SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
09-25-20, 11:26 PM | #316 | |
Navy Seal
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Quote:
You can stop this effect by unchecking the option Periscope Fix in Hsie (via the option selector) If you don’t like it, or adjust the speed of this effect to your liking in Hsie.ini with notepad (the file should be at game root)
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09-30-20, 06:15 AM | #317 |
Swabbie
Join Date: Apr 2017
Location: Virginia
Posts: 13
Downloads: 41
Uploads: 0
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Thanks, guys.
Another question: I would like to try to put the Attack Scope Reticule in makman94's MaGui mod, into the the ARB WideGUI mod. Silly me, I thought it would be just a matter of copying either the manos7 or manos8 .tgas, rename one of them to AttackScopeReticule, and that'd be that. I'm hoping someone can point me toward any other .tgas and whatever .cfgs I need to edit to make the swap. MaGUI Reticle: Default/ ARB WideGUI Reticle:
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Defendi rempublicam adulescens, non deseram senex. |
09-30-20, 07:24 AM | #318 |
Gefallen Engel U-666
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Welcome aboard!
SeniorChiefChef!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
09-30-20, 09:40 AM | #319 |
Swabbie
Join Date: Apr 2017
Location: Virginia
Posts: 13
Downloads: 41
Uploads: 0
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Thanks!
Thank you, Aktungbby!
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Defendi rempublicam adulescens, non deseram senex. |
09-30-20, 01:11 PM | #320 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Quote:
https://www.subsim.com/radioroom/sho...8&postcount=10
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10-04-20, 06:32 AM | #321 |
Nub
Join Date: Sep 2020
Posts: 2
Downloads: 5
Uploads: 0
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Double Map Bug
Hi Guys!
During my playthrough and a lot of modding it happened that there are 2 overlapping maps that make my game completely shiet,how can i resolve this? Thanks! |
10-04-20, 02:03 PM | #322 |
Gefallen Engel U-666
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Welcome aboard!
Silverion93!
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"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe" |
10-04-20, 04:42 PM | #323 |
Nub
Join Date: Sep 2020
Posts: 2
Downloads: 5
Uploads: 0
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Quote:
Hey i've got the same ****ty problem, did u find a solution to this "Double Map Mumbo Jumbo"? |
10-05-20, 03:05 AM | #324 | |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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Quote:
https://www.subsim.com/radioroom/sho...21&postcount=2 https://www.subsim.com/radioroom/sho...62&postcount=8
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Last edited by Anvar1061; 10-06-20 at 03:47 AM. |
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10-05-20, 04:53 AM | #325 |
Mate
Join Date: Feb 2008
Location: Queensland, Australia
Posts: 54
Downloads: 214
Uploads: 0
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You have to apply the TychoSh3Patch_v3 that's included with ARB WideGui v0.3.0 - if you try and use the latest Tycho patch it won't work.
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Can't help coming back to SH3! |
10-15-20, 11:17 AM | #326 |
XO
Join Date: Nov 2006
Location: Warrington, UK
Posts: 417
Downloads: 106
Uploads: 0
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Bit of help if poss chaps,
Running this mod i'm all zoomed in, like i'm stuck in the bottom left of the screen at old res size, yet without running this mod i'm working fine at 1920 x 1080. what am i doing wrong here? This mod didn't seem to do the res fix direct so I have ran the SP2 rez fix, like i say without this mod enabled everything runs normally, with this mod enabled i'm zoomed in on the bottom left of the screen and missing options on menu screens etc. i've missed something I know I have but damned if I know what? Edit: Screenshot https://i.imgur.com/73M24PP.jpg Last edited by Melonfish; 10-16-20 at 02:28 AM. |
10-30-20, 09:22 AM | #327 | |
Sailor man
Join Date: Jun 2012
Location: AN71
Posts: 47
Downloads: 55
Uploads: 2
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Solved!!!
Quote:
Thank you SO much for your installation guide, 4H_Ccrashh. My story is almost identical to your own, from playing SH3 many years ago, watching Wolfpack345 videos on YouTube and frantically searching the web for the files and instructions. I had tried several times to get it working until I found your guide on page 11. Now, I can begin my hunting once again FYI: I have SH3 installed from disc, not Steam, and your instructions still work fine. The only differences being that I skipped steps 5 and 6 (despite your warning) as I didn't require the V16B1-Patch (HSIE) - I know what you mean about trying to find that one! Also, I installed GWX 3.0 afterwards and all I had to do was follow the instructions given in the GWX install about rolling back (removing) all mods using JSGME before installing GWX. This only involved the two ARB WideGui mods and putting them back in the same order as originaly instructed, once GWX had finished installing. So, many thanks for your help and, if I may point out an irony, your instructions were also difficult to find. I only came across them by reading through all the pages in this thread. I am sure others would be grateful if they were made easier to find. Commence basking!!! OK, Perhaps I spoke too soon. The 1920x1080 mod worked but, like many others, I am still not able to replicate the quality of the image seen in Wolpack345's YouTube vid's. I have rebuilt SH3 many times (with and without GWX and/or Commander) but cannot get close. I have tried the same mod's as WP345 and this is as close as I can get: MineProf 2.jpg WP345WP345 2.jpg MineProf 3.jpg WP345WP345 3.jpg Mods list: Prof 4.jpg I get the feeling that I am missing something obvious but can't see the woods for the trees . Unfortunatly, I don't get an awful lot of time to chase this up (too many papers to grade/mark) so i would appreciate some help. If you think this would be better as a new post I can do that. Many thanks in advance. Prof. Happy Days! In the hour since I wrote the above plea I found the problem. It was an un-zipping mess-up. Two of my folders were un-zipped incorrectly (my fault). Both TKSS18 German U-Boats Compilation folders had another folder within them of the same name. The data folders were in the second level folder . A stupid fumble when I switched from BreeZip to WinRar for un-zipping. I will leave this up in case someone else finds it useful. Now I have to do a final, clean install and then I have some beans to serve.
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Give 'em beans! Last edited by Professor M; 11-10-20 at 12:36 PM. Reason: Problem solved. |
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11-13-20, 01:14 PM | #328 | |
Nub
Join Date: Nov 2020
Posts: 3
Downloads: 5
Uploads: 0
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Quote:
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11-14-20, 02:11 AM | #329 |
Ocean Warrior
Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,395
Downloads: 860
Uploads: 0
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11-14-20, 07:24 AM | #330 |
Sailor man
Join Date: Jun 2012
Location: AN71
Posts: 47
Downloads: 55
Uploads: 2
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Amazing looks!
Very impressive I will follow the development with interest. Any chance that it will be able to be used with auto' targeting at some point in the future? I like my crew to manage some of the tasks because there would be no need for them otherwise.
Also, I am particularly keen to see how compatible it is with other mods such as the German U-Boats Compilation. Well done, Kaleun.
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Give 'em beans! |
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