16 PM   #328
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Quote:
Originally Posted by mr chris
Quote:
Originally Posted by WilhelmSchulz.
From the reports of sinkings I think you guys need to step down the AI just a tad. But not easy.
I belive the sensors are spot on. Now i feel like the old man from Das Boot You can still get in kill some merchants then get out but now you have to plan it. Rather than just running in all guns blazing this will lead you to getting detected straight away.
And now you have to think if a tramp steamer is really worth the risk.
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Old 11-15-06, 05:22 PM   #329
Jimbuna
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Quote:
Originally Posted by mr chris
Quote:
Originally Posted by WilhelmSchulz.
From the reports of sinkings I think you guys need to step down the AI just a tad. But not easy.
I belive the sensors are spot on. Now i feel like the old man from Das Boot You can still get in kill some merchants then get out but now you have to plan it. Rather than just running in all guns blazing this will lead you to getting detected straight away.
Yep...no more 'gung ho'...learn a little respect for your adversary!
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Old 11-15-06, 05:39 PM   #330
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Quote:
Originally Posted by jimbuna
Quote:
Originally Posted by mr chris
Quote:
Originally Posted by WilhelmSchulz.
From the reports of sinkings I think you guys need to step down the AI just a tad. But not easy.
I belive the sensors are spot on. Now i feel like the old man from Das Boot You can still get in kill some merchants then get out but now you have to plan it. Rather than just running in all guns blazing this will lead you to getting detected straight away.
Yep...no more 'gung ho'...learn a little respect for your adversary!
Oooh just like in 45 can't go in guns blazing which I don't anyway but someone sooner or later will make a mistake and boom.
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